Folksonomy | Virtual Heritage is a structured repository of digital culture and creative practice. en-au Creative Commons License: (cc), Simon Perkins Sun, 01 Nov 2015 11:37:39 +1000 Sun, 01 Nov 2015 11:37:39 +1000 Constellations 2.0 60 Brett Leavy The Virtual Meanjin Project Brett Leavy is an immersive heritage specialist virtual historian and artist His innovative idea to recreate the real environment for mapping Indigenous culture and heritage stems from his passion to educate the community about Indigenous history ABC Open Sun, 01 Nov 2015 11:37:39 +1000 CityViewAR remembering Christchurch before 4 September 2010 CityViewAR is a mobile Augmented Reality application that allows people to see how the city was before the earthquakes and building demolitions Using an Android mobile phone people can walk around the city and see life ndash sized virtual models of what the buildings looked like on site before they were demolished and see pictures and written information Hundreds of 3D models of key city buildings have been made available from architect Jason Mill of ZNO while the Christchurch City Council and Historic Places Trust have provided photographs and building histories CityViewAR is based on the HIT Lab NZ Android AR platform which uses the GPS and compass sensors of mobile phones to enable virtual information to be overlaid on live video of the real world Android AR makes it easy for Android developers to build their own outdoor AR applications The software was previously used for showing individual buildings but this is the first time that it has been used to show dozens of buildings at once and the first time in world that mobile phone AR has been used for earthquake reconstruction HIT Lab NZ 2011 Sun, 10 Mar 2013 19:30:08 +1000 River of Wisdom animated version of a Song Dynasty painting After debuting at the Expo 2010 Shanghai China 2010 amp 19978 amp 28023 amp 19990 amp 30028 amp 21338 amp 35261 amp 26371 and traveling to Hong Kong and Macau an animated version of the Song Dynasty painting Along the River During the Qingming Festival amp 28165 amp 26126 amp 19978 amp 27827 amp 22294 by 12th ndash century artist Zhang Zeduan amp 24373 amp 28580 amp 31471 is on show in Taipei The 25cm by 529cm original is a panoramic portrayal of everyday life in Bianjing amp 27764 amp 20140 today s Kaifeng amp 38283 amp 23553 the capital of China during the Song Dynasty Despite its name the scroll depicts the architecture and scenery of the period and the apparel and activities of the rich and poor not the rituals of the Qingming Festival amp 28165 amp 26126 amp 31680 otherwise known as Tomb Sweeping Festival Thirty times larger than the original painting the animated version which is titled River of Wisdom is beamed onto a 6m by 110m screen by 12 projectors The entire work was digitalized by Crystal CG amp 27700 amp 26230 amp 30707 amp 25976 amp 23383 amp 31185 amp 25216 amp 20844 amp 21496 and its subjects and backdrops move and make sounds Lin King 29 July 2011 Taipei Times Sun, 10 Feb 2013 08:16:46 +1000 The Ghosts of World War II The photographs found at flea markets superimposed on to modern street scenes Historical expert Jo Teeuwisse from Amsterdam began the project after finding 300 old negatives at a flea market in her home city depicting familiar places in a very different context She researched the background to each of the most interesting finds and created a beautiful series of pictures by super ndash imposing the old pictures on top of new ones Now she has rediscovered photographs of soldiers at war in France and across Europe and put together further sets of evocative and emotional designs Emma Reynolds 18 October 2012 DailyMail Thu, 20 Dec 2012 17:10:29 +1000 Immersive underwater experience for high school students The Virtual Reef is a life ndash sized marine ecosystem expanding across two levels of the new Science and Engineering Centre Multi ndash touch technologies enable the user to manipulate intimately explore and interact with the reef world specific behaviours and relationships Australia s leading marine science and interactive and visual design organisations QUT and the Queensland Museum bring knowledge and research of the underwater world to your fingertips through multi ndash touch screens and projectors Users will have the opportunity to go beyond the cinematic experience and interact with the marine world Each interaction has associated content designed to complement the aims of the National Curriculum and provide an exploratory learning experience Jeff Jones the Cube QUT Fig 1 The Virtual Reef project team Professor Jeff Jones Cube Project Leader Associate Professor Michael Docherty Project Leader Warwick Mellow Principal Animator Art Director Joti Carroll Paul Gaze Sean Gobey Ben Alldridge Sophia Carroll Sherwin Huang Bryce Christensen Mon, 17 Dec 2012 09:29:38 +1000 Explore Nottingham through the Sillitoe Mobile Trail iPhone 5 App The Alan Sillitoe Memorial Committee are launching a Mobile Trail App and Handbook ndash a book with a digital heart at Nottingham Contemporary on Saturday 27th October 2012 The mobile trail features the work of leading contemporary writers revisiting the themes and spaces of Sillitoe s Nottingham and is the culmination of our work with The Space ndash the experimental digital arts platform commissioned by Arts Council England in association with the BBC 2012 Sillitoe Trail Fig 1 Sillitoe Trail Nottingham Al Needham ndash Life through 21 Pubs Published on 13 Jul 2012 by thinkamigo Tue, 23 Oct 2012 20:00:48 +1000 The Google World Wonders Project From the archaeological areas of Pompeii to the Hiroshima