Folksonomy | Psychogeography http://folksonomy.co/?rss=374 Folksonomy.co is a structured repository of digital culture and creative practice. en-au Creative Commons License: (cc), Simon Perkins Sat, 12 Mar 2016 10:26:01 +1000 Sat, 12 Mar 2016 10:26:01 +1000 Constellations 2.0 http://folksonomy.co/?member=210 60 Folksonomy.co http://folksonomy.co/Folksonomy.gif http://folksonomy.co/ Josef Frank Exhibition Against Design in Vienna http://folksonomy.co/?permalink=4195 The exhibition JOSEF FRANK Against Design presents the full scope of Frank s pioneering and diverse oeuvre In light of his prodigious output of furniture and textile designs that remain current to this day and his intensive involvement with the possibilities of architecture and living in the modern era the title Against Design might at first seem a puzzling choice for an exhibition on Josef Frank Frank whose work as a designer and design critic continues to be considered contemporary today represented a pragmatic approach to design and argued for a simple and normal mdash but by no means normative mdash architecture and design He believed that existing elements should be taken into account as a matter of course and intuitively developed for practical use without striving toward representation and innovation To Frank it was not so much the formal qualities but those of social experience that were important his interiors and household objects were not intended to be subjected to formalist concepts but placed at the service of convenience Especially today Josef Frank s ideas about an uncontrived and unpretentious functionality whose aim was an independent free enlightened bourgeois domestic culture far from stylistic dogmas and fashionable conventions seem more relevant than ever http://folksonomy.co/?permalink=4195 Sat, 12 Mar 2016 10:26:01 +1000 Forms in Nature Understanding Our Universe http://folksonomy.co/?permalink=4187 http://folksonomy.co/?permalink=4187 Thu, 25 Feb 2016 20:39:54 +1000 Six years the dematerialization of the art object from 1966 to 1972 http://folksonomy.co/?permalink=4015 Lippard was a primary critic and theorist of Conceptual art this book however provides not commentary but instead primary documentation It takes the form of an annotated thematic timeline the chapters list books including exhibition catalogs published each year followed by articles statements activities and works arranged by month Photographs illustrate selected works The annotations are for the most part as documentary as possible transcripts excerpts of artists statements etc Lippard s editorial hand is most visible in her inclusions and exclusions less so in her only occasional textual insertions As such the book performs as Lippard had envisioned to expose the chaotic network of ideas in the air in America and abroad between 1966 and 1971 5 Lucy Lippard 1973 Six years the dematerialization of the art object from 1966 to 1972 a cross-reference book of information on some esthetic boundaries New York Praeger http://folksonomy.co/?permalink=4015 Sat, 09 May 2015 22:42:59 +1000 Edmund Burke on the sublime http://folksonomy.co/?permalink=3878 Some things that move us are beautiful others are sublime But the sublime moves us more profoundly than the beautiful See how Edmund Burke tied the experience of the sublime to the possibility of pain and how the idea went on to influence the artistic Romanticism movement Voiced by Harry Shearer Scripted by Nigel Warburton http://folksonomy.co/?permalink=3878 Thu, 20 Nov 2014 00:26:52 +1000 Hot Modernism mid-twentieth-century Queensland architecture http://folksonomy.co/?permalink=3781 Exhibition Hot Modernism Building modern Queensland 1945 ndash 75 9 July ndash 12 October 2014 State Library of Queensland Cultural Precinct South Bank Brisbane Australia http://folksonomy.co/?permalink=3781 Mon, 04 Aug 2014 14:16:10 +1000 Work begins on the world s first 3D-printed house http://folksonomy.co/?permalink=3710 At the centre of the process is the KamerMaker or Room Builder a scaled ndash up version of an open ndash source home 3D ndash printer developed with Dutch firm Ultimaker It uses the same principle of extruding layers of molten plastic only enlarged about 10 times from printing desktop trinkets to chunks of buildings up to 2x2x3 5m high For a machine ndash made material the samples have an intriguingly hand ndash made finish In places it looks like bunches of black spaghetti There are lumps and bumps knots and wiggles seams where the print head appears to have paused or slipped spurting out more black goo than expected We re still perfecting the technology says Heinsman The current material is a bio ndash plastic mix usually used as an industrial adhesive containing 75 plant oil and reinforced with microfibres They have also produced tests with a translucent plastic and a wood fibre mix like a liquid form of MDF that can later be sawn and sanded We will continue to test over the next three years as the technology evolves she says With a