Folksonomy | Games Research http://folksonomy.co/?rss=3355 Folksonomy.co is a structured repository of digital culture and creative practice. en-au Creative Commons License: (cc), Simon Perkins Sun, 10 Apr 2011 00:35:17 +1000 Sun, 10 Apr 2011 00:35:17 +1000 Constellations 2.0 http://folksonomy.co/?member=1122 60 Folksonomy.co http://folksonomy.co/Folksonomy.gif http://folksonomy.co/ Wolfenstein 3D Pac-Man intragame http://folksonomy.co/?permalink=2177 An intragame is a game within the game e g the Pachinko machine in Duke Nukem 3D or a Pac-Man level in Wolfenstein 3D Since computer games are based on simulator technology that could mix or include any other game in addition to the main game the main game will be the only one classified Aarseth Smedstad and Sunnan aring 2003 p 49 1 Video capture of secret Pac-Man level within Episode 3 of Wolfenstein 3D 2 Table of Contents for Level Up Digital Games Research Conference Proceedings DiGRA and Utrecht University 3 Espen Aarseth Solveig Marie Smedstad and Lise Sunnan aring 2003 A multi-dimensional typology of games in Copier Marinka Raessens Joost Level Up Digital Games Research Conference Proceedings DiGRA and Utrecht University http://folksonomy.co/?permalink=2177 Sun, 10 Apr 2011 00:35:17 +1000 Antlion Soccer first-person gaming platforms for experimental narrative projects http://folksonomy.co/?permalink=2104 In early 2007 we were awarded a speculative research grant to investigate the use of first-person gaming platforms for experimental narrative projects A small development studio has been established and has produced a completed single-user experience based upon the Source engine A second experimental single-player experience is at beta stage and a third is planned The completed mod embeds extensive randomised narrative fragments in audio triggers throughout a bespoke environment supplemented by abstract visual and audio media assets The second mod subverts traditional squad-based play by using custom fixed-state AI expansion of existing Half Life 2 agents to create an experience where the player becomaes leader of a helpless squad with discernible individual characteristics in a hostile environment Although it is not envisaged that this will be completed at the time of presentation a proof-of-concept demo will be on display Finally footage and information of an additional multiplayer game developed to test mod concepts and already in the public domain will be displayed Videogame Visionary http://folksonomy.co/?permalink=2104 Tue, 22 Feb 2011 09:50:28 +1000 Gaming DNA e On Narrative and Gameplay Gestalts http://folksonomy.co/?permalink=1722 This paper takes the concept of the Gameplay Gestalt as advanced by Craig Lindley 7 as a basis for a fresh look at how games are read and designed Disagreeing with Lindley s assertion of gameplay over narrative it puts forward a model of the game as a construct of authored gestalt interplay and concentrates on the links between the physical process of playing the game and the interpretative process of reading it A wide variety of games are put forward as examples and some analyses of major moments in classic games are deconstructed The concept of the sublime as applicable to games is examined as is the use of gameplay and narrative to generate illusory agency which can make a game more than the sum of its parts Brown Douglas DiGRA Digital Library Lindley Craig Narrative Game Play and Alternative Time Structures for Virtual Environments Springer 2004 http://folksonomy.co/?permalink=1722 Fri, 04 Dec 2009 11:16:18 +1000 Digital Games Research Association http://folksonomy.co/?permalink=1485 DiGRA is a professional society dedicated to advance the study of digital games and to foster the development of research practices and standards in the field Goals Promote the understanding of digital games and playfulness as they provide experiences that support engagement and learning Promote the understanding of digital games and playfulness as an accepted form of communication Establish a member-based support network that promotes research focusing on digital games within and across traditional disciplines and academic borders Promote a cross-disciplinary and multi-directional approach to game research and seek to strengthen and uphold a multiplicity of discourses in the study of digital games Develop DiGRA s international scope by providing opportunities for collegial interaction across national boundaries Provide a meeting point for scholars and researchers from academia industry and gamer communities studying digital games Provide a forum for members to promote publish and share their work with others by supporting the organization of conferences workshops seminars and symposia Provide members and community with both online and offline spaces for discussions on issues of game research ethics and practices leading to common criteria Digital Games Research Association 2008-10-30 http://folksonomy.co/?permalink=1485 Thu, 30 Jul 2009 19:34:42 +1000 The Construction of Ludic Space http://folksonomy.co/?permalink=1484 Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space an imaginary two- or three dimensional region whose visual appearance is mapped onto the two dimensional surface of the video screen The player observes this space and sometimes virtually explores or moves through it in the course of playing the game As an imaginary space it is necessarily constructed by human beings and therefore may be thought of as the product of architectural design processes In this paper I discuss the psychosensory limitations of perceiving ludic space compared with real-world architectural space and the primary and secondary functions of ludic space The primary function is to support the gameplay by providing a context for challenges and I discuss how this occurs secondarily the space informs and entertains in its own right by a variety of means Familiarity Allusion Novelty Atmosphere and others which I illustrate by example Ernest W Adams 2003 http://folksonomy.co/?permalink=1484 Thu, 30 Jul 2009 19:27:04 +1000