Folksonomy | Prototyping http://folksonomy.co/?rss=5415 Folksonomy.co is a structured repository of digital culture and creative practice. en-au Creative Commons License: (cc), Simon Perkins Mon, 14 Sep 2015 21:16:31 +1000 Mon, 14 Sep 2015 21:16:31 +1000 Constellations 2.0 http://folksonomy.co/?member=2 60 Folksonomy.co http://folksonomy.co/Folksonomy.gif http://folksonomy.co/ Design for Action designing the immaterial artefact http://folksonomy.co/?permalink=4086 Throughout most of history design was a process applied to physical objects Raymond Loewy designed trains Frank Lloyd Wright designed houses Charles Eames designed furniture Coco Chanel designed haute couture Paul Rand designed logos David Kelley designed products including most famously the mouse for the Apple computer But as it became clear that smart effective design was behind the success of many commercial goods companies began employing it in more and more contexts High-tech firms that hired designers to work on hardware to say come up with the shape and layout of a smartphone began asking them to create the look and feel of user-interface software Then designers were asked to help improve user experiences Soon firms were treating corporate strategy making as an exercise in design Today design is even applied to helping multiple stakeholders and organizations work better as a system This is the classic path of intellectual progress Each design process is more complicated and sophisticated than the one before it Each was enabled by learning from the preceding stage Designers could easily turn their minds to graphical user interfaces for software because they had experience designing the hardware on which the applications would run Having crafted better experiences for computer users designers could readily take on nondigital experiences like patients hospital visits And once they learned how to redesign the user experience in a single organization they were more prepared to tackle the holistic experience in a system of organizations Tim Brown and Roger Martin 2015 Harvard Business Review A version of this article appeared in the September 2015 issue pp 56 ndash 64 of Harvard Business Review http://folksonomy.co/?permalink=4086 Mon, 14 Sep 2015 21:16:31 +1000 Protofarm 2050 guide to free farming urban agricultural speculation http://folksonomy.co/?permalink=3885 Design Indaba invited five designers to look beyond the possibilities and predictions currently in the public domain Futurefarmers 5 5 designers Dunne amp Raby Revital Cohen and Frank Tjepkema each created a unique vision of the year 2050 with increased urbanisation and population limited natural resources climate challenges and digital ndash biological integration Defining farming as the sustainable cultivation of a renewable resource Design Indaba presented Protofarm 2050 at the ICSID World Design Congress in Singapore from 23 to 25 November 2009 Design Indaba http://folksonomy.co/?permalink=3885 Sun, 23 Nov 2014 11:34:55 +1000 AppSeed interactive prototypes from pen and paper sketches http://folksonomy.co/?permalink=3840 AppSeed lets you take your sketches and make them into functioning prototypes bridging the gap between pen paper and digital through computer vision It allows you to sketch your designs as you normally would and then manipulate your sketches directly on your phone Unlike similar products the use of computer vision speeds up the process and understands your sketches AppSeed can identify an enclosed space in your sketch allowing you to make it into a button input text map or another UI element Making your sketch into a functioning prototype running on your phone http://folksonomy.co/?permalink=3840 Thu, 23 Oct 2014 22:42:18 +1000 Kano A computer anyone can make by Kano http://folksonomy.co/?permalink=3567 A computer and coding kit for all ages all over the world Simple as Lego powered by Pi Make games learn code create the future http://folksonomy.co/?permalink=3567 Wed, 04 Dec 2013 09:09:20 +1000 DesFi Design Fictions MA study at QUT http://folksonomy.co/?permalink=3556 I use the term DesFi as a play on SciFi In that SciFi narratives and visualisations are fictional scenarios based on scientific discoveries and discussions Im particularly interested in how the genre of science fiction can provide an example approach for design students to consider when they are conceptualising potential designs for future contexts The DesFi approach allows design students to put aside existing limitations 8230 such as current issues around voice recognition language translators or even access to personal data These limitations are based in technical political and sometimes ethical arguments that although undeniably critical to design feasibility can suspend design innovations if we only consider the policies technologies and processes that exist right now My premise to the students is that such contemporary concerns may be solved by another discipline in the near or far future Consequently attitudes will