Folksonomy | Augmented Reality is a structured repository of digital culture and creative practice. en-au Creative Commons License: (cc), Simon Perkins Sat, 20 Jun 2015 13:44:22 +1000 Sat, 20 Jun 2015 13:44:22 +1000 Constellations 2.0 60 OpenLabel how data could define the future of advocacy OpenLabel a platform that works as something of a halfway point between Wikipedia and Yelp offers up crowdsourced information about a product from a wide number of sources including other users But rather than just keeping that information stored online it makes it easily accessible in app form through a barcode reader And beyond that mdash here s the point where your ears should perk up mdash it also pulls in publicly accessible data from nonprofits so if you re not sure whether a box of cereal uses genetically modified corn for example it ll let you know In a way it creates an opportunity for consumers to keep their personal preferences in mind when looking for stuff at a store If for example you find the use of animal testing questionable you can follow the Coalition for Consumer Information on Cosmetics Leaping Bunny Program If you re concerned about product recalls the U S Consumer Product Safety Commission has a place on the platform If fair labor practices matter to you Oxfam s Behind the Brands campaign is there And so on Much like personalized news apps have allowed users to tailor content to their own needs OpenLabel basically lets users create their own boycotts That s power Ernie Smith 17 February 2015 Associations Now Sat, 20 Jun 2015 13:44:22 +1000 Speculating about technologically saturated consumerist spaces Digital technologies were born out of and have become fundamental to the processes of global capitalism in terms of production finance media and entertainment extracting data and surveying its insatiable technoconsumers whilst simultaneously presenting itself in the guise of augmentation Andre Sampaio Kong Thu, 04 Jun 2015 15:03:43 +1000 SandyStation an augmented reality sandbox Jedn aacute se unik aacute tn iacute projekt dvou studentna Petra Altmana a Roberta Ecksteina z fakulty aplikovan yacute ch vna A d Z aacute padona esk eacute univerzity v Plzni ktena aO iacute jej prezentuj iacute pod n aacute zvem SandyStation Jde zna aOejmna A o vna bec prvn iacute p iacute skovi scaron tna A na svna A tna A u kter eacute ho mna na ete upravovat zdrojov yacute k oacute d pna aOehr aacute vat firmware a pna aOedev scaron iacute m maxim aacute lnna A propustit uzdu sv eacute fantazii ndash SandyStation efektivn iacute m zpna sobem vyuna iacute v aacute senzorna Kinectu kter yacute je um iacute stna A n yacute ve v yacute scaron ce zhruba 2 metrna nad boxem s obyna ejn yacute m p iacute skem a pouna iacute v aacute se ke sledov aacute n iacute hloubky na sn iacute man eacute plo scaron e Pokud na p iacute skovi scaron ti udna A l aacute te tna aOeba b aacute bovku nebo vyhloub iacute te d iacute ru Kinect tuto informaci zpracuje a pna aOed aacute unik aacute tn iacute mu programu jena objekty rozpozn aacute a n aacute slednna A po scaron le potna aOebn aacute data projektoru a vykresl iacute obraz do prostoru p iacute skovi scaron tna A To v scaron e se dna A je t eacute mna A na aO okamna itna A v reakci na na innost kterou una ivatel na p iacute skovi scaron ti vykon aacute And as translated from Czech to English using Google Translate This is a unique project of two students Peter Altman and Robert Eckstein from the Faculty of Applied Sciences University of West Bohemia who present it under the name SandyStation This is probably the first ever sand in the world where you can edit the source code firmware and play primarily lay off up to your imagination ndash SandyStation effective use of the Kinect sensor which is situated at a height of about 2 metres above the box with ordinary sand and is used to monitor the depth on the scanned surface If the sandbox you do need a cake or drilling our hole Kinect processes this information and passes a unique programme that recognizes objects and then sends the necessary data projector and paint a picture of the space sandbox It all happens almost instantly in response to the action that the user performs the sandbox Jina aO iacute Hrma 28 November 2011 Wed, 04 Mar 2015 10:08:44 +1000 Shocking augmented reality experience greets London commuters Pepsi Max has gone straight to the top of this week s Viral Video Chart with its unbelievable bus shelter which hoodwinked Londoners into thinking they were witnessing everything from an alien invasion to a loose tiger running in their direction The drinks brand rigged up a bus stop in the middle of central London with convincing digital technology which gave commuters the allusion that they were looking through a pane of glass to the world outside when really they were seeing a digital display A variety of awesome effects were then played onto the display to give the unsuspecting victims a fright Staff Writer 27 March 2014 The Drum Thu, 13 Nov 2014 23:07:20 +1000 A series of short videos exploring augmented reality hypermediacy Hyper ndash Reality is a series of short films exploring a future city saturated with technology and media It is an extension and re ndash imagining of the Augmented hyper Reality project this time set in Medell iacute n Colombia Keiichi Matsuda 2013 Sat, 11 Oct 2014 15:50:11 +1000 Rethinking Intermediality in the Digital Age In the past decades intermediality has proved to be one of the most productive terms in the domain of humanities Although the ideas regarding media connections may be traced back to the poetics of the Romantics or even further back in time