Folksonomy | Communication Design http://folksonomy.co/?rss=2481 Folksonomy.co is a structured repository of digital culture and creative practice. en-au Creative Commons License: (cc), Simon Perkins Fri, 17 May 2013 09:01:24 +1000 Fri, 17 May 2013 09:01:24 +1000 Constellations 2.0 http://folksonomy.co/?member=203 60 Folksonomy.co http://folksonomy.co/Folksonomy.gif http://folksonomy.co/ HERE IS TODAY An interactive look at time http://folksonomy.co/?permalink=3306 Information visualisation created in HTML5 by designer Luke Twyman http://folksonomy.co/?permalink=3306 Fri, 17 May 2013 09:01:24 +1000 Visualising Politecnico di Milano s School of Design http://folksonomy.co/?permalink=3293 Politecnico di Milano in order to present the School of Design in its own stand at Salone del Mobile 2013 asked DensityDesign to realize a 4 mt x 2 mt poster showing the structure and the efficiency of the School of Design system at Politecnico The visualization is a picture of the 2010 2011 academic year We began with the visualization of the figures related to students On the left side you can start following the students path from the admission test to their bachelor degree which is connected to data related to the type of contract one year after graduation data referred to a 2010 survey We decided to integrate the visualization with information related to credits distribution Every circle is a course of study and shows its typology of exams theoretical courses labs etc with related C F U university course credits Inside it is shown the average of earned credits by students every year In the right side you can see the same data related to master degree We also visualized how many teachers each department gives to the school of design The poster has been completed with information about PhDs technical and research labs and the number of students for each school of Politecnico The poster was realized in one week by Gabriele Calvi and Sara De Donno with the supervision of Michele Mauri Sara De Donno 24 April 2013 Density Design http://folksonomy.co/?permalink=3293 Mon, 29 Apr 2013 14:56:40 +1000 World Communication Design Day 27 April 2013 http://folksonomy.co/?permalink=3286 Icograda is the International Council of Communication Design a partner of the International Design Alliance Founded in 1963 it is celebrating it s 50th birthday on the World Communication Design Day 27 April 2013 http://folksonomy.co/?permalink=3286 Thu, 25 Apr 2013 21:37:09 +1000 Navimation Exploring Time Space amp Motion in the Design of Screen Based Interfaces http://folksonomy.co/?permalink=3283 Interface design has often been considered a subsection of interaction design Moggridge 2007 L ouml wgren amp Stolterman 2004 Bagnara amp Crampton Smith 2006 In the shift from designing objects to designing experiences interaction design needs to investigate temporal as well as spatial form Redstr ouml m 2001 Maz eacute amp Redstr ouml m 2005 and to see computation as basic material From a social cultural and humanistic perspective studies of the design of interactions and their contexts of use can be understood in terms of mediated communication and the historical social playful and aesthetic in digital design Blythe Overbeeke Monk amp Wright 2003 Lunenfeld 1999 This approach has been framed as Communication Design Morrison et al in press This mediational perspective of digital communication is informed by studies in new media social semiotics socio-cultural studies of learning and work and practice-based research into multimodal composition in which mediated discourse itself undergoes change through active use Jones amp Norris 2005 Morrison in press This view is distinct from the structuralist and directional or transmission models of communication e g Crilly Maier amp Clarkson 2008 that are not rooted in cultural and mediational theory From a Communication Design perspective the interface itself mediates it is understood as socially and culturally constructed and situated Such a perspective is not very widely articulated in discussions of the interface in design research Further few studies exist of dynamic digital interfaces and their multimodal characteristics from a specifically media and Communication Design view e g Skjulstad 2007 In their design activity interaction designers invest heavily in the shaping of interfaces as symbolic and cultural texts Alongside this attention to design and with reference to user-driven studies we also need to unpack the features and possible functions of these emerging forms of mediated communication The proliferation of movement in the interface demands that we pay attention to a variety of media types genre conventions and earlier media and to the ways that elements of these are combined in different configurations Social semiotics provides some means for relating the various graphical animational and kinetic aspects of dynamic interfaces within a wider communicative perspective 3 Jon Olav H Eikenes and Andrew Morrison 2010 Jon Olav H Eikenes and Andrew Morrison 2010 Navimation Exploring Time Space amp Motion in the Design of Screen-based Interfaces International Journal of Design Vol 4 No 1 http://folksonomy.co/?permalink=3283 Wed, 24 Apr 2013 00:14:04 +1000 A history of play equipment design by theme and by designer http://folksonomy.co/?permalink=3278 Spielpl auml tze sind relevante Orte in der Stadt Diese Erkenntnis hat in der Zeit zwischen 1945 bis ca 1970 ein kleine Zahl von Architekten Landschaftsarchitekten und