Folksonomy | Research Project http://folksonomy.co/?rss=2885 Folksonomy.co is a structured repository of digital culture and creative practice. en-au Creative Commons License: (cc), Simon Perkins Fri, 24 May 2013 16:31:24 +1000 Fri, 24 May 2013 16:31:24 +1000 Constellations 2.0 http://folksonomy.co/?member=2 60 Folksonomy.co http://folksonomy.co/Folksonomy.gif http://folksonomy.co/ DRS AGM amp Symposium 2013 The Value of Design Research http://folksonomy.co/?permalink=3312 You are warmly invited to attend the DRS 2013 AGM and Symposium at Loughborough Design School UK on Monday 17th June 2013 This year symposium s theme is Value of Design Research We are fortunate to secure three prominent design researchers to address this year symposium s theme Erik Bohemia http://folksonomy.co/?permalink=3312 Fri, 24 May 2013 16:31:24 +1000 Austin Kleon Steal Like An Artist http://folksonomy.co/?permalink=3296 Austin Kleon s talk Steal Like An Artist is a creative manifesto based on 10 things he wish he d heard when he was starting out Austin is a writer and artist He s the author of Newspaper Blackout a best-selling book of poetry made by redacting newspaper articles with a permanent marker Austin s talk was delivered as part of the TEDxKC presentation of TEDxChange Austin s work including his new book Steal Like An Artist has been featured on NPR s Morning Edition PBS Newshour and in The Wall Street Journal He speaks about creativity visual thinking and being an artist online for organizations such as SXSW and The Economist TEDx Talk 2012 Kansas City http://folksonomy.co/?permalink=3296 Sat, 04 May 2013 14:49:59 +1000 Navimation Exploring Time Space amp Motion in the Design of Screen Based Interfaces http://folksonomy.co/?permalink=3283 Interface design has often been considered a subsection of interaction design Moggridge 2007 L ouml wgren amp Stolterman 2004 Bagnara amp Crampton Smith 2006 In the shift from designing objects to designing experiences interaction design needs to investigate temporal as well as spatial form Redstr ouml m 2001 Maz eacute amp Redstr ouml m 2005 and to see computation as basic material From a social cultural and humanistic perspective studies of the design of interactions and their contexts of use can be understood in terms of mediated communication and the historical social playful and aesthetic in digital design Blythe Overbeeke Monk amp Wright 2003 Lunenfeld 1999 This approach has been framed as Communication Design Morrison et al in press This mediational perspective of digital communication is informed by studies in new media social semiotics socio-cultural studies of learning and work and practice-based research into multimodal composition in which mediated discourse itself undergoes change through active use Jones amp Norris 2005 Morrison in press This view is distinct from the structuralist and directional or transmission models of communication e g Crilly Maier amp Clarkson 2008 that are not rooted in cultural and mediational theory From a Communication Design perspective the interface itself mediates it is understood as socially and culturally constructed and situated Such a perspective is not very widely articulated in discussions of the interface in design research Further few studies exist of dynamic digital interfaces and their multimodal characteristics from a specifically media and Communication Design view e g Skjulstad 2007 In their design activity interaction designers invest heavily in the shaping of interfaces as symbolic and cultural texts Alongside this attention to design and with reference to user-driven studies we also need to unpack the features and possible functions of these emerging forms of mediated communication The proliferation of movement in the interface demands that we pay attention to a variety of media types genre conventions and earlier media and to the ways that elements of these are combined in different configurations Social semiotics provides some means for relating the various graphical animational and kinetic aspects of dynamic interfaces within a wider communicative perspective 3 Jon Olav H Eikenes and Andrew Morrison 2010 Jon Olav H Eikenes and Andrew Morrison 2010 Navimation Exploring Time Space amp Motion in the Design of Screen-based Interfaces International Journal of Design Vol 4 No 1 http://folksonomy.co/?permalink=3283 Wed, 24 Apr 2013 00:14:04 +1000 Lebbeus Woods Visionary Architect http://folksonomy.co/?permalink=3266 Lebbeus Woods Architect February 16 - June 02 2013 San Francisco Museum of Modern Art Architect Lebbeus Woods 1940-2012 dedicated his career to probing architecture s potential to transform the individual and the collective His visionary drawings depict places of free thought sometimes in identifiable locations destroyed by war or natural disaster but often in future cities Woods who sadly passed away last year as planning for this exhibition was under way had an enormous influence on the field of architecture over the past three decades and yet the built structures to his name are few The extensive