Folksonomy | Interdisciplinarity http://folksonomy.co/?rss=3123 Folksonomy.co is a structured repository of digital culture and creative practice. en-au Creative Commons License: (cc), Simon Perkins Thu, 21 Feb 2013 20:58:17 +1000 Thu, 21 Feb 2013 20:58:17 +1000 Constellations 2.0 http://folksonomy.co/?member=2 60 Folksonomy.co http://folksonomy.co/Folksonomy.gif http://folksonomy.co/ The Design Research Society http://folksonomy.co/?permalink=3209 The Design Research Society is a multi-disciplinary learned society for the design research community worldwide The DRS was founded in 1966 and facilitates an international design research network in around 40 countries http://folksonomy.co/?permalink=3209 Thu, 21 Feb 2013 20:58:17 +1000 Constant Association for Art and Media an interdisciplinary arts-lab http://folksonomy.co/?permalink=3186 Constant works in-between media and art and is interested in the culture and ethics of the World Wide Web The artistic practice of Constant is inspired by the way that technological infrastructures data-exchange and software determine our daily life Free software copyright alternatives and cyber feminism are important threads running through the activities of Constant Constant organizes workshops print-parties walks and Verbindingen Jonctions meetings on a regular basis for a public that s into experiments discussions and all kinds of exchanges Constant http://folksonomy.co/?permalink=3186 Sat, 09 Feb 2013 15:13:38 +1000 empyre critical perspectives on contemporary cross-disciplinary issues practices and events in networked media http://folksonomy.co/?permalink=3164 empyre- facilitates critical perspectives on contemporary cross-disciplinary issues practices and events in networked media by inviting guests -key new media artists curators theorists producers and others to participate in thematic discussions -empyre- is an Australian based global community which preserves its autonomy as a non-hierarchical collaborative entity by engaging with new content on a monthly basis The list was instigated by Melinda Rackham AU in 2002 The community grew exponentially and within the first year Adrian Miles AU and Rebecca Cannon AU joined briefly as facilitators Long-term facilitators Christina McPhee USA and Michael Arnold Mages USA were invited to the -empyre- curatorium soon after and during the next years they were joined by Jim Andrews CA and Felix Sattler AU GER In 2005 Tracey Meziane AU and Marcus Bastos BR joined the team and in 2006 and 2007 it was extended with S eacute rgio Basbaum BR Nicholas Ruiz III USA Renate Ferro USA and Tim Murray USA To find out more go to who is -empyre Melinda Rackham http://folksonomy.co/?permalink=3164 Fri, 18 Jan 2013 09:16:25 +1000 Eighth International Conference on the Arts in Society http://folksonomy.co/?permalink=3136 Eighth International Conference on the Arts in Society E ouml tv ouml s Lor aacute nd University Budapest Hungary 24-26 June 2013 The purpose of the annual Arts Conference is to create an intellectual platform for the arts and arts practices and to create an interdisciplinary conversation on the role of the arts in society It is intended as a place for critical engagement examination and experimentation of ideas that connect the arts to their contexts in the world e on stage in studios and theaters in classrooms in museums and galleries on the streets and in communities Its scope is deliberately broad and ambitious Our times demand nothing less than cross-disciplinary and holistic approaches The breadth of the Conference and its accompanying Journal however are without prejudice to finely grained discussion of the specific the local and the grounded practices The Conference provides a venue and a framework for the arts and art practices that are situated within the context of international art expositions festivals and biennials engaged with the international production of art and its global distribution networks This Conference aims to discover what values instincts and common ground may exist within the arts and their practices and sites of reception around the world Your participation shapes the Conference itself We are inviting proposals for paper presentations workshops interactive sessions posters exhibits or colloquia See Proposal Types Virtual participation is available for those who are unable to attend the conference in person Proposal ideas that extend beyond these thematic areas will also be considered For more information about the ideas and themes underlying this community see Our Focus http://folksonomy.co/?permalink=3136 Wed, 09 Jan 2013 13:19:12 +1000 Facing ambiguity differently across design business and technology http://folksonomy.co/?permalink=3115 team s of students of mixed disciplines worked together to understand and map a problem-space identified by the client They then defined a solution-space before focussing on a particular opportunity outcome The range of projects included incremental innovation opportunities represented by the Lego and Hasbro projects through radical Philips work to truly disruptive work with Unilever The studies confirmed stereotypical view points of how different disciplines may behave They showed that design students were more but not completely comfortable with the ambiguous aspects associated with phase zeroo problem-space exploration and early stage idea generation They would only commit to a solution when time pressures dictated that this was essential in order to complete the project deliverables on time and they were happy to experiment with and develop new methods without a clear objective in mind In contrast the business students were uncomfortable with this ambiguity and were more readily able to come to terms with incremental innovation projects where