it was the accelerated multiplication of media themselves becoming our daily experience in the second half of the twentieth century that propelled the term to a wide attention in a great number of fields communication and cultural studies philosophy theories of literature and music art history cinema studies etc where it generated an impressive number of analyses and theoretical discussions Intermediality is in Intermedialit auml t ist in declared one of its pioneering theorists Joachim Paech at the end of the 1990s However we may also note that since then other theoretical approaches introduced even newer perspectives that have not only revitalized the study of media phenomena in general but have specifically targeted the emerging new problematics raised by the new electronic media Facing the challenge of the daily experiences of the digital age discussions of media differences or dialogues highlighting the inter the gap the in ndash between the incommensurability between media are currently being replaced by discourses of the enter or immersion and the network logic of a convergence culture in which we have a free flow of content over different media platforms Henry Jenkins At the same time the turn towards the corporeality of perception in all aspects of communication has also shifted the attention from the interaction of media towards the interaction with media from the idea of media borders towards the analysis of the blurring of perception between media and reality of humans and machines ndash media being perceived more and more not as a form of representation but as an environment and as a means to augment reality The inaugural conference of ISIS International Society for Intermedial Studies former NorSIS Cluj ndash Napoca October 24 ndash 26 2013 Conference venue Sapientia University Calea Turzii nr 4 Fri, 26 Sep 2014 16:48:13 +1000 Digital Revolution an immersive exhibition of art design film music and videogames Exhibition Digital Revolution at The Barbican Centre London from 3rd July ndash 14th September 2014 Digital Revolution is the most comprehensive presentation of digital creativity ever to be staged in the UK This immersive and interactive exhibition brings together for the first time a range of artists filmmakers architects designers musicians and game developers all pushing the boundaries of their fields using digital media It also looks at the dynamic developments in the areas of creative coding and DIY culture and the exciting creative possibilities offered by augmented reality artificial intelligence wearable technologies and 3 ndash D printing Contribute to new commissions including Google s DevArt an installation by global music artist and entrepreneur will i am and artist Yuri Suzuki and works by artists Umbrellium Universal Everything Seeper and Susan Kare Mac Paint designer Experience Oscar ndash winning visual effects behind Christopher Nolan s Inception and Tim Webber s Gravity or go back in time to play classic videogames like Pacman and Space Invaders Chris Milk The Treachery of Sanctuary 2012 The Creators Project a partnership with Intel and VICE photography by Bryan Derballa Fri, 30 May 2014 13:30:30 +1000 Bot amp Dolly and the Rise of Creative Robots This is Bot amp Dolly a boutique design studio that specializes in combining massive mechanical arms with custom software for movies architecture digital fabrication and entertainment installations We re a culture of makers of creators with open minds says Tobias Kinnebrew Bot amp Dolly s director for product strategy We work on things that don t seem possible and try to make them possible One of Bot amp Dolly s first clients Google GOOG bought into that vision quite literally In 2012 it commissioned Bot amp Dolly to create an attention ndash grabbing experience to promote its Nexus Q media ndash streaming device at the Google I O conference Bot amp Dolly built an 8 ndash foot ndash across 300 ndash pound Nexus Q mounted on a robot arm that passersby controlled via several Nexus gadgets working in tandem Bot amp Dolly was started four years ago by Jeff Linnell and Randy Stowell as a side project at their video production company Autofuss The cafe at the front of their building called Front is the pair s latest joint endeavor Still operating independently with around 20 full ndash timers Bot amp Dolly is best known for bringing weightlessness to the big screen for last year s Oscar ndash winning film Gravity David Pescovitz 20 March 2014 Bloomberg Businessweek Sun, 23 Mar 2014 17:50:39 +1000 Chris O Shea s interactive installation Hand from Above Hand From Above encourages us to question our normal routine when we often find ourselves rushing from one destination to another Inspired by Land of the Giants and Goliath we are reminded of mythical stories by mischievously unleashing a giant hand from the BBC Big Screen Passers by will be playfully transformed What if humans weren t on top of the food chain Unsuspecting pedestrians will be tickled stretched flicked or removed entirely in real ndash time by a giant deity Hand from Above is a joint co ndash commission between FACT Foundation for Art amp Creative Technology and Liverpool City Council for BBC Big Screen Liverpool and the Live Sites Network It premiered during the inaugural Abandon Normal Devices Festival Sun, 12 Jan 2014 20:53:05 +1000 colAR An Augmented Reality Drawing App Puteko is a spin ndash off company from the HIT Lab NZ and proudly presents colAR ndash a computer program that brings colouring book pages to life with the magic of Augmented Reality You can colour in the book pages and then see them come to life as they