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20 NOVEMBER 2008

AnimMagix

"In this whimsical world you can adjust creatures' perceptivity, sociability and motility attributes to affect their movements. Amusing push-pulls evolve as creatures approach one another. Groups of dynamic, mutually responsive characters emerge."
(Edith Ackermann & Carol Strohecker)

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TAGS

Ackermann • animal • AnimMagix • creaturedialogic • dialogic interaction • interactioninteraction designinteractiveprototype • Strohecker • toy

CONTRIBUTOR

Simon Perkins
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