Folksonomy | Installation Art is a structured repository of digital culture and creative practice. en-au Creative Commons License: (cc), Simon Perkins Mon, 29 Feb 2016 18:39:37 +1000 Mon, 29 Feb 2016 18:39:37 +1000 Constellations 2.0 60 Tom aacute s Saraceno Galaxies Forming along Filaments Like Droplets along the Strands of a Spider rsquo s Web 2008 In his dramatic installation Galaxies Forming along Filaments Like Droplets along the Strands of a Spider s Web 2008 Tomas Saraceno applied another analogy inspired by that finding the comparison between our spongy universe and a complex spider web in which groups of stars and other matter are strung like shining beads of water along invisible strands Saraceno a former architect known for following in the tradition of other maverick designers who have developed provocatively inventive projects with the goal of changing human behaviour and living conditions ndash such as Buckminster Fuller Archigram and the Ant Farm group ndash also has a knack for presenting his conceptual projects in ways that capture the imagination Kristin M Jones 2008 Frieze Jones K M 2008 Tomas Saraceno Frieze 116 Mon, 29 Feb 2016 18:39:37 +1000 Infinity Mirrored Room The Souls of Millions of Light Years Away Yayoi Kusama s Infinity Mirrored Room a mirror-lined chamber housing a dazzling and seemingly endless LED light display will be featured in the inaugural installation Sun, 28 Feb 2016 21:03:32 +1000 Hakana iuml dance performance 2013 Hakana iuml is a solo choreographic performance that unfolds through a series of images in motion In Japanese Hakana iuml denotes that which is temporary and fragile evanescent and transient and in this case something set between dreams and reality While widely associated with nature the term is now often used to elicit an intangible aspect of the human condition and its precariousness It encompasses two elements that concerning the human being as well as that related to dreams This symbolic relationship is the foundation of the dance composition in which a dancer gives life to a space somewhere between the borders of imagination and reality through her interactions with the images she encounters The images are on-stage animations that move in physical patterns according to the rhythm of the live sounds that they follow The performance s outcome is the revelation of a digital installation to its audience Fig 1 Composed and Directed by Adrien Mondot amp Claire Bardainne Dance alternating Akiko Kajihara Satchie Noro Virginie Barjonet Francesca Ziviani Digital Interpretation alternating Adrien Mondot Claire Bardainne J eacute r eacute my Chartier Lo iuml s Drouglazet Sound Design Christophe Sartori Lo iuml s Drouglazet Pierre Xucla Sound Interpretation Christophe Sartori Lo iuml s Drouglazet J eacute r eacute my Chartier Pierre Xucla Set Design Martin Gautron Vincent Perreux Digital Toolset Lo iuml s Drouglazet Light Design J eacute r eacute my Chartier Outside Viewer Charlotte Farcet Costume Design Johanna Elaouf Technical Director Alexis Bergeron Administrator Marek Vuiton Booking Charlotte Auch eacute Production assistant Margaux L eacute tang Produced by Adrien M Claire B Co-productions Funding amp Support Les Subsistances Lyon Centre Pompidou-Metz La Ferme du Buisson Sc egrave ne nationale de Marne-la-Vall eacute e Noisiel Hexagone Sc egrave ne Nationale Arts Sciences ndash Meylan Les Champs Libres Rennes Centre des Arts Enghien-les-Bains Maison de la Culture de Nevers et de la Ni egrave vre City of Lille DICR eacute AM The Adrien M Claire B Company is accredited by DRAC Rh ocirc ne-Alpes Rh ocirc ne-Alpes Region and is supported by the City of Lyon Mon, 02 Nov 2015 22:50:57 +1000 Supersymmetry a immersive aesthetic experience by Ryoji Ikeda Supersymmetry attempts to transform the complexity of quantum information theory into an immersive aesthetic experience meshing sound visual data and high-speed light displays The show pairs two inter-related installations As you step into the cavernous pitch-black space at the top of Brewer Street Car Park in Soho you re confronted by experiment Three 1m x 1m light boxes glowing white skitter and whoosh with tiny ball bearings forming unique and unpredictable patterns It s a disorientating experience leaving you feeling adrift in such a frenetic space with red lasers constantly scanning the surface movements As you step through the curtain into the next space experience you re plunged into the middle of two 20m-long screens blinking with forty monitors all displaying how the previous room s data has been analysed and translated The synchronized monitors pulse with high-speed analyses and typed text while the electronic soundscape a symphony of bleeps buzzes and droning hums adds to the charged atmosphere The overall effect as you glance at the mutating text and the rapid-fire bombardment of data is both hypnotic and hallucinatory and yet there s also something strangely oppressive about being caught in this endless loop of sound and information Daniel Culpan 23 April 2015 Wired Supersymmetry by Ryoji Ikeda 2015 The exhibition runs at The Vinyl Factory Space at Brewer Street Car Park London W1F 0LA until 31 May 2015 Sat, 25 Apr 2015 16:40:48 +1000 Squidsoup s Submergence light installation at Mexico Visual Art Week Submergence work by the Squidsoup collective will be the only indoor piece in all of the Mexico City 2015 VAW