Folksonomy | User Interface Design is a structured repository of digital culture and creative practice. en-au Creative Commons License: (cc), Simon Perkins Mon, 11 Mar 2019 15:19:23 +1000 Mon, 11 Mar 2019 15:19:23 +1000 Constellations 2.0 60 The Wellcome Collection s Interactive Digital Stories Digital Stories was developed by Wellcome Collection in 2014 to make the outputs of our ambitious digitisation programme both accessible and meaningful to an audience beyond academic researchers Each story is arranged in six chapters following a narrative arc or thematic thread each chapter takes the form of a long scrolling page containing frames of text interactives graphics and video Image Galleries and further interactives are accessed by hotspots on the pages Each image is accompanied by a link to the original source and an option to download Danny Birchall Anna Faherty 2016 MW2016 Museums and the Web 2016 Mon, 11 Mar 2019 15:19:23 +1000 Jenny Lam Design Startups and Good Luck Charms Jenny Lam speaks about the shift from designers who service clients to designers who are makers leaders and creators Tue, 16 Aug 2016 11:18:02 +1000 Constellations A participatory online application for research collaboration in higher education interdisciplinary courses The research establishes a model for online learning centring on the needs of integrative knowledge practices Through the metaphor of Constellations the practice-based research explores the complexities of working within interdisciplinary learning contexts and the potential of tools such as the Folksonomy learning platform for providing necessary conceptual support Sun, 01 May 2016 01:25:55 +1000 Storytelling through playful interactions For the new Zippy kidswear store in Set uacute bal Portugal we designed two interactive installations and built both in-house at D amp P The Sound Poster is a screen-printed panel that uses conductive ink to trigger sounds from the printed characters and the Fun Receipt is a receipt for kids which prints out of a giant mouth on the cash desk and includes characters to colour in mazes and other games Elly Bowness 2015 Wed, 30 Mar 2016 10:52:15 +1000 Connbox prototyping a physical product for video presence with Google Creative Lab 2011 At the beginning of 2011 we started a wide-ranging conversation with Google Creative Lab discussing near-future experiences of Google and its products They had already in mind another brief before approaching us to create a physical product encapsulating Google voice video chat services This brief became known as Connection Box or Connbox for short hellip There were interaction amp product design challenges in making a simpler self-contained video chat appliance amplified by the problem of taking the things we take for granted on the desktop or touchscreen things like the standard UI windowing inputs and outputs that all had to be re-imagined as physical controls This is not a simple translation between a software and hardware behaviour it rsquo s more than just turning software controls into physical switches or levers It involves choosing what to discard what to keep and what to emphasise Should the product allow lsquo ringing rsquo or lsquo knocking rsquo to kickstart a conversation or should it rely on other audio or visual cues How do we encourage always-on ambient background presence with the possibility of spontaneous conversations and ad-hoc playful exchanges Existing lsquo video calling rsquo UI is not set up to encourage this so what is the new model of the interaction To do this we explored in abstract some of the product behaviours around communicating through video and audio Matt Jones 26 February 2013 Berg Ltd Sun, 04 Oct 2015 19:09:13 +1000 Design for Action designing the immaterial artefact Throughout most of history design was a process applied to physical objects Raymond Loewy designed trains Frank Lloyd Wright designed houses Charles Eames designed furniture Coco Chanel designed haute couture Paul Rand designed logos David Kelley designed products including most famously the mouse for the Apple computer But as it became clear that smart effective design was behind the success of many commercial goods companies began employing it in more and more contexts High-tech firms that hired designers to work on hardware to say come up with the shape and layout of a smartphone began asking them to create the look and feel of user-interface software Then designers were asked to help improve user experiences Soon firms were treating corporate strategy making as an exercise in design Today design is even applied to helping multiple stakeholders and organizations work better as a system This is the classic path of intellectual progress Each design process is more complicated and sophisticated than the one before it Each was enabled by learning from the preceding stage Designers could easily turn their minds to graphical user interfaces for software because they had experience designing the hardware on which the applications would run Having crafted better experiences for computer users designers could readily take on nondigital experiences like patients hospital visits And once they learned how to redesign the user experience in a single organization they were more prepared to tackle the holistic experience in a system of organizations Tim Brown and Roger Martin 2015 Harvard Business Review A version of this article appeared in the September 2015 issue pp 56 ndash 64 of Harvard Business Review Mon, 14 Sep 2015 21:16:31 +1000 i-Docs website of this emerging interactive documentary form You will find a number of definitions and points-of-view on what constitutes an interactive documentary At this point in the development of this fast-moving field we feel that it is important to have an expansive definition that can embrace the many different kinds of work that are emerging The i-Docs site includes coverage of projects that you may find