Folksonomy | Speculative Research http://folksonomy.co/?rss=3122 Folksonomy.co is a structured repository of digital culture and creative practice. en-au Creative Commons License: (cc), Simon Perkins Tue, 04 Jun 2013 08:47:51 +1000 Tue, 04 Jun 2013 08:47:51 +1000 Constellations 2.0 http://folksonomy.co/?member=2 60 Folksonomy.co http://folksonomy.co/Folksonomy.gif http://folksonomy.co/ The Senster pioneering cybernetic sculpture http://folksonomy.co/?permalink=3322 The Senster commissioned by the electronics giant Philips for their permanent showplace the Evoluon in Eindhoven was a much bigger and more ambitious piece of work than SAM In addition to responding to people s voices the Senster also responded to their movements which it detected by means of radar and was as far as I know the first robotic sculpture to be controlled by a computer It was unveiled in 1970 and remained on permanent show until 1974 when it was dismantled Its size - it was over 15 feet 4 m long and could reach as high into the air - made the use of aluminium castings inappropriate so it was welded out of steel tubing with the castings employed only in the more intricate microphone positioning mechanism Its behaviour controlled by a computer was much more subtle than SAM s but still fairly simple The microphones would locate the direction of any predominant sound and home in on it rather like SAM but much more efficiently and the rest of the structure would follow them in stages if the sound persisted Sudden movements or loud noises would make it shy away The complicated acoustics of the hall and the completely unpredictable behaviour of the public made the Senster s movements seem a lot more sophisticated than they actually were It soon became obvious that it was that behaviour and not anything in its appearance which was responsble for the impact which the Senster undoubtedly had on the audience Aleksandar Zivanovic http://folksonomy.co/?permalink=3322 Tue, 04 Jun 2013 08:47:51 +1000 Les Automates Jaquet-Droz http://folksonomy.co/?permalink=3321 R eacute alis eacute principalement par Pierre Jaquet-Droz l Ecrivain est le plus compliqu eacute des trois m eacute canismes Assis devant un pupitre l automate tient une plume d oie quoil trempe dans l encrier puis il la secoue l eacute g egrave rement avant de commencer de dessiner les lettres sur le papier Gr acirc ce agrave un m eacute canisme annexe ses yeux suivent son travail L Ecrivain est capable de tracer un texte de 40 signes au maximum r eacute partis sur quatre lignes La principale invention de son m eacute canisme est le syst egrave me de programmation par disque qui lui permet d eacute crire des textes suivis sans intervention ext eacute rieure Il est eacute galement possible de lui faire eacute crire n importe quelle phrase lettre par lettre Mus eacute e d art et d histoire de Neuch acirc tel A robotic draftsman which is able to write through following a programmable sequence of letters http://folksonomy.co/?permalink=3321 Mon, 03 Jun 2013 21:51:31 +1000 Lebbeus Woods Visionary Architect http://folksonomy.co/?permalink=3266 Lebbeus Woods Architect February 16 - June 02 2013 San Francisco Museum of Modern Art Architect Lebbeus Woods 1940-2012 dedicated his career to probing architecture s potential to transform the individual and the collective His visionary drawings depict places of free thought sometimes in identifiable locations destroyed by war or natural disaster but often in future cities Woods who sadly passed away last year as planning for this exhibition was under way had an enormous influence on the field of architecture over the past three decades and yet the built structures to his name are few The extensive drawings and models on view present an original perspective on the built environment - one that holds high regard for humanity s ability to resist respond and create in adverse conditions Maybe I can show what could happen if we lived by a different set of rules he once said SFMOMA has collected Woods s work since the mid-1990s amassing the broadest collection of his work anywhere the exhibition will feature these holdings as well as a selection of loans from institutional and private collections San Francisco Museum of Modern Art http://folksonomy.co/?permalink=3266 Sun, 07 Apr 2013 11:46:54 +1000 Let s not let new technology change our profession or our industry http://folksonomy.co/?permalink=3205 This newscast from KRON in San Francisco in 1981 has been making the rounds recently It s labeled primitive Internet report but what it presents is actually one example of the many pre-Internet efforts that the newspaper industry made to try to plan for an online future - and stake out its own turf in that forthcoming world In the video you can hear Dave Cole say of the Electronic Examiner he was demonstrating We re not in it to make money At the end the announcer points out that an entire edition of the paper takes two hours to download at a 5 hour cost - making this telepaper