Folksonomy | Computational Arts http://folksonomy.co/?rss=5253 Folksonomy.co is a structured repository of digital culture and creative practice. en-au Creative Commons License: (cc), Simon Perkins Mon, 02 Nov 2015 22:50:57 +1000 Mon, 02 Nov 2015 22:50:57 +1000 Constellations 2.0 http://folksonomy.co/?member=151022 60 Folksonomy.co http://folksonomy.co/Folksonomy.gif http://folksonomy.co/ Hakana iuml dance performance 2013 http://folksonomy.co/?permalink=4118 Hakana iuml is a solo choreographic performance that unfolds through a series of images in motion In Japanese Hakana iuml denotes that which is temporary and fragile evanescent and transient and in this case something set between dreams and reality While widely associated with nature the term is now often used to elicit an intangible aspect of the human condition and its precariousness It encompasses two elements that concerning the human being as well as that related to dreams This symbolic relationship is the foundation of the dance composition in which a dancer gives life to a space somewhere between the borders of imagination and reality through her interactions with the images she encounters The images are on-stage animations that move in physical patterns according to the rhythm of the live sounds that they follow The performance s outcome is the revelation of a digital installation to its audience Fig 1 Composed and Directed by Adrien Mondot amp Claire Bardainne Dance alternating Akiko Kajihara Satchie Noro Virginie Barjonet Francesca Ziviani Digital Interpretation alternating Adrien Mondot Claire Bardainne J eacute r eacute my Chartier Lo iuml s Drouglazet Sound Design Christophe Sartori Lo iuml s Drouglazet Pierre Xucla Sound Interpretation Christophe Sartori Lo iuml s Drouglazet J eacute r eacute my Chartier Pierre Xucla Set Design Martin Gautron Vincent Perreux Digital Toolset Lo iuml s Drouglazet Light Design J eacute r eacute my Chartier Outside Viewer Charlotte Farcet Costume Design Johanna Elaouf Technical Director Alexis Bergeron Administrator Marek Vuiton Booking Charlotte Auch eacute Production assistant Margaux L eacute tang Produced by Adrien M Claire B Co-productions Funding amp Support Les Subsistances Lyon Centre Pompidou-Metz La Ferme du Buisson Sc egrave ne nationale de Marne-la-Vall eacute e Noisiel Hexagone Sc egrave ne Nationale Arts Sciences ndash Meylan Les Champs Libres Rennes Centre des Arts Enghien-les-Bains Maison de la Culture de Nevers et de la Ni egrave vre City of Lille DICR eacute AM The Adrien M Claire B Company is accredited by DRAC Rh ocirc ne-Alpes Rh ocirc ne-Alpes Region and is supported by the City of Lyon http://folksonomy.co/?permalink=4118 Mon, 02 Nov 2015 22:50:57 +1000 Pioneering instructional animators Bruce and Katharine Cornwell http://folksonomy.co/?permalink=4080 Bruce and Katharine Cornwell are primarily known for a series of remarkable animated films on the subject of geometry Created on the Tektronics 4051 Graphics Terminal they are brilliant short films tracing geometric shapes to intriguing music including the memorable Bach meets Third Steam Jazz musical score in Congruent Triangles Their work distributed by the defunct International Film Bureau is now out of distribution Geoff Alexander 2015 Academic Film Archive http://folksonomy.co/?permalink=4080 Tue, 18 Aug 2015 11:42:21 +1000 Build your own smartphone enabled cardboard Oculus Rift http://folksonomy.co/?permalink=3964 In the past week or so you ve probably heard about Google Cardboard Google s lovably wry answer to the Oculus Rift The Rift of course is a gadget that has gotten millions of dollars in funding and a multi ndash billion dollar Facebook buyout and will cost hundreds of dollars at launch Google Cardboard is a piece of cardboard with a couple of special lenses and a place to put a smartphone Snickers and high fives were no doubt had The cool thing is that Google Cardboard is no joke mdash the rig actually provides a virtual reality experience when you use it with a smartphone and the Cardboard app Well now you can get a knock ndash off cardboard VR rig and yes we re living in a time when that s a real thing Helena Stone 30 September 2014 Chip Chick http://folksonomy.co/?permalink=3964 Wed, 25 Feb 2015 17:44:39 +1000 Soundweaving playing traditional Hungarian folk embroidery http://folksonomy.co/?permalink=3934 At the core of the Soundweaving project is the traditional cross ndash stitching pattern used in Hungarian folk embroidery transformed into sound by a punch card comb music player The cross ndash stitch pattern of holes on the tape in the musical box were punched by the creator Zsanett Szirmay In this case the punched tape acts as the score Embroidered shirts and pillows from the Transylvanian Bukovina and from Kalotaszeg and Hungary served as a basis for the patterns As part of the transformation embroidery patterns turned into laser cut textile pieces and cross ndash stitched patterns into melodies Soundweaving