pop out of the page as three dimensional models on your computer screen Thu, 25 Jul 2013 15:08:47 +1000 CityViewAR remembering Christchurch before 4 September 2010 CityViewAR is a mobile Augmented Reality application that allows people to see how the city was before the earthquakes and building demolitions Using an Android mobile phone people can walk around the city and see life ndash sized virtual models of what the buildings looked like on site before they were demolished and see pictures and written information Hundreds of 3D models of key city buildings have been made available from architect Jason Mill of ZNO while the Christchurch City Council and Historic Places Trust have provided photographs and building histories CityViewAR is based on the HIT Lab NZ Android AR platform which uses the GPS and compass sensors of mobile phones to enable virtual information to be overlaid on live video of the real world Android AR makes it easy for Android developers to build their own outdoor AR applications The software was previously used for showing individual buildings but this is the first time that it has been used to show dozens of buildings at once and the first time in world that mobile phone AR has been used for earthquake reconstruction HIT Lab NZ 2011 Sun, 10 Mar 2013 19:30:08 +1000 How will the future objects and methods of graphic design and the industries it serves be reconfigured Thursday 07 and Friday 08 March 2013 Open 20 Bank Plain Norwich Norfolk NR2 4SF A two day symposium organised by Norwich University of the Arts that will explore the relationship between print and digital and the coexistence of media in a wider sense how they combine and how they provide unique opportunities As the design industry embraces dramatic changes in technology the Cowbird Symposium will look at graphic design as an output a practice and a profession exploring the relationships between print and screen ndash based communication Guest speakers all leading thinkers and practitioners themselves will be invited to comment on the future of the distributed text ndash the book magazine newspaper and poster as well as the challenge and opportunity afforded by new technologies tablets e ndash readers smart phones augmented reality social media digital displays and new practices crowdsourcing coding data sharing and social reading Norwich University of the Arts Thu, 07 Feb 2013 10:41:35 +1000 The Ghosts of World War II The photographs found at flea markets superimposed on to modern street scenes Historical expert Jo Teeuwisse from Amsterdam began the project after finding 300 old negatives at a flea market in her home city depicting familiar places in a very different context She researched the background to each of the most interesting finds and created a beautiful series of pictures by super ndash imposing the old pictures on top of new ones Now she has rediscovered photographs of soldiers at war in France and across Europe and put together further sets of evocative and emotional designs Emma Reynolds 18 October 2012 DailyMail Thu, 20 Dec 2012 17:10:29 +1000 Connecting Cities Artist s Call for Proposals The European Urban Media Network for Connecting Cities is a project initiated by Public Art Lab in co ndash operation with Ars Electronica GmbH Linz BIS Body Process Arts Association Istanbul FACT Liverpool iMAL Brussels m ndash cult Helsinki Medialab Prado Madrid Media Architecture Institute Wien Museum of Contemporary Art Zagreb Riga 2014 Videospread Marseille in association with University of Aarhus Marseille ndash Provence 2013 and MUTEK Montr eacute al and funded by the European Union Our aim is to create a networked infrastructure of urban media facades to circulate artistic and socio ndash cultural content throughout the whole of Europe Media facades and digital big screens provide new opportunities for communication in the public space Through modern Information and communication technologies ICT they are membranes between the digital and the urban spaces All over the world we can evidence an increase of urban screens media facades and media technologies like mobile phones 5 9 of 7 billion people have meanwhile access to the internet What is the potential of urban media besides the commercial usage for advertisement How can they catalyse communication and awareness of our environments and contribute to a lively society How can we create an exchange between local scenes and neighbourhoods thus giving a voice to the public audience Which impact will they have for our global communities Mon, 22 Oct 2012 16:28:51 +1000 Minority Report-style advertising billboards to target consumers Researchers at IBM have revealed they are working on technology which will lead to consumers being shown tailor made adverts that reflect their personal interests Digital advertising screens are already appearing in train stations on bus stops and on the sides of buildings but currently they only show generic adverts for a handful of products The new advertising hoardings will behave like those in the film Minority Report starring Tom Cruise in which Cruise s character is confronted with digital signs that call out his name as he walks through a futuristic shopping mall John Anderton You could use a Guinness right about now one billboard announces as he walks past IBM claims that its technology will help prevent consumers from being subjected to a barrage of irritating advertising because they will only be shown adverts for products that are relevant to them Richard Gray 01 August 2010 Science Correspondent for The Telegraph Fig 1 Uploaded by lucazambrelli on 9 Mar 2008 Sun, 21 Oct 2012 16:02:10 +1000