little competition for the paper edition For the moment at least the reporter declares over the image of a sidewalk news vendor hawking the afternoon edition this fellow isn t worried about being out of a job Though the piece does say that Engineers now predict the day will come when we get all our newspapers and magazines by home computer its underlying message is - Don t worry This crazy computer stuff isn t going to change anything much for now And indeed it took 10 years for any sort of online service to become even remotely popular Almost 30 years later newspapers are still in business some are even still sold by guys on sidewalks It has taken this long for the technology to transform the newspaper biz in a big way But even as the downloads sped up and the connect-time costs dropped the industry held onto that approach instead of coming to grips with the fundamentally different dynamics of a new communications medium What had made sense in the early days over time became a crippling set of blinders The spirit of experimentation that the Examiner set out with in 1981 dried up replaced by an industry-wide allergy to fundamental change Let s use the new technology editors and executives would say but let s not let the technology change our profession or our industry They largely succeeded in resisting change Now it s catching up with them Scott Rosenberg 29 January 2009 http://folksonomy.co/?permalink=3205 Sun, 17 Feb 2013 17:15:48 +1000 The Tablet Newspaper A Vision for the Future in 1994 http://folksonomy.co/?permalink=3194 The Knight Ridder Information Design Lab is developing a newspaper interface for the tablet device The tablet newspaper draws on the strengths of print and on the strengths of electronic forms It is both browsable and searchable both broad-reaching and customizable It offers pages with story abstracts linked to more detailed stories background material photos sound and video People can ran read as deeply or as casually as they want Stories are no longer limited to news hole the space allotted to editorial content after press configurations and advertising have been considered The tablet newspaper includes editorial content and advertising both important components of a local information package Like editorial content advertising can have many layers and can be searched and sorted as well as browsed Additionally ads can have transaction hooks so that readers can make reservations or purchases Teresa Martin 1995 CHI Conference Proceedings http www sigchi org chi95 http://folksonomy.co/?permalink=3194 Sun, 10 Feb 2013 20:02:24 +1000 Machines replace humans heavy metal robot 3-piece http://folksonomy.co/?permalink=3126 I m impressed with Compressorhead - the three-piece robot band three and a half if you count the little robot who drives one of the cymbals I went to their website to see if I could discern the origins of the project DIY corporate academic or whatever and couldn t really find anything on the makers Then I tracked down the drummer Stickboy was created by Robocross Machines and a whimsical roboticist named Frank Barnes Reminds me of the Survival Research Labs robot machines built for public performance and disturbance Maxwell Schnurer 5 January 2013 Life of refinement http://folksonomy.co/?permalink=3126 Sun, 06 Jan 2013 11:50:03 +1000 Connecting Cities Artist s Call for Proposals http://folksonomy.co/?permalink=2969 The European Urban Media Network for Connecting Cities is a project initiated by Public Art Lab in co-operation with Ars Electronica GmbH Linz BIS Body Process Arts Association Istanbul FACT Liverpool iMAL Brussels m-cult Helsinki Medialab Prado Madrid Media Architecture Institute Wien Museum of Contemporary Art Zagreb Riga 2014 Videospread Marseille in association with University of Aarhus Marseille-Provence 2013 and MUTEK Montr eacute al and funded by the European Union Our aim is to create a networked infrastructure of urban media facades to circulate artistic and socio-cultural content throughout the whole of Europe Media facades and digital big screens provide new opportunities for communication in the public space Through modern Information and communication technologies ICT they are membranes between the digital and the urban spaces All over the world we can evidence an increase of urban screens media facades and media technologies like mobile phones 5 9 of 7 billion people have meanwhile access to the internet What is the potential of urban media besides the commercial usage for advertisement How can they catalyse communication and awareness of our environments and contribute to a lively society How can we create an exchange between local scenes and neighbourhoods thus giving a voice to the public audience Which impact will they have for our global communities http://folksonomy.co/?permalink=2969 Mon, 22 Oct 2012 16:28:51 +1000 Minority Report-style advertising billboards to target consumers http://folksonomy.co/?permalink=2960 Researchers at IBM have revealed