equally stimulates all senses and calls for interaction The project uses multiple media and communicates on diverse planes combining the borderlands of folk art design and music It belongs to the analogue and digital realms at the same time as the handmade embroidery is translated into laser cut patterns At the same time the visual world is presented in audio or rather the graphic aspect of music gets a role in developing the tunes B aacute lint T aacute rk aacute ny ndash Kov aacute cs folk musician and composer was instrumental in the audio mapping and developing the tunes Rita M aacute ria Halasi Moholy ndash Nagy M amp 369 v eacute szeti Egyetem 2014 http://folksonomy.co/?permalink=3934 Sun, 25 Jan 2015 10:09:31 +1000 Automatic Art human and machine processes that make art http://folksonomy.co/?permalink=3799 Exhibition 3 July ndash 10 September 2014 GV Art gallery London 49 Chiltern Street Marylebone London W1U 6LY This exhibition presents 50 years of British art that is generated from strict procedures The artists make their work by following rules or by writing computer programs They range from system ndash based paintings and drawings to evolving computer generated images http://folksonomy.co/?permalink=3799 Fri, 12 Sep 2014 12:07:56 +1000 Eduardo Paolozzi Turkische Musik 1974 http://folksonomy.co/?permalink=3782 Eduardo Paolozzi s work often as in the T uuml rkische Musik series may be printed in different color schemes or on different papers All these elements combine to suggest that the image is often discovered in the act of creating it the artist s role is integrally balanced between active calculation and chance No longer confined to a single plan the artist ndash printmaker and his work signify an exciting new order of print ndash making one in which technological expertise becomes a useful vehicle for personal expression Georgette Lee 1986 Precision of Image Technology in Printed Art 20 April ndash 7 September 1986 The Joe and Emily Lowe Art Gallery at Syracuse University in Syracuse http://folksonomy.co/?permalink=3782 Mon, 04 Aug 2014 22:47:00 +1000 Digital Revolution an immersive exhibition of art design film music and videogames http://folksonomy.co/?permalink=3739 Exhibition Digital Revolution at The Barbican Centre London from 3rd July ndash 14th September 2014 Digital Revolution is the most comprehensive presentation of digital creativity ever to be staged in the UK This immersive and interactive exhibition brings together for the first time a range of artists filmmakers architects designers musicians and game developers all pushing the boundaries of their fields using digital media It also looks at the dynamic developments in the areas of creative coding and DIY culture and the exciting creative possibilities offered by augmented reality artificial intelligence wearable technologies and 3 ndash D printing Contribute to new commissions including Google s DevArt an installation by global music artist and entrepreneur will i am and artist Yuri Suzuki and works by artists Umbrellium Universal Everything Seeper and Susan Kare Mac Paint designer Experience Oscar ndash winning visual effects behind Christopher Nolan s Inception and Tim Webber s Gravity or go back in time to play classic videogames like Pacman and Space Invaders Chris Milk The Treachery of Sanctuary 2012 The Creators Project a partnership with Intel and VICE photography by Bryan Derballa http://folksonomy.co/?permalink=3739 Fri, 30 May 2014 13:30:30 +1000 Work begins on the world s first 3D-printed house http://folksonomy.co/?permalink=3710 At the centre of the process is the KamerMaker or Room Builder a scaled ndash up version of an open ndash source home 3D ndash printer developed with Dutch firm Ultimaker It uses the same principle of extruding layers of molten plastic only enlarged about 10 times from printing desktop trinkets to chunks of buildings up to 2x2x3 5m high For a machine ndash made material the samples have an intriguingly hand ndash made finish In places it looks like bunches of black spaghetti There are lumps and bumps knots and wiggles seams where the print head appears to have paused or slipped spurting out more black goo than expected We re still perfecting the technology says Heinsman The current material is a bio ndash plastic mix usually used as an industrial adhesive containing 75 plant oil and reinforced with microfibres They have also produced tests with a translucent plastic and a wood fibre mix like a liquid form of MDF that can later be sawn and sanded We will continue to test over the next three years as the technology evolves she says With a second nozzle you could print multiple materials simultaneously with structure and insulation side by side Oliver Wainwright 28 March 2014 The Guardian http://folksonomy.co/?permalink=3710 Sun, 30 Mar 2014 08:23:31 +1000 Bruce Sterling afterglow effects and digital detritus http://folksonomy.co/?permalink=3704 Cypherpunk writer journalist and critic