shift new technologies will emerge and the criteria and inventory for design specifications will change Limiting our design ideas to current issues may dilute the potential for innovation 8230 but more importantly by prototyping great imaginative design solutions we can increase the demand for change through demonstrating the possibilities that emerge from overcoming the conditions and contingencies of designing products for only todays market and todays user Deb Polson 25 November 2013 http://folksonomy.co/?permalink=3556 Mon, 25 Nov 2013 17:05:56 +1000 FlyKly Kickstarter proposal for a Smart Wheel with app integration http://folksonomy.co/?permalink=3542 Smart Wheel is a pedal assist which means it helps you ride your bike effortlessly The motor turns on when you start pedaling and begins accelerating to your desired speed It stops when you stop It saves you time by getting you to your destination faster and gets you there without losing your breath or breaking a sweat FlyKly App allows you to control and monitor the Smart Wheel It also offers many other features like safety support and social connectivity It s available for free for iOS and Android devices with Bluetooth 4 0 connectivity and for the Pebble Watch Niko Klansek FlyKly http://folksonomy.co/?permalink=3542 Sun, 10 Nov 2013 15:46:33 +1000 Design Fiction Science Fiction and Literary Criticism http://folksonomy.co/?permalink=3540 Design Fiction is a recent spin ndash off of Science Fiction directly inspired by many of the imagined worlds of writers like Bruce Sterling William Gibson J G Ballard and others It sets out to do many of the same things as Sci ndash Fi does but in a more concrete way by introducing real physical objects or real sets of rules and scenarios which require the participation direct or indirect voluntary or involuntary of users beyond just their emotional and intellectual engagement In this way Design Fiction can test objects or tools or storylines that Science Fiction until recently has not been able to A literary work has in general been a fixed text until very recently and so even though readers have enjoyed many different readings and interpretations the author has not been able to adapt or react to their responses Design Fiction allows the inventor or storytellers to adapt their scenario as it evolves and as the users or participants give their reactions Charles Beckett How to Think About The Future http://folksonomy.co/?permalink=3540 Sat, 09 Nov 2013 20:23:37 +1000 Project Management and Business Analysis Guides http://folksonomy.co/?permalink=3512 The Project Service Centre PSC role within CSU is to establish sound Project Management PM principles throughout the organisation This will provide a means of clearly identifying the true needs of the University and help facilitate those desired outcomes To achieve these objectives the PSC must provide and enhance the methodology for project management and business analysis including guides and templates This particular section concentrates on a set of guides which recommends how different processes can be undertaken Charles Sturt University http://folksonomy.co/?permalink=3512 Tue, 22 Oct 2013 14:25:00 +1000 Arduino can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights motors and other actuators http://folksonomy.co/?permalink=3508 Arduino is a tool for making computers that can sense and control more of the physical world than your desktop computer It s an open ndash source physical computing platform based on a simple microcontroller board and a development environment for writing software for the board Arduino can be used to develop interactive objects taking inputs from a variety of switches or sensors and controlling a variety of lights motors and other physical outputs Arduino projects can be stand ndash alone or they can be communicate with software running on your computer e g Flash Processing MaxMSP The boards can be assembled by hand or purchased preassembled the open ndash source IDE can be downloaded for free The Arduino programming language is an implementation of Wiring a similar physical computing platform which is based on the Processing multimedia programming environment http://folksonomy.co/?permalink=3508 Mon, 21 Oct 2013 09:01:41 +1000 The Raspberry Pi http://folksonomy.co/?permalink=3502 The Raspberry Pi is a credit ndash card sized computer that plugs into your TV and a keyboard It s a capable little PC which can be used for many of the things that your desktop PC does like spreadsheets word ndash processing and games It also plays high ndash definition video We want to see it being used by kids all over the world to learn programming http://folksonomy.co/?permalink=3502 Tue, 08 Oct 2013 20:41:04 +1000 World s first ethical smartphone to launch in UK http://folksonomy.co/?permalink=3460 Fairphone which is described by its makers as the world s first ethical smartphone is set to launch in London The first prototype of the Fairphone which has been developed by a