they are working on technology which will lead to consumers being shown tailor made adverts that reflect their personal interests Digital advertising screens are already appearing in train stations on bus stops and on the sides of buildings but currently they only show generic adverts for a handful of products The new advertising hoardings will behave like those in the film Minority Report starring Tom Cruise in which Cruise s character is confronted with digital signs that call out his name as he walks through a futuristic shopping mall John Anderton You could use a Guinness right about now one billboard announces as he walks past IBM claims that its technology will help prevent consumers from being subjected to a barrage of irritating advertising because they will only be shown adverts for products that are relevant to them Richard Gray 01 August 2010 Science Correspondent for The Telegraph Fig 1 Uploaded by lucazambrelli on 9 Mar 2008 http://folksonomy.co/?permalink=2960 Sun, 21 Oct 2012 16:02:10 +1000 Modular architecture central to Christchurch s urban regeneration http://folksonomy.co/?permalink=2898 Martin Trusttum from CPIT s Faculty of Creative Industries likens his ArtBox project to a game of Tetris It s just like Tetris but in slow motion They are cubes and eventually they will come together to form a precinct ArtBox will be located on the corner of Madras and St Asaph streets on the old Southlander Tavern-Jetset Lounge site opposite Anton Parsons sculpture Passing Time It is a rare collection of mobile and flexible modules designed by Sydenham-based F3 and will offer about 18 spaces suitable for galleries and studios It offers a practical timely solution to the many low-cost premises used as galleries and studios destroyed by the February 2011 earthquake Vicki Anderson 07 September 2012 Stuff co nz http://folksonomy.co/?permalink=2898 Sun, 09 Sep 2012 09:47:37 +1000 dOCUMENTA 13 http://folksonomy.co/?permalink=2844 dOCUMENTA 13 is dedicated to artistic research and forms of imagination that explore commitment matter things embodiment and active living in connection with yet not subordinated to theory These are terrains where politics are inseparable from a sensual energetic and worldly alliance between current research in various scientific and artistic fields and other knowledges both ancient and contemporary dOCUMENTA 13 is driven by a holistic and non-logocentric vision that is skeptical of the persisting belief in economic growth This vision is shared with and recognizes the shapes and practices of knowing of all the animate and inanimate makers of the world including people C Christov-Bakargiev dOCUMENTA http://folksonomy.co/?permalink=2844 Wed, 25 Jul 2012 22:58:15 +1000 The Florida Project Disneyland s fore-project http://folksonomy.co/?permalink=2761 During the planning and construction of Disneyland Walt had been introduced to the basic concepts of urban design and slowly became a self-taught expert in the field Such seemingly dry concepts as city planning and urban decay fired his imagination When Disney s Chief Archivist Dave Smith catalogued Walt s office in 1970 one of the books on a shelf behind Walt s desk was architect Victor Gruen s The Heart of Our Cities The Urban Crisis Diagnosis and Cure Walt was serious about that city Marty Sklar explains And he had a lot of work being done at the time to explore its viability Walt asked for Marty s help to coalesce his thoughts so he could produce a film to explain the project and over the next several months Marty wrote a script for a 24-minute film that detailed the Florida Project In the film an ebullient Walt explains the concept of Epcot - a full-scale city of the future where people would live work and play in comfort An international shopping district would re-create scenes from around the world and American industry would have a showcase for the latest technologies Walt shot the short film in October 1966 Eight weeks later he was gone The brief-but-potent film however lived on It was shown a handful of times in early 1967 to key constituencies the Florida Legislature invited guests for a packed presentation in a Winter Park theater and once on statewide television The film proved vital in convincing both the Legislature and voters that Disney s Florida Project should be approved which it was From the moment the project was given the go-ahead Marty says the Company s resources were dedicated to getting Walt Disney World up and running and to regaining confidence in the absence of its founder and leader John Singh and Steven Vagnini 07 June 2012 http://folksonomy.co/?permalink=2761 Tue, 12 Jun 2012 22:19:05 +1000 2010 IMPACT the 5th Dimensional Camera http://folksonomy.co/?permalink=2752 With their evocative multidimensional camera the designers have attempted to embody Hugh Everett s many-worlds theory in an object that adds to the cinematic tradition of The Matrix 1999 Lost 2004-10 Fringe 2008-ongoing and Source Code 2011 to name just a few With