second nozzle you could print multiple materials simultaneously with structure and insulation side by side Oliver Wainwright 28 March 2014 The Guardian http://folksonomy.co/?permalink=3710 Sun, 30 Mar 2014 08:23:31 +1000 100 Years of Design Manifestos http://folksonomy.co/?permalink=3647 Since the days of radical printer ndash pamphleteers design and designers have a long history of fighting for what s right and working to transform society The rise of the literary form of the manifesto also parallels the rise of modernity and the spread of letterpress printing The original list was largely drawn from Mario Piazza s presentation at the Pi ugrave Design Pu ograve conference in Florence though I ve edited and added to it I ve also incorporated links where I was able to find them John Emerson 22 July 2009 Social Design Notes http://folksonomy.co/?permalink=3647 Thu, 30 Jan 2014 20:23:46 +1000 Motive Architecture spaces which engage social interaction http://folksonomy.co/?permalink=3571 Architecture traditionally has been considered the spatial backdrop to social interaction But increasingly architects enabled by computational technologies are creating spaces that can engage actively within these social interactions My research focuses on the non verbal aspects of human computer interaction embedding kinetic behaviours into physical objects While increasing numbers of designers are using robotic systems to build novel performative objects and spaces there is little discourse in design on what forms of motion are most engaging and why I am exploring how and when we percieve animism and causality in moving objects as I hypothesise that the most salient of motions are those which give a subjective impression that something is alive My research examines the minimal amount of motion required to elicit immediate and seemingly irresistible interpretations of life gaining inspiration from the perceptual research of Michotte 1946 Heider and Simmel 1944 and Tremoulet and Feldmann 2006 A test rig for suspending and animating simple geometric figures has been developed to test methods of eliciting anima Computer vision systems have been developed in parallel to observe human levels of engagement and to explore novel forms of exchange between architecture and inhabitant Ruairi Glynn http://folksonomy.co/?permalink=3571 Fri, 06 Dec 2013 13:37:49 +1000 How calculus is changing architecture http://folksonomy.co/?permalink=3569 So working with Bentley and MicroStation we ve written a custom piece of software that networks all of the components together into these chunks of information so that if we change any element along the length of the building not only does that change distribute through each one of the trusses but each one of the trusses then distributes that information down the length of the entire facade of the building So it s a single calculation for every single component of the building that we re adding onto So it s tens of millions of calculations just to design one connection between a piece of structural steel and another piece of structural steel But what it gives us is a harmonic and synthesized relationship of all these components one to another This idea has kind of brought me into doing some product design and it s because design firms that have connections to architects like I m working with Vitra which is a furniture company and Alessi which is a houseware company They saw this actually solving a problem this ability to differentiate components but keep them synthetic So not to pick on BMW or to celebrate them but take BMW as an example They have to in 2005 have a distinct identity for all their models of cars So the 300 series or whatever their newest car is the 100 series that s coming out has to look like the 700 series at the other end of their product line so they need a distinct coherent identity which is BMW At the same time there s a person paying 30 000 dollars for a 300 ndash series car and a person paying 70 000 dollars for a 700 series and that person paying more than double doesn t want their car to look too much like the bottom ndash of ndash the ndash market car So they have to also discriminate between these products So as manufacturing starts to allow more design options this problem gets exacerbated of the whole and the parts Greg Lynn February 2005 http://folksonomy.co/?permalink=3569 Thu, 05 Dec 2013 22:15:46 +1000 Using the physical territory of a country as its own map http://folksonomy.co/?permalink=3552 And then came the grandest idea of all We actually made a map of the country on the scale of a mile to the mile Have you used it much I enquired It has never been spread out yet said Mein Herr The farmers objected they said it would cover the whole country and shut out the sunlight So we now use the country itself as its own map and I assure you it does nearly as well Lewis Carroll 1893 http://folksonomy.co/?permalink=3552 Sun, 24 Nov 2013 00:10:43 +1000 Kunsthochschule f uuml r Medien K ouml ln