Bruce Sterling gives a talk on the future of digital culture and its seedy geo politics at the opening ceremony of transmediale 2014 afterglow January 29 2014 Introduction by Kristoffer Gansing http://folksonomy.co/?permalink=3704 Fri, 21 Mar 2014 16:20:26 +1000 Lexus Design Award 2014 designers stylishly reimagine the familiar http://folksonomy.co/?permalink=3694 The Lexus Design Award provides an opportunity for young innovators to showcase their works while receiving feedback from world renowned professionals in the area of design Through this initiative Lexus hopes to nurture and support world ndash enriching creators 1 157 submissions were received during the application period from August 1 to October 15 2013 After careful consideration by six judges 12 winners have been selected http://folksonomy.co/?permalink=3694 Sun, 16 Mar 2014 10:27:29 +1000 Pierre H eacute bert Around Perception 1968 http://folksonomy.co/?permalink=3650 Around Perception is a groundbreaking experiment on computer ndash based animation consisting of 11 audiovisual events designed to baffle cognition and unrest comfortable notions of reality Unlike most of his later films H eacute bert chose not to collaborate with top ndash notch experimental musicians and created the soundtrack himself In this he followed a method also used by Norman McLaren to scratch sound directly onto the film itself The relation between sound and picture however is not as symbiotic as in McLaren s Synchromy although there are organic reactions between the two domains one is not a direct translation of the other This of course need not be seen as a weakness Indeed with its fast ndash paced changes of color and geometrical patterns and the employment of Columbia ndash like richly crafted electronic tones Around Perception works as a tremendously hallucinatory exercise in trompe l oeil and l oreille techniques Or as stated by H eacute bert himself at the beginning of the film an exercise for the mind and against the mind The Sound of Eye Fig 1 Around Perception Director Pierre H eacute bert Year 1968 Time 16 mins Music Pierre H eacute bert http://folksonomy.co/?permalink=3650 Thu, 06 Feb 2014 20:12:42 +1000 Nicolas Bourriaud Postproduction http://folksonomy.co/?permalink=3581 http://folksonomy.co/?permalink=3581 Wed, 11 Dec 2013 15:21:49 +1000 Goldsmiths Department of Art MA Computational Aesthetics http://folksonomy.co/?permalink=3576 http://folksonomy.co/?permalink=3576 Mon, 09 Dec 2013 17:56:30 +1000 A history of colour organs and visual music http://folksonomy.co/?permalink=3574 The early history of this art was driven by an interest in color In the eighteenth century a Jesuit priest Louis Bertrand Castel invented the first color organ Others including D D Jameson Bainbridge Bishop and A Wallace Rimington created color organs through the next century 2 Maura McDonnell 2002 http://folksonomy.co/?permalink=3574 Sat, 07 Dec 2013 11:21:35 +1000 How calculus is changing architecture http://folksonomy.co/?permalink=3569 So working with Bentley and MicroStation we ve written a custom piece of software that networks all of the components together into these chunks of information so that if we change any element along the length of the building not only does that change distribute through each one of the trusses but each one of the trusses then distributes that information down the length of the entire facade of the building So it s a single calculation for every single component of the building that we re adding onto So it s tens of millions of calculations just to design one connection between a piece of structural steel and another piece of structural steel But what it gives us is a harmonic and synthesized relationship of all these components one to another This idea has kind of brought me into doing some product design and it s because design firms that have connections to architects like I m working with Vitra which is a furniture company and Alessi which is a houseware company They saw this actually solving a problem this ability to differentiate components but keep them synthetic So not to pick on BMW or to celebrate them but take BMW as an example They have to in 2005 have a distinct identity for all their models of cars So the 300 series or whatever their newest car is the 100 series that s coming out has to look like the 700 series at the other end of their product line so they need a distinct coherent identity which is BMW At the same time there s a person paying 30 000 dollars for a 300 ndash series car and a person paying 70 000 dollars for a 700 series and that person paying more than double doesn t want their car to look too much like the bottom ndash of ndash the ndash market car So they have to also discriminate between these products So as manufacturing starts to allow more design options this problem gets exacerbated of the whole and the parts Greg Lynn February 2005 http://folksonomy.co/?permalink=3569 Thu, 05 Dec 2013 22:15:46 +1000