Folksonomy | Digital Media Design is a structured repository of digital culture and creative practice. en-au Creative Commons License: (cc), Simon Perkins Mon, 11 Mar 2019 15:19:23 +1000 Mon, 11 Mar 2019 15:19:23 +1000 Constellations 2.0 60 The Wellcome Collection s Interactive Digital Stories Digital Stories was developed by Wellcome Collection in 2014 to make the outputs of our ambitious digitisation programme both accessible and meaningful to an audience beyond academic researchers Each story is arranged in six chapters following a narrative arc or thematic thread each chapter takes the form of a long scrolling page containing frames of text interactives graphics and video Image Galleries and further interactives are accessed by hotspots on the pages Each image is accompanied by a link to the original source and an option to download Danny Birchall Anna Faherty 2016 MW2016 Museums and the Web 2016 Mon, 11 Mar 2019 15:19:23 +1000 Sons of Gallipoli award-winning interactive documentary While the story of Gallipoli has been told many times never has it been told in such a rich and deeply immersive way For the first time the tragedy of Gallipoli is brought to life in a profoundly human way as two mothers imagine what it must have been like for other mothers 100 years ago Two women on opposite sides So different Yet each struggling to understand the meaning of war Tue, 20 Jun 2017 13:02:30 +1000 Constellations A participatory online application for research collaboration in higher education interdisciplinary courses The research establishes a model for online learning centring on the needs of integrative knowledge practices Through the metaphor of Constellations the practice-based research explores the complexities of working within interdisciplinary learning contexts and the potential of tools such as the Folksonomy learning platform for providing necessary conceptual support Sun, 01 May 2016 01:25:55 +1000 Storytelling through playful interactions For the new Zippy kidswear store in Set uacute bal Portugal we designed two interactive installations and built both in-house at D amp P The Sound Poster is a screen-printed panel that uses conductive ink to trigger sounds from the printed characters and the Fun Receipt is a receipt for kids which prints out of a giant mouth on the cash desk and includes characters to colour in mazes and other games Elly Bowness 2015 Wed, 30 Mar 2016 10:52:15 +1000 Even tails can have unexpected affordances Affordance is a term used to describe the potential uses or actions latent in materials and designs Glass affords transparency and brittleness Steel affords strength smoothness hardness and durability Cotton affords fluffiness but also breathable cloth when it is spun into yarn and thread Specific designs which organize these materials then lay claim to their own range of affordances A fork affords stabbing and scooping A doorknob affords not only hardness and durability but also turning pushing and pulling Designed things may also have unexpected affordances generated by imaginative users we may hang signs or clothes on a doorknob for example or use a fork to pry open a lid and so expand the intended affordances of an object Caroline Levine 2015 Forms Whole Rhythm Hierarchy Network Princeton University Press Fig 1 YouTube clip titled What tails are for showing an unexpected affordance for a dog s tail Thu, 17 Dec 2015 18:28:42 +1000 Connbox prototyping a physical product for video presence with Google Creative Lab 2011 At the beginning of 2011 we started a wide-ranging conversation with Google Creative Lab discussing near-future experiences of Google and its products They had already in mind another brief before approaching us to create a physical product encapsulating Google voice video chat services This brief became known as Connection Box or Connbox for short hellip There were interaction amp product design challenges in making a simpler self-contained video chat appliance amplified by the problem of taking the things we take for granted on the desktop or touchscreen things like the standard UI windowing inputs and outputs that all had to be re-imagined as physical controls This is not a simple translation between a software and hardware behaviour it rsquo s more than just turning software controls into physical switches or levers It involves choosing what to discard what to keep and what to emphasise Should the product allow lsquo ringing rsquo or lsquo knocking rsquo to kickstart a conversation or should it rely on other audio or visual cues How do we encourage always-on ambient background presence with the possibility of spontaneous conversations and ad-hoc playful exchanges Existing lsquo video calling rsquo UI is not set up to encourage this so what is the new model of the interaction To do this we explored in abstract some of the product behaviours around communicating through video and audio Matt Jones 26 February 2013 Berg Ltd Sun, 04 Oct 2015 19:09:13 +1000 Life Is Strange episodic video games prove as addictive as episodic television In another important respect however Life Is Strange is quite on-trend it s being released episodically every six weeks in two- to three-hour instalments The premiere episode arrived on 30 January episode two followed at the end of March and the next is set for May Dividing a title into chapters and publishing them in succession has become something of a phenomenon in the gaming industry in recent years It started as a low-risk alternative to the usual blockbuster release strategy ndash and of late has begun to yield many games that like Life Is Strange might never have been green-lit under the traditional system Simon Parkin a freelance writer on games for the New Yorker magazine believes the popularity of the episodic approach has been facilitated by the rise of digital distribution methods which have made it much easier and cheaper to release any number of titles Instead of pressing and shipping costly discs to brick-and-mortar stores publishers can now upload a title to online marketplaces like Steam and Sony s Playstation Store where players can download them instantly That ease of digital access has all but revolutionized the dissemination of games Calum Marsh 26 April 2015 Mon, 21 Sep 2015 23:55:18 +1000 The benefits of Facebook Friends the social capital implications of Facebook-enabled communication practices Tuesday 7 June 2011 12 30 pm Berkman Center 23 Everett Street second floor This talk will provide an overview of research exploring the social