Folksonomy | Innovation http://folksonomy.co/?rss=395 Folksonomy.co is a structured repository of digital culture and creative practice. en-au Creative Commons License: (cc), Simon Perkins Sat, 04 May 2013 08:20:41 +1000 Sat, 04 May 2013 08:20:41 +1000 Constellations 2.0 http://folksonomy.co/?member=2 60 Folksonomy.co http://folksonomy.co/Folksonomy.gif http://folksonomy.co/ Consultation to reclassify and measure the UK Creative Industries http://folksonomy.co/?permalink=3295 The purpose of this consultation is to update the DCMS Creative Industries classification and we are inviting input from interested parties We have been engaging with industry and partner organisations over potential changes via a Technical Working Group of the Creative Industries Council and are now at a point where we would like to go out to consultation and seek wider views We have been working with partners NESTA Creative Skillset and Creative and Cultural Skills to review and update the classification used in the DCMS Creative Industries Economic Estimates CIEE We intend to use this review Classifying and Measuring the Creative Industries referenced below as an objective starting point to suggest which occupations and industries should be included in the updated DCMS classification The review uses the idea of creative intensity the proportion of people doing creative jobs within each industry to suggest which industries should be included If the proportion of people doing creative jobs in a particular industry is substantial above a 30 threshold the industries are candidates for inclusion within the Creative Industries classification Similar to the outlook in our current Creative Industries Economic Estimates the creative intensity approach focuses on industries where the creative activity happens The intention is to produce a classification which provides direct estimates of employment and the contribution to the economy with no double counting - rather than attempting to capture all activity further down the value chain for example retail activities The classification generated in this way can be used as a starting point for indirect estimates which include wider economic effects along the supply chain Any approach has data and methods constraints which may affect some industries more than others These limitations are reflected in the consultation and consultees are invited to suggest alternatives supported by evidence-based argument Weaknesses in the underlying classifications and data used to construct these estimates which are identified by users will be fed-back to the organisations which set these standards and provide these data so that we can influence longer-term improvements Department for Culture Media amp Sport 19 April 2013 http://folksonomy.co/?permalink=3295 Sat, 04 May 2013 08:20:41 +1000 A Manifesto for the UK Creative Economy http://folksonomy.co/?permalink=3288 The UK s creative economy is one of its great national strengths historically deeply rooted and accounting for around one-tenth of the whole economy It provides jobs for 2 5 million people - more than in financial services advanced manufacturing or construction - and in recent years this creative workforce has grown four times faster than the workforce as a whole But behind this success lies much disruption and business uncertainty associated with digital technologies Previously profitable business models have been swept away young companies from outside the UK have dominated new internet markets and some UK creative businesses have struggled to compete UK policymakers too have failed to keep pace with developments in North America and parts of Asia But it is not too late to refresh tired policies This manifesto sets out our 10-point plan to bolster one of the UK s fastest growing sectors Hasan Bakhshi Ian Hargreaves and Juan Mateos-Garcia April 2013 NESTA http://folksonomy.co/?permalink=3288 Sat, 27 Apr 2013 09:07:33 +1000 Creativepool networking resource for the UK creative community http://folksonomy.co/?permalink=3282 Creativepool connects people through the things they make and the work they share We pride ourselves on understanding what makes the creative community tick and invest in the ongoing development of new and useful tools and features to help creative professionals create inspire and connect Creativepool Ltd UK http://folksonomy.co/?permalink=3282 Sun, 21 Apr 2013 20:16:14 +1000 CHARACTERIZED 2013 live character design tournament http://folksonomy.co/?permalink=3275 CHARACTERIZED Kuala Lumpur 2013 Tuesday 30 April 2013 7 00pm MAPKL Black Box-Publika Dutamas Kuala Lumpur Malaysia Over the past few decades Malaysia has been bearing a rapidly fast changing landscape within the creative industries As Malaysia establishes its national creative policy to be at sync with the heartbeat of the emerging global creative economy - there has been nationwide expansion of creative establishments particularly in graphic design motion product and web design From here numerous surfacing of young budding talents and self initiated art collectives - all adhere with a single aspiration - and that is to create a vibrant and energetic design scene that is not only modern but also infused with a rich cultural heritage Cut amp Paste http://folksonomy.co/?permalink=3275 Mon, 15 Apr 2013 09:34:37 +1000 The Invisible Bicycle Helmet http://folksonomy.co/?permalink=3269 Fredrik Gertten profiles two idealistic young female entrepreneurs who created a revolutionary 21st-century design object everyone told them would be impossible to fashion Focus Forward Films 2012 http://folksonomy.co/?permalink=3269 Mon, 08 Apr 2013 20:30:48 +1000 Copenhagen Institute of Interaction Design Prototyping http://folksonomy.co/?permalink=3252 As design-led and practice-based research institution CIID has expertise in directly engaging with design and technological materials to produce prototypes Prototyping is at the center of CIIDos design culture it provides us with the methods and means to probe future scenarios situate design discourses and test design and technical