a systematic approach could be directly linked to an end goal The technologists were more comfortable with the notion of the ambiguous approach leading to more radical innovation but needed to wrap this in an analytical process that grounded experimentation Meanwhile the designers were unclear and unprepared to be precise when it came to committing to a business model Mark Bailey 2010 p 42 Bailey M 2010 Working at the Edges Networks Art Design Media Subject Centre ADM-HEA Autumn 2010 http://folksonomy.co/?permalink=3115 Wed, 02 Jan 2013 00:58:24 +1000 Ravensbourne College of Design and Communication contextual studies and enterprise and entrepreneurship http://folksonomy.co/?permalink=3004 The adaptability necessary to succeed as a design or media specialist comes not only from deep disciplinary knowledge Graduates also need a breadth of knowledge and skills which some commentators have referred to as being T-Shaped These additional skills include the ability to work with and increasingly work across disciplines entrepreneurial attitudes and a knowledge of the business contexts in which they will operate All undergraduate Ravensbourne programmes incorporate curriculum and learning activities designed to develop these skills in our students Cross-disciplinary collaborative projects offer students the opportunity to work in teams with other disciplines The course structure draws on the creative synergies and frictions of the different disciplines at Ravensbourne and provides physical and intellectual opportunities for students to meet learn and work together with students from different disciplines Ravensbourne UK http://folksonomy.co/?permalink=3004 Mon, 05 Nov 2012 12:58:08 +1000 Design Thinking DesignLab s 2-day Workshop in Kuala Lumpur http://folksonomy.co/?permalink=2902 DesignLab copy is a 2 days Design Thinking workshop that introduces professionals from multi-disciplined industries to work as a collective to create solutions using design process Participant will be able to adopt a system and use it repetitively in solving the most complex challenges by understanding the process that is involved With todayos global economy design thinking does not only allow us to be individually innovative but also appreciation the collaborative spirit of eclectic ideas better team building to produce solutions that are unique and creative In this DesignLab copy Granma Inc from Japan will be collaborating with us by providing real world issues and the selected project from Designlab copy will be chosen as a part of solution provided at places most underserved on our planet Some of the countries Granma Inc are involved are in rural spaces of India Sri Lanka Myanmar Bangladash sic and other developing nations With the collaboration participants will be able to experience the importance of Design Thinking as an important innovation tool in their lives and others Thinklab 2012 http://folksonomy.co/?permalink=2902 Wed, 19 Sep 2012 12:48:28 +1000 Start JudgeGill UK Start Academy Grad Programme http://folksonomy.co/?permalink=2810 Are you ready to be part of our golden generation We ve built a new agency that blurs the line between the physical and the interactive Now we re looking for exceptional people to work in multi-disciplinary teams creating experiences that make them and us famous We need supremely skilled Designers Developers Strategists Copywriters Account Handlers and Producers If that s you then there s a place in our graduate academy to define your career and craft in this connected world Closing date for the July intake is Friday 13th July Start JudgeGill UK http://folksonomy.co/?permalink=2810 Mon, 09 Jul 2012 13:55:27 +1000 Managing interdisciplinarity a discussion of the contextual review in design research http://folksonomy.co/?permalink=2764 Although the debate about disciplinary status has not interrupted the production of innovative design research as a relatively recent member of academia s tribes and territories Becher 1989 design is still establishing its disciplinary characteristics as a general research field and a set of specialist sub-fields There is for instance some debate about whether design scholarship should include creative practice and reflection for a sample of contrasting positions see Bayazit 2004 Downton 2001 Durling 2002 Roth 1999 Since a majority of design issues originate in everyday life individual design research questions are unlikely to fit specific disciplinary boundaries the idea that design research definitively engages with multiple fields and literatures being widely acknowledged Poggenpohl et al 2004 These considerations have contributed to the debate as to whether design research should conform to established models from the sciences and humanities or develop its own integral approaches We suggest however that a greater focus on design s applied nature and inherent interdisciplinarity could profitably overtake the quest for disciplinary clarity Carolyn Barnes and Gavin Melles 2007 1 Proceedings of Emerging Trends in Design Research the International Association of Societies of Design Research IASDR Conference Hong Kong Polytechnic University Hong Kong 12-15 November 2007 http://folksonomy.co/?permalink=2764 Fri, 15 Jun 2012 14:09:26 +1000 Towards a Performative Aesthetics of Interactivity http://folksonomy.co/?permalink=2694 I identify a two-decade period - roughly speaking 1985-2005 - as the pioneering experimental period of computer based interactive art Crucial to the understanding of work in this period is the blindingly rapid development of the technological context At the beginning of the period the graphical user interface was a novelty the internet barely existed the web was a decade away interactivity was an intriguing concept The production of