capital implications of social network site use Specifically I will report on new research that attempts to identify specific Facebook-enabled behaviors that contribute to users ability to access diverse perspective novel information and social support This research explores the link between bridging social capital levels and Facebook-related factors such as time on site the number of Facebook Friends and a set of behaviors we call Cultivation of Social Resources Fri, 19 Jun 2015 17:52:33 +1000 Compelling motion infographics The Fallen of World War II The Fallen of World War II is an interactive documentary that examines the human cost of the second World War and the decline in battle deaths in the years since the war The 15-minute data visualization uses cinematic storytelling techniques to provide viewers with a fresh and dramatic perspective of a pivotal moment in history Tue, 09 Jun 2015 21:06:24 +1000 Joep Frens To Make is to Grasp Joep Frens Designer Researcher and Assistant Professor in the Designing Quality in Interaction group at Eindhoven University of Technology the Netherlands Joep s work explores how to design for growing systems and the power of making as a physical way of thinking He takes a hands-on approach to design based in the research-through-design method and regularly gives workshops on cardboard modeling Joep is a designer researcher from the Netherlands He holds a master degree in Industrial Design Engineering from Delft University of Technology and a doctoral degree from Eindhoven University of Technology on a thesis called Designing for Rich Interaction Integrating Form Interaction and Function 2006 Currently he is assistant professor in the Designing Quality in Interaction group at the same university He teaches several courses at bachelor and master level and supervises several PhD students In his teaching and research Joep tries to bring together two of his fascinations the question of how to design for growing systems and the power of making as a physical way of thinking He takes a hands-on approach and is well versed in the research-through-design method He regularly gives workshops on cardboard modeling and runs a website around the technique Before his doctoral research he spent a year at the Swiss Federal Institute of Technology in Z uuml rich ETH and after he has been invited to teach and lecture in the USA CMU Germany HFGSG FHD South-Korea KAIST China Tsinghua University Jiangnan university Belgium UA and at several universities in the Netherlands Joep s lecture occurred Wednesday October 1st at 5 00pm in MMCH A14 Thu, 12 Mar 2015 02:22:24 +1000 BBC Footballers United WWI interactive drama I undertook the interaction design of the project on behalf of 100 Shapes I worked with the visual designer to develop and refine the concept over several months informed by feedback from the clients producer and developers In designing this piece we overcame unique creative challenges including revealing the wealth of supporting content and archive material within the context of the linear drama to allow viewers to follow a a different journey to explore the deeper human narrative Suzie Blackman November 2014 A discussion about he design process of creating BBC History s interactive drama entitled Footballers United 2014 which was produced by Somethin Else and 100 Shapes who produced the website and interactive features Mon, 22 Dec 2014 20:15:04 +1000 BBC launches new interactive drama Footballers United Footballers United features five chapters which consist of video audio image and text content with the overall experience being around 60 minutes Archived content is presented by well-known football player Gemma Fay Captain and Goalkeeper of the Scottish National Women s Football team Audience interaction Each part of the story is a standalone piece of content which is shareable online A clever interactive timeline prompts the audience to access related archive content such as images text and video When selected this content appears as an overlay on the screen with the drama paused in the background For a more personal experience the audience can sign in via Facebook and the timeline maps events in WW1 to their social media graph showing how their friends and a modern day social community would have fared throughout the war For example when the viewer pass the first day of the Somme in the drama a social item will appear that shows the number of their friends that would have lost their lives had they been in the battle at the time BBC Media Centre 11 December 2014 Wed, 17 Dec 2014 22:25:11 +1000 ActiWait gamifying a pedestrian crossing with interactive pong game ActiWait makes waiting at the crosswalk for the signal to change more fun The game is played while the light is red for the waiting pedestrians a touch screen is mounted on two signal posts opposite one another It is operated with your finger Modeled after Pong the computer game that has long since become a classic there are two bars on the display with which ndash moved with your finger ndash a ball can be batted back and forth You get a point for every time your opponent misses the ball In other words this is a classic game with a new look and perhaps most surprising in a very different environment Another charming part of the game the opponents meet completely spontaneously and randomly without knowing each other The idea for the project was first visualized in 2012 in a short video clip in which the situation was simulated to look very life ndash like In actual fact the video presentation was a perfectly crafted synthesis of animation and real images The simulation was developed on the computer and projected onto the traffic ndash signal buttons filmed with a green screen HAWK Press Office Sun, 07 Dec 2014 21:20:23 +1000 Stuart Brown the evolution of video game graphics 1 Pixel Pioneers A Brief History of Graphics Part One 2 Sprite Supreme A Brief History of Graphics Part Two 3 Polygon Realm A Brief History of Graphics Part Three 4 Voodoo Bloom A Brief History of Graphics Part Four 5 Future Crisis A Brief History of Graphics Part Five Fri, 28 Nov 2014 18:42:45 +1000 The Pixel Press Platform draw your own video game We ve set out to make Pixel Press an amazing game creation platform and to do that we have to enable creators like you the ability create many different styles of games We re starting with Pixel Press Floors and hope to continue with future game titles like Pixel Press Quest and Pixel Press Tracks Robin Rath Sat, 15 Nov 2014 13:32:12 +1000