implementations in real world contexts Our prototyping methods range from simple paper based co-creation props to functional physical prototypes of complex systems In addition video scenarios and various experience prototyping methods are employed in the early stages of our research in order to bring forward surprisingly foundational insights about the EroleE a technological object or system may have in the real world Overall insights derived from all prototypes feed back into our research process to re-iterate over its concepts or focus With clear probing or prompting goals we can better use sketches in materials hardware and software to think and communicate about research technologies and their societal impacts http://folksonomy.co/?permalink=3252 Sun, 24 Mar 2013 18:50:06 +1000 Design Prototypes as Boundary Objects in Innovation Processes http://folksonomy.co/?permalink=3243 In our paper we focus on how design prototypes can foster communications in organizations that deal with the development of innovations We distinguish the impact of prototypes between two different organizational levels we first conduct the impact of prototypes at the level of organizational design teams that develop ideas and concepts for solutions We then focus on the impact of prototypes on the level of organizational teams and departments that have not been part of the initial design phase but are responsible for further developments in the innovation process e g production financing and marketing Previous research has indicated that prototypes have a significant influence on both organizational levels Prototypes in the best cases can become so-called boundary objects between different domains and stakeholders and may deliver positive effects within the innovation process However the successful management of stakeholders in this context remains highly challenging In this paper we want to address these difficulties as well as the current state of research in this field We propose that a prototype does not only stand for an important design technique but should moreover be regarded as a management tool that can be integrated into a structured dialogue between stakeholders We provide first insights on what a structured dialogue based on prototypes can mean and what it thereby should imply We will synthesize prior research findings and begin to develop a concept on how to utilize prototypes as boundary objects from a management perspective Holger Rhinow Eva K ouml ppen and Christoph Meinel 2012 Holger Rhinow Eva K ouml ppen and Christoph Meinel Prototypes as Boundary Objects in Innovation Processes Conference Paper in the Proceedings of the 2012 International Conference on Design Research Society DRS 2012 Bangkok Thailand July 2012 http://folksonomy.co/?permalink=3243 Thu, 21 Mar 2013 23:21:33 +1000 The Design Research Society http://folksonomy.co/?permalink=3209 The Design Research Society is a multi-disciplinary learned society for the design research community worldwide The DRS was founded in 1966 and facilitates an international design research network in around 40 countries http://folksonomy.co/?permalink=3209 Thu, 21 Feb 2013 20:58:17 +1000 Media technology convergence from Desktop to mobile http://folksonomy.co/?permalink=3207 When that Apple II came out it really could do nothing It could show text and after we waited a bit we had these things called images Remember when images were first possible with a computer those gorgeous full-color images And then after a few years we got CD-quality sound It was incredible You could listen to sound on the computer And then movies via CD-ROM It was amazing Remember that excitement And then the browser appeared The browser was great but the browser was very primitive very narrow bandwidth Text first then images we waited CD-quality sound over the Net then movies over the Internet Kind of incredible And then the mobile phone occurred text images audio video And now we have iPhone iPad Android with text video audio etc You see this little pattern here We re kind of stuck in a loop John Maeda TEDGlobal 2012 http://folksonomy.co/?permalink=3207 Wed, 20 Feb 2013 19:55:02 +1000 Constant Association for Art and Media an interdisciplinary arts-lab http://folksonomy.co/?permalink=3186 Constant works in-between media and art and is interested in the culture and ethics of the World Wide Web The artistic practice of Constant is inspired by the way that technological infrastructures data-exchange and software determine our daily life Free software copyright alternatives and cyber feminism are important threads running through the activities of Constant Constant organizes workshops print-parties walks and Verbindingen Jonctions meetings on a regular basis for a public that s into experiments discussions and all kinds of exchanges Constant http://folksonomy.co/?permalink=3186 Sat, 09 Feb 2013 15:13:38 +1000 Minerva Project seeks to satisfy global demand for an elite education http://folksonomy.co/?permalink=3157 Elite American universities maintain their prestige by turning away a huge percentage of applicants every year And the education entrepreneur Ben Nelson sees an opportunity in this demand for top-flight education He wants to reach talented students across the world and to build a new university that could remake the image of Ivy League education Mr Nelson founder of a start-up called the Minerva Project believes the minuscule acceptance rates at prestigious institutions leave some college-bound students without a place where they can pursue a blue-ribbon degree So his for-profit enterprise seeks to satisfy that demand by offering a rigorous online education to the brightest students around the world who slip through the cracks of highly selective admissions cycles To create these advanced courses Minerva will break down the role of professor into two distinct jobs instead of simply poaching faculty members from other universities The company will award monetary prizes to distinguished teachers among great research faculty Mr Nelson said who will team up with crews to videotape lectures