drawings and models on view present an original perspective on the built environment - one that holds high regard for humanity s ability to resist respond and create in adverse conditions Maybe I can show what could happen if we lived by a different set of rules he once said SFMOMA has collected Woods s work since the mid-1990s amassing the broadest collection of his work anywhere the exhibition will feature these holdings as well as a selection of loans from institutional and private collections San Francisco Museum of Modern Art http://folksonomy.co/?permalink=3266 Sun, 07 Apr 2013 11:46:54 +1000 The UK National Centre for Research Methods http://folksonomy.co/?permalink=3265 The National Centre for Research Methods NCRM forms part of the Economic and Social Research Council s ESRC strategy to improve the standards of research methods across the UK social science community NCRM was established in April 2004 with funding from the ESRC to provide more strategic integration and coordination of ESRC s investment in research methods NCRM provides a focal point for research training and capacity building activities These activities are aimed at promoting a step change in the quality and range of methodological skills and techniques used by the UK social science community and providing support for and dissemination of methodological innovation and excellence within the UK http://folksonomy.co/?permalink=3265 Sun, 31 Mar 2013 19:46:16 +1000 Qualitative research primarily is inductive in its procedures http://folksonomy.co/?permalink=3263 qualitative inquiry is inductive and often iterative in that the evaluator may go through repeated cycles of data collection and analysis to generate hypotheses inductively from the data These hypotheses in turn need to be tested by further data collection and analysis The researcher starts with a broad research question such as What effects will information systems engendered by reforms in the UKos National Health Service have on relative power and status among clinical and administrative staff in a teaching hospital 48 The researcher narrows the study by continually posing increasingly specific questions and attempting to answer them through data already collected and through new data collected for that purpose These questions cannot all be anticipated in advance As the evaluator starts to see patterns or discovers behavior that seems difficult to understand new questions arise The process is one of generating hypotheses and explanations from the data testing them and modifying them accordingly New hypotheses may require new data and consequently potential changes in the research design Bonnie Kaplan and Joseph A Maxwell p 38 2005 Kaplan B and J Maxwell 2005 Qualitative Research Methods for Evaluating Computer Information Systems Evaluating the Organizational Impact of Healthcare Information Systems J Anderson and C Aydin New York Springer 30-55 http://folksonomy.co/?permalink=3263 Sun, 31 Mar 2013 14:32:22 +1000 Interaction design research artefacts intended to produce knowledge http://folksonomy.co/?permalink=3254 We differentiate research artifacts from design practice artifacts in two important ways First the intent going into the research is to produce knowledge for the research and practice communities not to make a commercially viable product To this end we expect research projects that take this research through design approach will ignore or deemphasize perspectives in framing the problem such as the detailed economics associated with manufacturability and distribution the integration of the product into a product line the effect of the product on a companyos identity etc In this way design researchers focus on making the right things while design practitioners focus on making commercially successful things Second research contributions should be artifacts that demonstrate significant invention The contributions should be novel integrations of theory technology user need and context not just refinements of products that already exist in the research literature or commercial markets The contribution must demonstrate a significant advance through the integration This aspect of a design research contribution makes particular sense in the interaction design space of HCI Meteoric technological advances in hardware and software drive an aggressive invention of novel products in HCI and interaction design domains that are not as aggressively experienced by other design domains While product designers might find themselves redesigning office furniture to meet the changing needs of work interaction designers more often find themselves tasked with inventing whole new product categories Our model of design research allows interaction design researchers to do what designers do best to study the world and then to make things intended to affect change Our model provides a new channel for the power of design thinking desired by many disciplines to be unleashed as in a research context Design researchers can contribute from a position of strength instead of aping the methods