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03 DECEMBER 2008

spring_alpha: networked game as social and citizenship experiment

"'spring_alpha' is a networked game system set in an industrialised council estate whose inhabitants are attempting to create their own autonomous society in contrast to that of the regime in which they live. The game serves as a 'sketch pad' for testing out alternative forms of social practice at both the 'narrative' level, in terms of the game story, and at a 'code' level, as players are able to re–write the code that runs the simulated world. The original narrative is based on a series of drawings by Chad McCail, 'Spring' and 'Evolution is Not Over yet', which also shape the game's visual style. The original stories and images become a framework that is fleshed–out by people's own ideas and experiences. The basic aim of the game is to change the rules by which the society in that world runs. This is done through hacking and altering the code that simulates that world, creating new types of behaviour and social interaction. How effective this becomes depends on the players' ability to spread these new ideas into the society."
(Simon Yuill)

TAGS

alphaAlphaville • autonomous society • belonging • Chad McCail • changing rules • citizenshipcodecollaborationcouncil estate • Demoville • Eleonora Oreggia • Evolution is Not Over yet • exhibitiongame • game story • interactive mediamultimedianarrative • Netherlands Media Art Institute • networked game • prototyperesearch • Ricardo Creemers • Simon Yuill • simulated world • sketch pad • social changesocietysoftware • Spring • spring_alpha • Stefan Gartner • technologytheory building

CONTRIBUTOR

Simon Perkins
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