Department of Hybrid Space http://folksonomy.co/?permalink=3534 A new interdisciplinary field of design researching the transformations of architectural urban regional space of the emerging information age explores the dynamic interaction of architecture urbanism and the space of mass media and communication networks It develops scenarios for the interplay of public urban and public media space The products of these alliances of urban regional and media networks of architectural and media space are bastards ambivalent spaces that are at the same time analog and digital tactile and abstract material and immaterial expanding hyper ndash sensuality in the time ndash and placelessness of media flows These hybrid spatial morphs act simultaneously in urban local and media global space and mediate between them unfolding the undefined space between the local and the global occupying the vacuum between local place and global space Within the inversions of identity communication within the fluid ever ndash changing densities in the knitted networks fused analogue digital cultures are idensified http://folksonomy.co/?permalink=3534 Wed, 06 Nov 2013 15:23:06 +1000 Modern medicine evokes a Cartesian mind-body dualism http://folksonomy.co/?permalink=3499 If we look at the history of medicine we can see that it became what it is today because of a sweeping social transformation that modernized Europe centuries ago Urbanization and commerce along with Protestantism and the Catholic Counter ndash Reformation encouraged new ways of conceiving and interacting with nature It was within this context that scientific medicine was invented and elaborated The particular scientific model that became predominant in Europe in the seventeenth century accepted the mind ndash body dualism of Ren eacute Descartes for whom the human body is a self ndash contained entirely material machine His contemporary Baruch Spinoza on the other hand elaborated a more relational view stemming from a Jewish tradition that regards the body as essential to a complex and ultimately spiritual being and all beings as mutually dependent Spinoza s perspective is no less compatible with scientific medicine than the Cartesian view For science has two complementary ways of explaining by taking apart ndash as atomic physics mainly does ndash and by bringing into relation ndash as Einstein s relativity theory does Spinoza was quite aware of the power of the first approach as elaborated by Descartes and advanced by technologies such as the newly invented microscope Spinoza acknowledges that the human body is composed of parts and those parts of smaller parts still But he recognizes also that bodies are encompassed by and can be adequately understood only in relation to unities larger than themselves until we reach the widest system of all which is the whole of nature Spinoza was an early exponent of what is known today as systems theory Medicine in the sixteenth and seventeenth centuries could have taken a more integrative path in keeping with Spinoza s insight that we are guardians not only of our bodies taken individually but of the entire domain of nature with which they are continuous Instead ndash for reasons that this essay will explore ndash mainstream medicine adopted the Cartesian machine model Raymond Barglow Tikkun Magazine March 2002 http://folksonomy.co/?permalink=3499 Sun, 06 Oct 2013 20:57:35 +1000 The Broad contemporary art museum by Diller Scofidio Renfro http://folksonomy.co/?permalink=3479 The Broad is a new contemporary art museum built by philanthropists Eli and Edythe Broad on Grand Avenue in downtown Los Angeles The museum which is designed by Diller Scofidio Renfro will open to the public in late 2014 The museum will be home to the nearly 2 000 works of art in The Broad Art Foundation and the Broads personal collections which are among the most prominent holdings of postwar and contemporary art worldwide With its innovative vault ndash and ndash veil concept the 120 000 ndash square ndash foot 140 ndash million building will feature two floors of gallery space to showcase The Broad s comprehensive collections and will be the headquarters of The Broad Art Foundation s worldwide lending library http://folksonomy.co/?permalink=3479 Mon, 23 Sep 2013 09:36:27 +1000 Shelter a video game about a mother badger struggling to survive http://folksonomy.co/?permalink=3461 In Shelter you experience the wild as a mother badger sheltering her cubs from harm On their journey they get stalked by a bird of prey encounter perils of the night river rapids crossings big forest fires and the looming threat of death by starvation http://folksonomy.co/?permalink=3461 Wed, 11 Sep 2013 20:27:36 +1000 A representation of the distance from Earth to Mars http://folksonomy.co/?permalink=3442 Information visualisation created by designers David Paliwoda http www davepaliwoda com and Jesse Williams http www iamjessewilliams com http://folksonomy.co/?permalink=3442 Tue, 20 Aug 2013 23:26:13 +1000