acceptably high resolution illusionistic digital pictures still frames was an active research area and a megabyte of RAM was something luxurious The period neatly brackets the emergence of most of the major technological milestones which now undergird digital culture and ubiquitous computing WYSIWYG digital multimedia hypermedia virtual reality the internet the world wide web digital video real-time graphics digital 3D mobile telephony GPS Bluetooth and other mobile and wireless communication systems It was a period of rapid technological change euphoria and hype Simon Penny 2011 Simon Penny 2011 Towards a Performative Aesthetics of Interactivity Fibreculture Journal issue 19 2011 Ubiquity Fig 1 Sniff and Performative Ecologies were included in Emergence a show of Artificial Life Art curated by Simon Penny and David Familian at the Beall Center for Art and Technology University of California Irvine December 2009 e April 2010 Regrettably Performative Ecologies did not function as designed during the exhibition http://folksonomy.co/?permalink=2694 Wed, 11 Apr 2012 12:54:41 +1000 Revised AHRC Research Funding Guide for Practice-Led Research http://folksonomy.co/?permalink=2675 If you are applying for funding to support a practice-led research project please read the following advice for framing your proposal For your research to be considered as practice-led your own practice must be an integral part of the proposed programme of research and the creative and or performative aspects of the research must be made explicit Interdisciplinary proposals are welcomed including those which fall within subjects traditionally defined as humanities as long as the main focus of the research is practice-led The research carried out should bring about enhancements in knowledge and understanding in the discipline or in related disciplinary areas This requirement excludes research to provide content For example if a film-maker wanted to make a film about refugees the research questions should be about the process of making the film not about the experience of the refugees Work that results purely from the creative or professional development of an artist however distinguished is unlikely to fulfil the requirements of research AHRC p 72 2 Arts and Humanities Research Council January 2012 Research Funding Guide Version 1 7 http://folksonomy.co/?permalink=2675 Sun, 01 Apr 2012 14:07:05 +1000 Icograda world body for professional communication design http://folksonomy.co/?permalink=2634 Icograda is the world body for professional communication design It is a non-profit non-partisan member-based network of independent organisations and stakeholders working within the multidisciplinary scope of communication design and expanded media Founded in 1963 Icograda actively promotes the value of design practice thinking education research and policy representing more than 200 organisations in 67 countries and regions globally As a partner of the International Design Alliance IDA Icograda s members believe in interdisciplinary collaboration and the effectiveness of a collective voice to represent the design industry Icograda http://folksonomy.co/?permalink=2634 Fri, 09 Mar 2012 10:02:14 +1000 New Zealanders need to start more actively dealing with urban issues http://folksonomy.co/?permalink=2627 It is essential that New Zealanders start dealing much more actively with urban issues asserts Professor Harvey Perkins recently appointed Director of Transforming Cities Innovations for Sustainable Futures formerly Transforming Auckland and Professor of Planning We need to embrace the ideas of urban sustainability and liveabilityo notions he explores in his most recent publication Place Identity and Everyday Life in a Globalizing World co-authored with Professor David Thorns This work followed a series of jointly published articles with colleagues at Lincoln University and The University of Auckland critically examining the ways in which sustainability thinking has been interpreted and incorporated in urban planning in New Zealand Jenny Dixon 16 February 2012 http://folksonomy.co/?permalink=2627 Sun, 04 Mar 2012 13:22:07 +1000 YCN a collaborative creative design agency http://folksonomy.co/?permalink=2593 Established in 2001 YCN today produces design branding advertising products and much else besides - both for its own projects and ventures and on behalf of diverse clients A multi-disciplinary central team of designers art directors strategists writers and project managers work together at 72 Rivington Street in London We re always recruiting and love to hear from anyone interested in joining the team YCN http://folksonomy.co/?permalink=2593 Mon, 13 Feb 2012 15:30:56 +1000 Urban Informatics Research Lab transdisciplinary research cluster http://folksonomy.co/?permalink=2545 The increasing ubiquity of digital technology internet services and location-aware applications in our everyday lives allows for a seamless transitioning between the visible and the invisible infrastructure of cities road systems building complexes information and communication technology and people networks create a buzzing environment that is alive and exciting Driven by curiosity initiative and interdisciplinary exchange the Urban Informatics Research Lab at Queensland University of Technology QUT is a transdisciplinary cluster of people working on research and development at the intersection of people place and technology with a focus on cities locative media and mobile technology Marcus Foth Fig 1 QUT Urban Informatics researchers Markus Rittenbruch and Mark Bilandzik talk about the role of data in their work with street computing and the Creative Industries Urban Informatics research lab http://folksonomy.co/?permalink=2545 Fri, 27 Jan 2012 18:33:30 +1000