of other disciplines as a means of justifying their research contribution John Zimmerman Jodi Forlizzi Shelley Evenson p 500 2007 John Zimmerman Jodi Forlizzi and Shelley Evenson 2007 Research through design as a method for interaction design research in HCI In Proceedings of the SIGCHI conference on Human factors in computing systems CHI 07 ACM New York NY USA 493-502 DOI 10 1145 1240624 1240704 http doi acm org 10 1145 1240624 1240704 http://folksonomy.co/?permalink=3254 Sun, 24 Mar 2013 22:20:39 +1000 Copenhagen Institute of Interaction Design Prototyping http://folksonomy.co/?permalink=3252 As design-led and practice-based research institution CIID has expertise in directly engaging with design and technological materials to produce prototypes Prototyping is at the center of CIIDos design culture it provides us with the methods and means to probe future scenarios situate design discourses and test design and technical implementations in real world contexts Our prototyping methods range from simple paper based co-creation props to functional physical prototypes of complex systems In addition video scenarios and various experience prototyping methods are employed in the early stages of our research in order to bring forward surprisingly foundational insights about the EroleE a technological object or system may have in the real world Overall insights derived from all prototypes feed back into our research process to re-iterate over its concepts or focus With clear probing or prompting goals we can better use sketches in materials hardware and software to think and communicate about research technologies and their societal impacts http://folksonomy.co/?permalink=3252 Sun, 24 Mar 2013 18:50:06 +1000 Exploration oriented design process focussing on the interplay between designer techniques and materials in design research http://folksonomy.co/?permalink=3250 My field of interest is what I will call an exploration oriented design process included in design research a process focussing on the interplay between designer techniques and materials The role of the artefact is to act as a reflecting and responding means for pushing the research process forward to clarify what is possible and how regarding the research question A related example of such an approach to research is found at the research cluster Autonomatic 2009 at Falmouth College University which do research that explores the use of digital manufacturing technologies in the creative process of designing and making three dimensional objects As a contrast consider a problem oriented design process included in design research That is designing which although research embedded nevertheless aims at developing working prototypes or appearance models just as ordinary professional design An example is the Ph D project by Jonathan Allen discussed by Pedgley and Wormald 2007 The aim of Jonathan Allenos research was to advance the design of and champion new approaches to designing products for people with severe communication disabilities and physical impairment During his project he developed a fully working prototype communication device However in the present paper I shall demonstrate that exploration oriented design can be fruitful as a design research method because it is relieved from the usual obligation to fulfil a purpose of everyday use solve problems or fulfil certain needs As we shall see the exploration oriented design process does not proceed as a series of isolated experiments but rather as a cluster of parallel and interdependent experiments which as a whole reflect the potential of the research question I will argue that this approach turns design practice in which the design researcher is trained into an effective tool for design research Flemming Tvede Hansen p 99 2009 Hansen Flemming Tvede 2009 A Search for Unpredictable Relationships EKSIG 2009 Experiential Knowledge Method amp Methodology Experiential Knowledge Special Interest Group http://folksonomy.co/?permalink=3250 Sat, 23 Mar 2013 19:26:44 +1000 Creativity is key to successful completion of design researcher PhDs http://folksonomy.co/?permalink=3248 DESIGNERS ENJOY DESIGNING The practicalities of the design-based Ph D or Ph D s generally in the creative arts often fails to recognise the wider needs of the researcher who would typically have bachelors and masters degrees in their field and where the structure of their degree programme s would have been practice-based i e they have considerable prior history of creative practice they enjoy creative practice and they may well miss the fulfilment of creative practice if none was undertaken during a three to five year full time Ph D STUDENTS NEED TUTORS THAT CAN DESIGN Practice-based learning at undergraduate and masters level requires a significant taught input by competent practitioners It is all too common for academics to loose or fail to develop capability in practice as they move through an academic career that is based on teaching and research The typical route by which full-time academics with a practitioner