Peace Memorial Google s World Wonders Project aims to bring to life the wonders of the modern and ancient world By using our Street View technology Google has a unique opportunity to make world heritage sites available to users across the globe Street View is a hugely popular feature of Google Maps which is already available in dozens of countries It allows users to virtually explore and navigate a neighborhood through panoramic street ndash level images With advancements in our camera technologies we can now go off the beaten track to photograph some of the most significant places in the world so that anyone anywhere can explore them Street View has already proved a real hit for tourists and avid virtual explorers The World Wonders Project also presents a valuable resource for students and scholars who can now virtually discover some of the most famous sites on earth The project offers an innovative way to teach history and geography to students all over the world Our World Wonders Project is also supported by a broad connected suite of other Google technologies bringing wonders of the world within reach of an unprecedented global audience The project website also provides a window to 3D models YouTube videos and photography of the famous heritage sites Together with partners including UNESCO the World Monuments Fund and Cyark the World Wonders Project is preserving the world heritage sites for future generations Google Inc 31 May 2012 Fig 1 Published on 19 Mar 2012 by worldwonders Sat, 30 Jun 2012 02:11:19 +1000 An interactive system defines a virtual space An interactive system defines a virtual space whether the system s interface provides access to the inhospitable planet of Stroggos or the Microsoft Windows desktop Users of both these systems interact with a place one created by a computer and in which users and computational agents carry out their individual and collective activities The intuitive and often ndash discussed benefit of a well ndash designed interface metaphor is that it allows users to carry over conventions from their real experience when performing tasks within the interface world Another key and often unarticulated value of an interface arises from the interface s mimetic quality While mimesis is often discussed by narrative theorists as a contrast to diegesis distinguishing the concepts of showing versus telling Aristotle my emphasis here is to distinguish between an artifact that is intended to be an imitation of something but is not really that thing and an artifact that is intended to be mistaken as that thing An example of the former case would be a film of a fictional account of the D ndash Day landing on the beaches of Normandy An example of the later might be a virtual reality system displaying photo ndash realistic graphical images of a physical space D ndash Days stories like The Longest Day and Saving Private Ryan are in some ways imitations and so are more mimetic than VR systems whose design is intended to produce synthetic images visually and measurably indistinguishable from real world images Greenberg 1999 pg 45 R Michael Young 1999 Greenberg D P 1999 A framework for realistic image synthesis Communications of the ACM 42 8 45 ndash 53 1 R Michael Young 1999 Notes on the Use of Plan Structures in the Creation of Interactive Plot Papers from the 1999 Fall Association for the Advancement of Artificial Intelligence Symposium Thu, 13 Oct 2011 12:16:24 +1000 Digital History Colonial Williamsburg Foundation Lisa Fischer is Director of the Colonial Williamsburg Foundation s Digital History Center DHC Located in the John D Rockefeller Jr Library the DHC was created to harness new technologies to help in engaging the public in the continuing conversation about the American Revolution citizenship and democracy The DHC is currently working on a several complementary projects ranging from the creation of a new comprehensive website on the on the American Revolution to Virtual Williamsburg an initiative to create an interactive 3D model of the town as it looked in 1776 in collaboration with the University of Virginia s Institute for Advanced Technology in the Humanities IATH 16 February 2010 Fig 1 Tom Ellis 2010 presentation by Lisa Fischer Director of the Colonial Williamsburg Foundation s Digital History Center Wed, 07 Sep 2011 12:45:43 +1000 Art Project take a virtual Google tour of famous art museums Simply select a museum from the homepage and then either choose Explore the museum or View Artwork Once you are in the main site use the drop ndash down menus or the side info bar to navigate between artworks and museums Finally create and share your own collections online Google Art Project 2011 Fri, 22 Apr 2011 18:59:42 +1000 Virtual Heritage The Guns of Motutapu The largest virtual heritage project completed in NZ is the 20 minute 3D film The Guns of Motutapu It is a story about Motutapu Island and NZ s most important WWII gun battery at the time of an anticipated Japanese attack As one of the largest 3D heritage projects of its type in the world it features an intensely detailed simulation of a 6 MK21 counter bombardment battery firing into the Hauraki Gulf One lucky aspect of the project is that Major Derek Thorburn who came to Motutapu in 1942 and rose to become commander of the guns acted as a technical advisor to the project As an actual eye witness to the history he worked with the 3D artists to achieve a level of visual accuracy that was in danger of being lost forever The film has proven hugely effective as a fund raising tool for the Motutapu Restoration Trust and its efforts to restore the island As a result of this