and craft innovative courses when they are not teaching at their home institutions Mr Nelson declined to elaborate on the size of the prizes Minerva will then hire a second group of instructors to deliver the material Mr Nelson called them preceptors who will typically be young graduates of doctoral programs they will lead class discussions online hold office hours and grade assignments Nick DeSantis 3 April 2012 The Chronicle of Higher Education http://folksonomy.co/?permalink=3157 Tue, 15 Jan 2013 11:38:26 +1000 Eighth International Conference on the Arts in Society http://folksonomy.co/?permalink=3136 Eighth International Conference on the Arts in Society E ouml tv ouml s Lor aacute nd University Budapest Hungary 24-26 June 2013 The purpose of the annual Arts Conference is to create an intellectual platform for the arts and arts practices and to create an interdisciplinary conversation on the role of the arts in society It is intended as a place for critical engagement examination and experimentation of ideas that connect the arts to their contexts in the world e on stage in studios and theaters in classrooms in museums and galleries on the streets and in communities Its scope is deliberately broad and ambitious Our times demand nothing less than cross-disciplinary and holistic approaches The breadth of the Conference and its accompanying Journal however are without prejudice to finely grained discussion of the specific the local and the grounded practices The Conference provides a venue and a framework for the arts and art practices that are situated within the context of international art expositions festivals and biennials engaged with the international production of art and its global distribution networks This Conference aims to discover what values instincts and common ground may exist within the arts and their practices and sites of reception around the world Your participation shapes the Conference itself We are inviting proposals for paper presentations workshops interactive sessions posters exhibits or colloquia See Proposal Types Virtual participation is available for those who are unable to attend the conference in person Proposal ideas that extend beyond these thematic areas will also be considered For more information about the ideas and themes underlying this community see Our Focus http://folksonomy.co/?permalink=3136 Wed, 09 Jan 2013 13:19:12 +1000 What s the Value of Culture Today http://folksonomy.co/?permalink=3121 Melvyn Bragg and his guests discuss the meaning and value of culture in the twenty-first century In a programme recorded in front of an audience at Newcastle s Literary and Philosophical Society Melvyn and the panel consider whether Matthew Arnold s assessment of culture as the great help out of our present difficulties still has any relevance almost 150 years after it was written Melvyn Bragg 2013 The Value of Culture Two Cultures Radio broadcast Episode 5 of 5 Duration 42 minutes First broadcast Friday 04 January 2013 Presenter Melvyn Bragg Producer Thomas Morris for the BBC Radio 4 UK Photo credit J Russell Strobel Lab Yale University 2009 http://folksonomy.co/?permalink=3121 Fri, 04 Jan 2013 12:10:43 +1000 Facing ambiguity differently across design business and technology http://folksonomy.co/?permalink=3115 team s of students of mixed disciplines worked together to understand and map a problem-space identified by the client They then defined a solution-space before focussing on a particular opportunity outcome The range of projects included incremental innovation opportunities represented by the Lego and Hasbro projects through radical Philips work to truly disruptive work with Unilever The studies confirmed stereotypical view points of how different disciplines may behave They showed that design students were more but not completely comfortable with the ambiguous aspects associated with phase zeroo problem-space exploration and early stage idea generation They would only commit to a solution when time pressures dictated that this was essential in order to complete the project deliverables on time and they were happy to experiment with and develop new methods without a clear objective in mind In contrast the business students were uncomfortable with this ambiguity and were more readily able to come to terms with incremental innovation projects where a systematic approach could be directly linked to an end goal The technologists were more comfortable with the notion of the ambiguous approach leading to more radical innovation but needed to wrap this in an analytical process that grounded experimentation Meanwhile the designers were unclear and unprepared to be precise when it came to committing to a business model Mark Bailey 2010 p 42 Bailey M 2010 Working at the Edges Networks Art Design Media Subject Centre ADM-HEA Autumn 2010 http://folksonomy.co/?permalink=3115 Wed, 02 Jan 2013 00:58:24 +1000 Neil Young Expands Pono Digital-to-Analogue Music Service http://folksonomy.co/?permalink=3114 Beginning next year 2013 Pono will release a line of portable players a music-download service and digital-to-analog conversion technology intended to present songs as they first sound during studio recording sessions In his book out this week Waging Heavy Peace Young writes that Pono will help unite record companies with cloud storage to save the sound of music As Flea raves to Rolling Stone It s not like some vague thing that you need dogs ears to hear It s a drastic difference Pono s preservation of the fuller analog sound already has the ear of the Big Three record labels Warner Music Group Universal Music Group and Sony Music WMG - home to artists including Muse the Black Keys Common and Jill Scott - has converted its library of 8 000 album titles to high-resolution 192kHz 24-bit sound It was a process completed prior to the company s partnership with Young s Pono project last year said Craig Kallman chairman and chief executive of Atlantic Records Patrick Flanary 27 September 2012 Rolling Stone http://folksonomy.co/?permalink=3114 Tue, 01 Jan 2013 19:43:18 +1000