background acquire a Ph D is through part-time study In order to maintain competence as a practitioner for the benefit of students there is a case to encourage the use of practice in staff Ph D s RESEARCH OUTCOMES NEED DESIGNING An unexpected outcome from the author s experience of Ph D supervision in creative disciplines has been the scenario where professional practice was necessary for the progress of the research Tools are a popular and relevant outcome from design-based Ph D s and situations arise where the tool itself must be designed in order to facilitate its validation It is therefore necessary to consider the use of researcher-practice where practice is not a direct means of the data collection but a process by which research outcomes can progress to validation Mark Evans p 75 2009 Evans M 2009 Creative professional practice in methods and methodology case study examples from Ph Dos in industrial design EKSIG 2009 Experiential Knowledge Method amp Methodology Experiential Knowledge Special Interest Group http://folksonomy.co/?permalink=3248 Sat, 23 Mar 2013 18:16:29 +1000 Radical Pedagogies in Architectural Education http://folksonomy.co/?permalink=3241 Pedagogical experiments played a crucial role in shaping architectural discourse and practice in the second half of the 20th century In fact the key hypothesis of our Radical Pedagogy 1 research project is that these experiments can be understood as radical architectural practices in their own right Radical in the literal meaning from the Latin radice as something belonging or relating to the root to its foundations Radical pedagogies shake foundations disturbing assumptions rather than reinforcing and disseminating them This challenge to normative thinking was a major force in the postwar field of architecture and has surprisingly been neglected in recent years Architectural pedagogy has become stale Schools spin old wheels as if something is happening but so little is going on Students wait for a sense of activist engagement with a rapidly evolving world but graduate before it happens The fact that they wait for instruction is already the problem Teachers likewise worry too much about their place in the institutional hierarchies Curricular structures have hardly changed in recent decades despite the major transformations that have taken place with the growth of globalisation new technologies and information culture As schools appear to increasingly favour professionalisation they seem to drown in self-imposed bureaucratic oversight suffocating any possibility for the emergence of experimental practices and failures There are a few attempts to wake things up here and there but it s all so timid in the end There is no real innovation In response to the timidity of schools today the Radical Pedagogy project returns to the educational experiments of the 1960s and 70s to remind us what can happen when pedagogy takes on risks It s a provocation and a call to arms Beatriz Colomina with Esther Choi Ignacio Gonzalez Galan and Anna-Maria Meister 28 September 2012 The Architectural Review 1 Radical Pedagogy is an ongoing multi-year collaborative research project by a team of PhD candidates in the School of Architecture at Princeton University led by Beatriz Colomina and involving seminars interviews and guest lectures by protagonists and scholars The project explores a remarkable set of pedagogical experiments of the 1960s and 70s that revolutionised thinking in the discipline Each student is working on one of these experiments and collectively mapping the interconnections and effects of these experiments towards a major publication and exhibition Fig 1 Tournaments in the Course Culture of the Body at the Valpara iacute so School 1975 Courtesy of Archivo Hist oacute rico Jose Vial Escuela Arquitectura y Dise ntilde o Pontificia Universidad Cat oacute lica de Valpara iacute so http://folksonomy.co/?permalink=3241 Wed, 20 Mar 2013 11:25:38 +1000 Swiss Universities of Design and Art http://folksonomy.co/?permalink=3240 Since its foundation in 2003 the Swiss Design Network has been active in the field of design research by networking researchers from the Swiss Universities of Design and Art by organising internationally renowned symposiums and by publishing their proceedings by offering direct support to research projects and by participating in the research debate on national and international level it is also clear that research is a paradoxical activity that needs to be free and framed at the same time Designerly ways of knowing rely on rigour and creativity and most of the debates about social relevance scientific or cultural value carried by design research are rooted into this paradox To some extent this is true of every research activity - and this is the very reason why a focused discussion of design projects and methods is always precious because digging into the details of different thought processes is what will ultimately allow fresh visions of design goals and strengths The Swiss Design Network is therefore a platform to challenge ideas