success the trust again contracted with 4D Canvas and a second Motutapu film has just been released Chris Keenan 12 5 2006 Wed, 28 Oct 2009 15:19:23 +1000 National Library of Australia Picture Australia Picture Australia is an internet based discovery service that helps you find what digitised images cultural agencies hold in their collections Click on a thumbnail image and you will go to the web site of the relevant agency to view the full ndash size version were you can order a high ndash resolution copy if required When you do a search on Picture Australia thumbnail images are retrieved from participating institutions on the fly and inserted into the search results National Library of Australia Attached is the 2008 ndash 2010 marketing plan for the Picture Australia site Fri, 19 Jun 2009 20:17:27 +1000 Rome Reborn 2 0 Rome Reborn is an international initiative whose goal is the creation of 3D digital models illustrating the urban development of ancient Rome from the first settlement in the late Bronze Age ca 1000 B C to the depopulation of the city in the early Middle Ages ca A D 550 With the advice of an international Scientific Advisory Committee the leaders of the project decided that A D 320 was the best moment in time to begin the work of modelling The primary purpose of this phase of the project was to spatialize and present information and theories about how the city looked at this moment in time which was more or less the height of its development as the capital of the Roman Empire A secondary but important goal was to create the cyberinfrastructure whereby the model could be updated corrected and augmented Spatialization and presentation involve two related forms of communication 1 the knowledge we have about the city has been used to reconstruct digitally how its topography urban infrastructure streets bridges aqueducts walls etc and individual buildings and monuments might have looked and 2 whenever possible the sources of archaeological information or speculative reasoning behind the digital reconstructions as well as valuable online resources for understanding the sites of ancient Rome have been made available to users The model is thus a representation of the state of our knowledge and implicitly of our ignorance about the urban topography of ancient Rome at various periods of time Beyond this primary use the model can function in other ways It can be used to teach students or the general public about how the city looked it can be used to gather data not otherwise available such as the alignment of built features in the city with respect to each other or to natural features and phenomena and it can be used to run urban or architectural experiments not otherwise possible such as how well the city or the buildings within it functioned in terms of heating and ventilation illumination circulation of people etc Finally a digital model can be easily updated to reflect corrections to the model or new archaeological discoveries Institute for Advanced Technology in the Humanities Tue, 16 Jun 2009 10:39:14 +1000 The Centre of New Enlightenment at The Kelvingrove Art Gallery and Museum The Centre for New Enlightenment TCoNE was created to complement the aims of the restoration project to improve the emotional intellectual aesthetic and physical access to the collections The objective of The Centre of New Enlightenment TCoNE is to improve young visitors confidence and help them find the hero inside themselves ndash to believe that they are not victims of circumstance but architects of their own futures The project was developed between 2004 and late 2007 During the pilot period in spring 2008 over two ndash thousand visitors were invited with the Centre of New Enlightenment programme officially going live on Friday 19th Sep 2008 TCoNE is now fully open for school groups and visitors during school holidays The Victorian ideal of the museum was one which transformed the lives of people especially young people through exposure to art history and science The challenge to Kelvingrove was to create in an empirically verifiable way a programme which could realise this ideal in the few hours of engagement involved in one or two visits together with incentives for subsequent self ndash led development The programme has two parts firstly the museum experience comprising opening show the tour and the end show and secondly the TCoNE Community further resources comprising mostly digital educational and support materials including an interactive CD ROM and membership of an exclusive on ndash line community for all participants A dedicated team of five museum professionals deliver the operation and development Integrated Circles Mon, 15 Jun 2009 20:57:51 +1000 Hi-tech future for ancient Roman town The Virtual Museum of Archaeology or MAV which opened this summer Northern Hemisphere is based on the ancient Roman town of Herculaneum and is sited 100 metres from the ruins of the former settlement The creators of MAV aim to digitally reconstruct the destroyed town and recreate what life there was like The town was destroyed in 79 AD when the eruption of Mount Vesuvius encased it in scalding ash killing those trying to flee and preserving under 25m of debris some of the finest examples of private Roman villas It is incredible coming to Herculaneum in the dark because your imagination fills in the gaps Now a local museum is using digital technology to do just that said Walter Ferrara the MAV s head curator Although MAV is near the actual site of Herculaneum it attempts to show it how it was not how it is now David Reid BBC News 12 September 2008 Tue, 28 Apr 2009 00:41:02 +1000