K uuml nstlern zu neuen Spielkonzepten inspiriert Die Seite architekturfuerkinder dokumentiert diese Pioniere und ihre Spielpl auml tze und Spielger auml te weil ihr Ideenreichtum Zivilcourage geistige Freiheit und Frechheit faszinieren Gabriela Burkhalter http://folksonomy.co/?permalink=3278 Mon, 15 Apr 2013 22:38:30 +1000 Copenhagen Institute of Interaction Design Prototyping http://folksonomy.co/?permalink=3252 As design-led and practice-based research institution CIID has expertise in directly engaging with design and technological materials to produce prototypes Prototyping is at the center of CIIDos design culture it provides us with the methods and means to probe future scenarios situate design discourses and test design and technical implementations in real world contexts Our prototyping methods range from simple paper based co-creation props to functional physical prototypes of complex systems In addition video scenarios and various experience prototyping methods are employed in the early stages of our research in order to bring forward surprisingly foundational insights about the EroleE a technological object or system may have in the real world Overall insights derived from all prototypes feed back into our research process to re-iterate over its concepts or focus With clear probing or prompting goals we can better use sketches in materials hardware and software to think and communicate about research technologies and their societal impacts http://folksonomy.co/?permalink=3252 Sun, 24 Mar 2013 18:50:06 +1000 Cycling74 Perspectives Alex Stahl Paul Dresher and Schick Machine http://folksonomy.co/?permalink=3235 By Marsha Vdovin and Ron MacLeod for Cycling 74 http://folksonomy.co/?permalink=3235 Sat, 16 Mar 2013 15:58:22 +1000 Jesse Desjardins You Suck At PowerPoint http://folksonomy.co/?permalink=3234 Uploaded via SlideShare as Adobe PDF http://folksonomy.co/?permalink=3234 Sat, 16 Mar 2013 13:44:44 +1000 Universal Everything amp Field Deutsche Bank Hong Kong http://folksonomy.co/?permalink=3206 FIELD were invited by Universal Everything to bring their concepts to life using realtime code A unique and unrepeatable experience amazes staff and guests every time they walk by this 12m wide screen installation at Deutsche Bank Hong Kong The 8 ever-changing video artworks show atmospheric cityscapes hand-drawn sceneries patterns and landscape animations All generated in realtime passers-by are invited to discover new details every day Marcus Wendt and Vera-Maria Glahn 2010 http://folksonomy.co/?permalink=3206 Mon, 18 Feb 2013 22:51:46 +1000 Two examples of the ethnographic design approach are shadowing and self-observations http://folksonomy.co/?permalink=3199 Shadowing is an ethnographic technique to understand a person s real-time interactions with products services or process and their shifting contexts and needs over the course of a day Shadowing often focuses on particular events or tasks participants are willing to share Talk Aloud and closure interviews are used to clarify questions Self-observations amp 8202 amp 8202 Diaries is a method used when it is difficult or impossible to directly access a certain place like people s homes or access is too time consuming It consists of asking people to provide self-observations about their activities in the form of log reports or diaries for example Although this method involves the subjectivity of the participants in the data collected it can be valuable to get a glimpse of life through the eyes of the people that are being studied Experientia http://folksonomy.co/?permalink=3199 Tue, 12 Feb 2013 12:43:34 +1000 George Orwell Politics and the English Language http://folksonomy.co/?permalink=3196 Dying metaphors A newly invented metaphor assists thought by evoking a visual image while on the other hand a metaphor which is technically dead e g iron resolution has in effect reverted to being an ordinary word and can generally be used without loss of vividness But in between these two classes there is a huge dump of worn-out metaphors which have lost all evocative power and are merely used because they save people the trouble of inventing phrases for themselves Examples are Ring the changes on take up the cudgel for toe the line ride roughshod over stand shoulder to shoulder with play into the hands of no axe to grind grist to the mill fishing in troubled waters on the order of the day Achilles heel swan song hotbed Many of these are used without knowledge of their meaning what is a rift for instance and incompatible metaphors are frequently mixed a sure sign that the writer is not interested in what he is saying Some metaphors now current have been twisted out of their original meaning without those who use them even being aware of the fact For example toe the line is sometimes written as tow the line Another example is the hammer and the anvil now always used with the implication that the anvil gets the worst of it In real life it is always the anvil that breaks the hammer never the other way about a writer who stopped to think what he was saying would avoid perverting the original phrase George Orwell George Orwell 1950 Shooting an Elephant and Other Essays Secker amp Warburg Publishers UK http://folksonomy.co/?permalink=3196 Mon, 11 Feb 2013 16:06:52 +1000 European Commission the Migrants in Europe design competition http://folksonomy.co/?permalink=3180 The deadline for submitting artwork is 21 June 2013 The multimedia Competition Migrants in Europe aims to