festival envisioned for a closed space Like the name of the piece suggests Submergence proposes the audience to be immersed inviting to stroll through it which in an interactive process produces changes in the intensity of the lights colors and sound expressions With a narrative path composed of 4 parts of approximately 5 minutes each an abstract story slowly takes shape with great poetic weight and added to the mutations that the audience contributes with their movements The transition through subtle atmospheres introduces us to a magical and unreal world Beyond the multiple meanings the spectator can perceive in free interaction with Submergence the experience is key in itself the possibilities this piece offers to perceive and enjoy all the senses at once Museo Jumex Wed, 11 Feb 2015 22:59:33 +1000 Cubepix responsive low-fi cube pixel matrix installation The special projects division of Glassworks Barcelona ndash Xavi s Lab created Cubepix a fully interactive and real ndash time projection mapping installation in their studio that combines very simple materials cardboard with quite sophisticated tech projection mapping pixel rotation sync etc It has been conceived and developed entirely by their resident technologist Xavi Tribo The prototype has been devised using a projector a Microsoft Kinect 8 Arduino boards openFrameworks 64 servo motors and 64 cardboard boxes Filip Visnjic 01 02 2013 CreativeApplications Net Sun, 01 Feb 2015 11:19:23 +1000 Interactive installation created by Brother System for the Centre Commercial Les Rives de l Orne launch 2013 Sun, 01 Feb 2015 10:55:29 +1000 The Visitor Living by Numbers 2001 Luc Courchesne 2001 The Visitor Living by Numbers immersive experience reflexive Panoscope work premi egrave red at Art Gallery of New South Wales Sydney Australia August 2001 Interactive video panorama for computer with microphone and hemispheric projection system Panoscope 360 Created with support from the Daniel Langlois Foundation for Art Science and Technology the International Academy for Media Arts and Sciences the Canada Council for the Arts Universit eacute de Montr eacute al and the Soci eacute t eacute des arts technologiques SAT The original version is in English General description The Visitor Living by Numbers is inspired by Pier-Paolo Pasolini s 1969 film Theorema and by a dream Courchesne s daughter had when she was 10 years old In the installation visitors are planted somewhere in the Japanese countryside From there they will try to make a life for themselves by saying any number between one and twelve to indicate the direction they want to go or to show interest in people and what they have to say Exploring the territory happening upon and entering a shelter meeting and dealing with the inhabitants and gaining status within the group will define a visitor s experience Leaving the place and the inhabitants to themselves as in Pasolini s film or being forced to escape after an earthquake as in his daughter s dream will further characterize the visitor s experience The experience starts in daytime in the middle of rice fields just north of Ogaki-City in central Japan Gifu Prefecture In the inner garden of a low building visitors will happen upon a woman preparing tea This first encounter may lead to an invitation to diner where a mixed group of people 6 prepare and share a Japanese style stew nabet The diner is endless but conversations with dining partners may bring a visitor to spare moments in the intimacy of one s room where he or she is offered the host s mind and thoughts on different topics growing increasingly personal In the process a visitor builds a position in the group that either will have him invited to take more place among the group or gradually ignored and abandoned Meanwhile night has come and the risk of an unforgiving event in this earthquake prone area is more tangible If such a thing was to happen destroying the shelter and forcing everyone out visitors would depending on their status be left behind or invited to join in the chaotic and confuse quest for a new place where every aspect of this group rsquo s life will resume in the same way as if nothing had happened Sun, 09 Nov 2014 22:58:15 +1000 Water Light Graffiti by Antonin Fourneau Antonin Fourneau s artist residency in the Digitalarti Artlab resulted in the Water Light Graffiti project an LED wall that reacts to contact with water After several months of tests prototypes and material improvements the project finally saw the light for a few days in a public space in Poitiers France end of July 2012 Fri, 31 Oct 2014 23:26:07 +1000 Mechnical sound works from commonplace industrial objects The sound sculptures and installations of Zimoun are graceful mechanized works of playful poetry their structural simplicity opens like an industrial bloom to reveal a complex and intricate series of relationships an ongoing interplay between the artificial and the organic It s an artistic research of simple and elegant systems to generate and study complex behaviors in sound and motion Zimoun creates sound pieces from basic components often using multiples of the same prepared mechanical elements to examine the creation and degeneration of patterns Statements about Zimoun Tim Beck http www zimoun net about html Sun, 20 Jul 2014 20:04:18 +1000 How do we create things together in a shared environment When critical thinking