elsewhere described as web-docs transmedia documentaries serious games cross-platform docs locative docs docu-games pervasive media For us any project that starts with an intention to document the real and that does so by using digital interactive technology can be considered an i-doc What unites all these projects is this intersection between digital interactive technology and documentary practice Where these two things come together the audience become active agents within documentary ndash making the work unfold through their interaction and often contributing content If documentary is about telling stories about our shared world we are interested in what happens as the audience get more closely involved in this way At the heart of i-Docs is the question what opportunities emerge as documentary becomes something that is co-created Digital Cultures Research Centre at University of the West of England Wed, 24 Jun 2015 18:28:12 +1000 Illuminating North Korea by photojournalist David Guttenfelder Fig 1 Illuminating North Korea photographs and video by David Guttenfelder 10 June 2015 The New York Times Tue, 23 Jun 2015 00:30:40 +1000 Project Soli control electronic devices without physical contact Google has unveiled an interaction sensor that uses radar to translate subtle hand movements into gesture controls for electronic devices with the potential to transform the way they re designed movie Project Soli was one of the developments revealed by Google s Advanced Technology and Progress ATAP group during the company s I O developer conference in San Francisco last week The team has created a tiny sensor that fits onto a chip The sensor is able to track sub-millimetre hand gestures at high speed and accuracy with radar and use them to control electronic devices without physical contact 2 June 2015 Dezeen Sun, 07 Jun 2015 17:43:53 +1000 Hugh Dubberly Design the Future Hugh is the President of Dubberly Design and talented design planner and teacher At Apple Computer in the late 80s and early 90s Hugh managed cross-functional design teams and later managed creative services for the entire company While at Apple he co-created a technology-forecast film called Knowledge Navigator that presaged the appearance of the Internet in a portable digital device While at Apple he served at Art Center College of Design in Pasadena as the first and founding chairman of the computer graphics department Intrigued by what the publishing industry would look like on the Internet he next became Director of Interface Design for Times Mirror This led him to Netscape where he became Vice President of Design and managed groups responsible for the design engineering and production of Netscape s Web portal Hugh graduated from Rhode Island School of Design with a BFA in graphic design and earned an MFA in graphic design from Yale This lecture was held on Wednesday October 3 2012 at 4 30pm in 1305 Newell Simon Hall Thu, 12 Mar 2015 01:44:24 +1000 Facebook s Like and Share buttons designing for functional purpose Sun, 01 Feb 2015 16:19:25 +1000 Interactive installation created by Brother System for the Centre Commercial Les Rives de l Orne launch 2013 Sun, 01 Feb 2015 10:55:29 +1000 BBC Footballers United WWI interactive drama I undertook the interaction design of the project on behalf of 100 Shapes I worked with the visual designer to develop and refine the concept over several months informed by feedback from the clients producer and developers In designing this piece we overcame unique creative challenges including revealing the wealth of supporting content and archive material within the context of the linear drama to allow viewers to follow a a different journey to explore the deeper human narrative Suzie Blackman November 2014 A discussion about he design process of creating BBC History s interactive drama entitled Footballers United 2014 which was produced by Somethin Else and 100 Shapes who produced the website and interactive features Mon, 22 Dec 2014 20:15:04 +1000 ActiWait gamifying a pedestrian crossing with interactive pong game ActiWait makes waiting at the crosswalk for the signal to change more fun The game is played while the light is red for the waiting pedestrians a touch screen is mounted on two signal posts opposite one another It is operated with your finger Modeled after Pong the computer game that has long since become a classic there are two bars on the display with which ndash moved with your finger ndash a ball can be batted back and forth You get a point for every time your opponent misses the ball In other words this is a classic game with a new look and perhaps most surprising in a very different environment Another charming part of the game the opponents meet completely spontaneously and randomly without knowing each other The idea for the project was first visualized in 2012 in a short video clip in which the situation was simulated to look very life ndash like In actual fact the video presentation was a perfectly crafted synthesis of animation and real images The simulation was developed on the computer and projected onto the traffic ndash signal buttons filmed with a green screen HAWK Press Office Sun, 07 Dec 2014 21:20:23 +1000 Shocking augmented reality experience greets London commuters Pepsi Max has gone straight to the top of this week s Viral Video Chart with its unbelievable bus shelter which hoodwinked Londoners into thinking they were witnessing everything from an alien invasion to a loose tiger running in their direction The drinks brand rigged up a bus stop in the middle of central London with convincing digital technology which gave commuters the allusion that they were looking through a pane of glass to the world outside when really they were seeing a digital display A variety of awesome effects were then played onto the display to give the unsuspecting victims a fright Staff Writer 27 March 2014 The Drum Thu, 13 Nov 2014 23:07:20 +1000