team in The Netherlands will be shown at the London Design Festival next week Fairphone s makers say they use conflict ndash free materials and aim to ensure that every worker in the phone s supply chain receives a fair wage Angus Montgomery 10 Sep 2013 Design Week http://folksonomy.co/?permalink=3460 Wed, 11 Sep 2013 19:35:14 +1000 The Invisible Inflatable Airbag Bicycle Helmet by H ouml vding http://folksonomy.co/?permalink=3269 Fredrik Gertten profiles two idealistic young female entrepreneurs who created a revolutionary 21st ndash century design object everyone told them would be impossible to fashion Focus Forward Films 2012 http://folksonomy.co/?permalink=3269 Mon, 08 Apr 2013 20:30:48 +1000 Copenhagen Institute of Interaction Design Prototyping http://folksonomy.co/?permalink=3252 As design ndash led and practice ndash based research institution CIID has expertise in directly engaging with design and technological materials to produce prototypes Prototyping is at the center of CIID s design culture it provides us with the methods and means to probe future scenarios situate design discourses and test design and technical implementations in real world contexts Our prototyping methods range from simple paper based co ndash creation props to functional physical prototypes of complex systems In addition video scenarios and various experience prototyping methods are employed in the early stages of our research in order to bring forward surprisingly foundational insights about the role a technological object or system may have in the real world Overall insights derived from all prototypes feed back into our research process to re ndash iterate over its concepts or focus With clear probing or prompting goals we can better use sketches in materials hardware and software to think and communicate about research technologies and their societal impacts http://folksonomy.co/?permalink=3252 Sun, 24 Mar 2013 18:50:06 +1000 Design Prototypes as Boundary Objects in Innovation Processes http://folksonomy.co/?permalink=3243 In our paper we focus on how design prototypes can foster communications in organizations that deal with the development of innovations We distinguish the impact of prototypes between two different organizational levels we first conduct the impact of prototypes at the level of organizational design teams that develop ideas and concepts for solutions We then focus on the impact of prototypes on the level of organizational teams and departments that have not been part of the initial design phase but are responsible for further developments in the innovation process e g production financing and marketing Previous research has indicated that prototypes have a significant influence on both organizational levels Prototypes in the best cases can become so ndash called boundary objects between different domains and stakeholders and may deliver positive effects within the innovation process However the successful management of stakeholders in this context remains highly challenging In this paper we want to address these difficulties as well as the current state of research in this field We propose that a prototype does not only stand for an important design technique but should moreover be regarded as a management tool that can be integrated into a structured dialogue between stakeholders We provide first insights on what a structured dialogue based on prototypes can mean and what it thereby should imply We will synthesize prior research findings and begin to develop a concept on how to utilize prototypes as boundary objects from a management perspective Holger Rhinow Eva K ouml ppen and Christoph Meinel 2012 Holger Rhinow Eva K ouml ppen and Christoph Meinel Prototypes as Boundary Objects in Innovation Processes Conference Paper in the Proceedings of the 2012 International Conference on Design Research Society DRS 2012 Bangkok Thailand July 2012 http://folksonomy.co/?permalink=3243 Thu, 21 Mar 2013 23:21:33 +1000 Prototyping in Public Services http://folksonomy.co/?permalink=3242 Prototyping in Public Services describes an approach that can be used to help develop new and innovative services by testing ideas out early in the development cycle NESTA has produced a guide for policymakers strategy leads heads of service commissioners and anyone else in a public service looking for new methodologies that can help them to better meet the needs of their communities It sits alongside the Prototyping Framework A guide to prototyping new ideas which provides examples of activities that can happen at different stages of a prototyping project The guide and toolkit are early outputs from our prototyping work and are based on work NESTA and its partners have been doing with several local authorities and third sector organisations We will continue to learn about prototyping as an approach that can be used to develop public services through our practical programmes NESTA UK http://folksonomy.co/?permalink=3242 Thu, 21 Mar 2013 22:52:55 +1000