is at its strongest it often comes from exactly the sort of fluidity of practice that does run through Digital Revolution The London ndash based architect and artist Usman Haque has been creating innovative software products alongside interactive artworks for more than 15 years In 2007 he founded Pachube a global data ndash sharing network that anticipated by years the current buzz around big data and the internet of things In 2011 Pachube enabled hundreds of Japanese civilians to quickly and easily share weather and radiation data in the aftermath of the Fukushima disaster boosting monitoring and relief efforts Haque s Umbrellium team has produced a new artwork for Digital Revolution which takes up the entirety of The Pit the Barbican s subterranean theatre space Called Assemblance the piece allows about 25 people at a time to physically shape beams of light with their hands pushing and pulling them around the space ndash while also bumping into and potentially messing up the shapes created by other people Haque calls it a virtual reality but not in the sense of a purely digital realm It s there it s responding to you you can see it but as you try and approach it you can t actually feel it For me the idea is to question this distinction between the physical and the virtual The process is akin to building a sandcastle on the beach where you are building a structure that anyone else or the elements can destroy in a moment Assemblance attempts to answer the question How do we create things together in a shared environment where we can t always trust each other but we need to act together regardless This indeed is the situation we find ourselves in now In the modern digital world the question of participation is crucial as our various networks ndash social media national ndash require us to constantly mediate between acting as individuals and acting as a group For Haque the digital has given us the capacity to have an effect on the other side of the world almost instantaneously from news events and economic flows to disaster response and warfare We can do things to other people in distant lands and so the question of our responsibility and our culpability is thrown up in ways that it hasn t been before On the other hand we now have the capacity to connect with each other and develop new ways to work together rather than against each other Assemblance asks the audience to see itself as part of a networked whole where actions have consequences It also points towards the fact that the digital is not a medium but a context in which new social political and artistic forms arise After 50 years at least of digital practice institutions are still trying to work out its relevance and how to display and communicate it ndash a marker perhaps that it is indeed a form of art James Bridle 18 June 2014 The Guardian Fig 1 Assemblance a 3D interactive light field by Usman Haque and Dot Samsen from Umbrellium Photograph Umbrellium Thu, 19 Jun 2014 13:14:22 +1000 Bath-water video game touchscreen makes a splash The AquaTop Display projects an image onto a water-filled bath Users dip their hands in to control a computer game Hand movements are detected by a Microsoft Kinect camera The data collected is then translated into instructions that control the game The fountains are driven by playing a low sound through waterproofed speakers at the bottom of the bath Users can interact with the display from above or below the water s surface BBC News 28 November 2013 Researchers at The Koike Laboratory at The University of Electro-Communications in Tokyo have made a bath-water touchscreen that combines Microsoft Kinect camera to sense use interactions The item was reported Laura-Jane Rich for the BBC2 Click programme Fri, 28 Mar 2014 18:02:30 +1000 Information visualisation through the analysis of image sources Lev Manovich speaking about his work on the Selfiecity net project part 1 at the Visualized conference in New York 6-7 February 2014 Thu, 20 Mar 2014 03:21:27 +1000 Souvenirs From Earth TV Channel for Film amp Video art SOUVENIRS FROM EARTH is an international Cable TV station currently broadcasting in France and Germany presenting a 24h art program based on Video art Film Visual art Music Installations and Performances Founder Marcus Kreiss and Curator Alec Crichton conceived this channel as a platform where artists of different sensibilities can find a high ndash end environment to experience new forms of distribution and presentation Our production section also produces comissioned and free video art Thu, 13 Feb 2014 15:38:45 +1000 Chris O Shea s interactive installation Hand from Above Hand From Above encourages us to question our normal routine when we often find ourselves rushing from one destination to another Inspired by Land of the Giants and Goliath we are reminded of mythical stories by mischievously unleashing a giant hand from the BBC Big Screen Passers by will be playfully transformed What if humans weren t on top of the food chain Unsuspecting pedestrians will be tickled stretched flicked or removed entirely in real ndash time by a giant deity Hand from Above is a joint co ndash commission between FACT Foundation for Art amp Creative Technology and Liverpool City Council for BBC Big Screen Liverpool and the Live Sites Network It premiered during the inaugural Abandon Normal Devices Festival Sun, 12 Jan 2014 20:53:05 +1000