researchers working to harness the the peculiar workings of our subatomic world we as designers were given an opportunity to explore the implications of one of its more concrete and immediate applications quantum computing Working with EPSRC NESTA the RCA and a group of scientists from the Quantum Information Processing Interdisciplinary Research Collaboration QIPIRC the 5th Dimensional Camera was produced for the 2010 IMPACT exhibition as a metaphorical representation of quantum computation - a fictional device capable of capturing glimpses of parallel universes Superflux Ltd http://folksonomy.co/?permalink=2752 Sat, 12 May 2012 20:11:43 +1000 Lucy McRae body architect and synthetic biologist http://folksonomy.co/?permalink=2742 Lucy creates provocative and often grotesquely beautiful imagery that suggests a new breed existing in an alternate world Trained as a classical ballerina and architect her work inherently fascinates with the human body The media call her inventor friends call her a trailblazer Either way she relies on instinct to evolve an extraordinary visual path that is powerful primal and uniquely Lucy McRae Lucy McRae http://folksonomy.co/?permalink=2742 Fri, 04 May 2012 18:38:22 +1000 Pictures Under Glass sacrificing tactile richness http://folksonomy.co/?permalink=2733 As it happens designing Future Interfaces For The Future used to be my line of work I had the opportunity to design with real working prototypes not green screens and After Effects so there certainly are some interactions in the video which I m a little skeptical of given that I ve actually tried them and the animators presumably haven t But that s not my problem with the video My problem is the opposite really - this vision from an interaction perspective is not visionary It s a timid increment from the status quo and the status quo from an interaction perspective is actually rather terrible I m going to talk about that neglected third factor human capabilities What people can do Because if a tool isn t designed to be used by a person it can t be a very good tool right Do you see what everyone is interacting with The central component of this Interactive Future It s there in every photo That s right - HANDS And that s great I think hands are fantastic Hands do two things They are two utterly amazing things and you rely on them every moment of the day and most Future Interaction Concepts completely ignore both of them Hands feel things and hands manipulate things Go ahead and pick up a book Open it up to some page Notice how you know where you are in the book by the distribution of weight in each hand and the thickness of the page stacks between your fingers Turn a page and notice how you would know if you grabbed two pages together by how they would slip apart when you rub them against each other Go ahead and pick up a glass of water Take a sip Notice how you know how much water is left by how the weight shifts in response to you tipping it Almost every object in the world offers this sort of feedback It s so taken for granted that we re usually not even aware of it Take a moment to pick up the objects around you Use them as you normally would and sense their tactile response - their texture pliability temperature their distribution of weight their edges curves and ridges how they respond in your hand as you use them There s a reason that our fingertips have some of the densest areas of nerve endings on the body This is how we experience the world close-up This is how our tools talk to us The sense of touch is essential to everything that humans have called work for millions of years Now take out your favorite Magical And Revolutionary Technology Device Use it for a bit What did you feel Did it feel glassy Did it have no connection whatsoever with the task you were performing I call this technology Pictures Under Glass Pictures Under Glass sacrifice all the tactile richness of working with our hands offering instead a hokey visual facade Bret Victor 8 November 2011 http://folksonomy.co/?permalink=2733 Mon, 30 Apr 2012 00:29:56 +1000 A personal profile of American writer and futurist Alvin Toffler http://folksonomy.co/?permalink=2723 This episode features Alvin Toffler He is an American writer and futurist known for his works discussing the digital revolution communications revolution corporate revolution and technological singularity A former associate editor of Fortune magazine his early work focused on technology and its impact through effects like information overload Then he moved to examining the reaction of and changes in society His later focus has been on the increasing power of 21st century military hardware weapons and technology proliferation and capitalism Sciencedump submitted by Jur on 30 October 2010 Halperin J 2002 Alvin Toffler - Futurist Big Thinkers USA TechTV 22 minutes The Internet Movie Database http www imdb com title tt0250841 fullcredits cast http://folksonomy.co/?permalink=2723 Fri, 20 Apr 2012 16:06:18 +1000