and share intellectual friendship http://folksonomy.co/?permalink=3240 Tue, 19 Mar 2013 22:13:28 +1000 Complex representations not simple quantified measurement http://folksonomy.co/?permalink=3237 Primarily because of its association with achievements in the physical sciences quantified measurement seems a step toward enhanced precision But precision as understood here means more than reliability and validity it also requires appropriately complex representation of the target construct In phenomenological terms precision refers to the distinctiveness that fosters reliability the coherence that assures validity and the richness that is appropriate to the targeted phenomenon First distinctiveness is the extent to which a phenomenon is discriminable from others Judgments about distinctiveness require more than explicit e g operational definitions They require the capacity to anticipate attributes that remain implicit in even the most explicitly conceived phenomenon and on the basis of those implicit meanings to consistently verify that phenomenon s presence or absence Second coherence is the extent to which judgments about the attribute structure of a particular phenomenon are congruent Short of logical entailment but beyond associative contingency judgments about coherence require consideration of both the explicit and implicit meanings of the attribute structure they describe Third richness is the extent to which judgments about a phenomenon capture its complexity and intricacy Richness entails full differentiation of a phenomenon s attributes identification of its attribute structure and appreciation of its structural incongruities Don Kuiken and David Miall 2001 4 profiles and the ideal prototype This numeric assessment of degree involves profiles of attributes rather than individual attributes Although we appreciate the potential importance of the latter see note 3 we have not attempted to address the analytic problems that arise from the combination of nominal and ordinal variables in estimates of profile similarity It should be noted however that some available software facilitates the assessment of ordinal information during attribute identification cf KUCKARTZ 1995 WEITZMAN amp MILES 1995 The possibility of coordinating ordinal and nominal attribute judgments deserves further consideration Kuiken Don amp Miall David S 2001 Numerically Aided Phenomenology Procedures for Investigating Categories of Experience 68 paragraphs Forum Qualitative Sozialforschung Forum Qualitative Social Research 2 1 Art 15 http nbn-resolving de urn nbn de 0114- fqs0101153 http://folksonomy.co/?permalink=3237 Sat, 16 Mar 2013 21:47:56 +1000 CityViewAR remembering Christchurch before 4 September 2010 http://folksonomy.co/?permalink=3223 CityViewAR is a mobile Augmented Reality application that allows people to see how the city was before the earthquakes and building demolitions Using an Android mobile phone people can walk around the city and see life-sized virtual models of what the buildings looked like on site before they were demolished and see pictures and written information Hundreds of 3D models of key city buildings have been made available from architect Jason Mill of ZNO while the Christchurch City Council and Historic Places Trust have provided photographs and building histories CityViewAR is based on the HIT Lab NZ Android AR platform which uses the GPS and compass sensors of mobile phones to enable virtual information to be overlaid on live video of the real world Android AR makes it easy for Android developers to build their own outdoor AR applications The software was previously used for showing individual buildings but this is the first time that it has been used to show dozens of buildings at once and the first time in world that mobile phone AR has been used for earthquake reconstruction HIT Lab NZ 2011 http://folksonomy.co/?permalink=3223 Sun, 10 Mar 2013 19:30:08 +1000 Purposive judgmental selective subjective research sampling http://folksonomy.co/?permalink=3221 To say you will engage in purposive sampling signifies that you see sampling as a series of strategic choices about with whom where and how to do your research Two things are implicit in that statement First is that the way that you sample has to be tied to your objectives Second is an implication that follows from the first i e that there is no one EbestE sampling strategy because which is EbestE will depend on the context in which you are working and the nature of your research objective s Purposive sampling is virtually synonymous with qualitative research However because there are many objectives that qualitative researchers might have the list of EpurposiveE strategies that you might follow is virtually endless and any given list will reflect only the range of situations the author of that list has considered Ted Palys 2008 Palys T 2008 Purposive Sampling The SAGE Encyclopedia of Qualitative Research Methods Lisa M Given London SAGE Publications Inc 1 amp 2 http://folksonomy.co/?permalink=3221 Sun, 10 Mar 2013 13:48:55 +1000