give young artists and communicators an opportunity to reflect on the contribution of migrants to the European society today The Competition should also serve as a first step towards more debate information and opinion exchange The Competition is aimed at students who are over 18 years old and enrolled in art graphic and communication schools in all EU countries and Croatia The schools are to present the works in three categories e Poster Photography and Video Each school can present one or several works in one or several categories The works will be judged at the national level and the best works will be forwarded to a European jury that will decide on European winners A public internet vote will also take place on this website The authors of the 30 European finalist works will travel to Brussels to attend a prize-giving ceremony with expected participation by Cecilia Malmstr ouml m European Commissioner for Home Affairs The schools whose students win first prizes in the three categories and the first prize in the public vote will receive an award of A10 000 each European Commission http://folksonomy.co/?permalink=3180 Wed, 06 Feb 2013 08:52:49 +1000 empyre critical perspectives on contemporary cross-disciplinary issues practices and events in networked media http://folksonomy.co/?permalink=3164 empyre- facilitates critical perspectives on contemporary cross-disciplinary issues practices and events in networked media by inviting guests -key new media artists curators theorists producers and others to participate in thematic discussions -empyre- is an Australian based global community which preserves its autonomy as a non-hierarchical collaborative entity by engaging with new content on a monthly basis The list was instigated by Melinda Rackham AU in 2002 The community grew exponentially and within the first year Adrian Miles AU and Rebecca Cannon AU joined briefly as facilitators Long-term facilitators Christina McPhee USA and Michael Arnold Mages USA were invited to the -empyre- curatorium soon after and during the next years they were joined by Jim Andrews CA and Felix Sattler AU GER In 2005 Tracey Meziane AU and Marcus Bastos BR joined the team and in 2006 and 2007 it was extended with S eacute rgio Basbaum BR Nicholas Ruiz III USA Renate Ferro USA and Tim Murray USA To find out more go to who is -empyre Melinda Rackham http://folksonomy.co/?permalink=3164 Fri, 18 Jan 2013 09:16:25 +1000 Eighth International Conference on the Arts in Society http://folksonomy.co/?permalink=3136 Eighth International Conference on the Arts in Society E ouml tv ouml s Lor aacute nd University Budapest Hungary 24-26 June 2013 The purpose of the annual Arts Conference is to create an intellectual platform for the arts and arts practices and to create an interdisciplinary conversation on the role of the arts in society It is intended as a place for critical engagement examination and experimentation of ideas that connect the arts to their contexts in the world e on stage in studios and theaters in classrooms in museums and galleries on the streets and in communities Its scope is deliberately broad and ambitious Our times demand nothing less than cross-disciplinary and holistic approaches The breadth of the Conference and its accompanying Journal however are without prejudice to finely grained discussion of the specific the local and the grounded practices The Conference provides a venue and a framework for the arts and art practices that are situated within the context of international art expositions festivals and biennials engaged with the international production of art and its global distribution networks This Conference aims to discover what values instincts and common ground may exist within the arts and their practices and sites of reception around the world Your participation shapes the Conference itself We are inviting proposals for paper presentations workshops interactive sessions posters exhibits or colloquia See Proposal Types Virtual participation is available for those who are unable to attend the conference in person Proposal ideas that extend beyond these thematic areas will also be considered For more information about the ideas and themes underlying this community see Our Focus http://folksonomy.co/?permalink=3136 Wed, 09 Jan 2013 13:19:12 +1000 Designing the Bookshop of the Future http://folksonomy.co/?permalink=3091 What makes a good bookshop Should second-hand be in the mix too Is a caf eacute important How do you incorporate digital Foyleso clarion call at the Bookselleros FutureBook conference in London last week seeks to answer some of these questions The retailer has joined forces with the Bookseller to invite customers and industry experts to help design its new flagship on Charing Cross Road which it will move into in early 2014 With discoverability of increasing importance the timing couldnot be more apposite Everyone is agreed that bricks and mortar bookshops are under threat but what elements are needed to make a physical bookstore survive in an increasingly digital world Foyles has to create something that gives people an experience said former London Book Fair Director Alistair Burtenshaw It has to be a destination store a shop in which people want to spend a considerable amount of time It has to be an environment that adds value When you make it a more personalized experience you are happy to pay more Roger Tagholm 12 December 2012 http://folksonomy.co/?permalink=3091 Mon, 17 Dec 2012 18:55:16 +1000