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Which clippings match 'Desert' keyword pg.1 of 2
30 JANUARY 2016

Tumbleweed Tango: a balloon dog makes an impossible escape

"A balloon dog is lost in a world of danger. One wrong step and his dancing days are done. Only love, and tango, can possibly save him".

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20133D animationanimated short filmballoon dog • cactus • cactus flower • Christopher Wolfgang Mauch • dancedangerdangerous placesdesertdogenvironment as antagonistescapefearflyingforebodinglove story • Michael Hewett • no mans landperil • perilous spaces • Sam Stephens • Sarah Whitney • storyboardtango • Tumbleweed Tango (2013)

CONTRIBUTOR

Simon Perkins
19 JANUARY 2016

Love Punks: online game created by Australian Indigenous kids

"The Love Punks online game was created by a gang of 9,10 and 11 year old Love Punks from Roebourne in WA. For the last 8 months the Love Punks have been sweating it out, in 40 degree heat, on computers creating stop motion animations of themselves and friends in photoshop and flash."

(26 April 2012)

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2012 • 9-11 year olds • Aboriginal Australian kids • Aboriginal culture • Aboriginal kids • Adobe Flash • bearded dragon • Big hART • Burrup Peninsula • childhood imagination • Chynna Campbell • comic bookcommunity participatory projectcreative participationdesert • designers of the future • disadvantaged communitiesDIY • Duncan Gates • First Nations youthfroggame designgreen screenhomemade gamesimagineeringIndigenous Australiansindigenous community • indigenous games and play • Indigenous people • Indigenous young people • interactive comic • kids • lizard • Lovepunks Game • mining • mud flats • Murujuga • NEOMAD • online game • outdoor game • peacockpersonal empowerment • Pilbara desert • pogona • remote communities • Roebourne • salt flats • Satellite Sisters • sea • social arts • stop motion animationstop-frame animation • Stu Campbell • Telen Rodwell • Trevor Jamieson • video gamevideo games and Indigenous peopleWestern Australia • Woodside (natural gas company) • Yijala Yala Project • young designersyoung peoplezombie

CONTRIBUTOR

Simon Perkins
09 JANUARY 2013

Samsara: a visual meditation on modern living

"Expanding on the themes they developed in BARAKA (1992) and CHRONOS (1985), SAMSARA explores the wonders of our world from the mundane to the miraculous, looking into the unfathomable reaches of man's spirituality and the human experience. Neither a traditional documentary nor a travelogue, SAMSARA takes the form of a nonverbal, guided meditation. Through powerful images, the film illuminates the links between humanity and the rest of nature, showing how our life cycle mirrors the rhythm of the planet.

The filmmakers approach non verbal filmmaking with an understanding that it must live up to the standard of great still photography, revealing the essence of a subject, not just its physical presence. SAMSARA was photographed entirely in 70mm film utilizing both standard frame rates and with a motion control time–lapse camera designed specifically for this project. This camera system allows perspective shifts to reveal extraordinary views of ordinary scenes. The images were then transferred through the highest resolution scanning process available to the new 4K digital projection format that allows for mesmerizing images of unprecedented clarity. SAMSARA will be a showpiece for the new, high–resolution 4K digital projection, the HD format, as well as standard digital and film projection."

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2011 • 4K digital projection • 70mm film • assembly line • Baraka (1992) • cabinet of curiosities • Chronos (1985) • desertdocumentary filmethnographic film • ever turning wheel of life • factoryfactory workerfood productiongrotesquely beautiful imagery • guided meditation • human experience • human robotics • humanityindustrial ageindustrialisationintensive agricultureintensive farminginterconnectedness • life-cycle • Lisa Gerrard • manufactoriesmanufacturing processes • Marcello De Francisci • Mark Magidson • mesmerising images • Michael Stearns • modern centres • modern living • modern technology • motion control time-lapse • natural world • non verbal filmmaking • production linerhythm of the planet • Ron Fricke • rubbish • Samsara (2011) • spirituality • Super Panavision 70 • sweeping landscapes • tableau vivanttimelapse • timelapse photography • traffic congestiontravelogue • visual meditation • visual patternwordless

CONTRIBUTOR

Simon Perkins
13 DECEMBER 2012

Journey (Video Game)

"The studio describes it as an interactive parable, the story of a lone traveller and their path through life told in the form of a voyage that starts in the vast expanses of a desert and ends ... well, to tell you how it ends would spoil it. You think you know what Journey is going to be about after the first five minutes, but you don't. I came to it expecting something charming, visually stunning and perhaps even mildly edifying. I left thinking that it may well be, in many ways, the best video game I have ever played.

You play a traveller swaddled in red robes, beginning atop a desert sand dune with a view of a shining mountain on the horizon. You're given no direction; instead you're guided by the natural impulse to move towards that looming, distant beacon. Control is intentionally simple and unobtrusive; you can only walk, jump and sing, but Journey still crafts some astounding scenarios from those bare gameplay ingredients. It has you surfing down sand dunes in the fading light, scaling towers, flying on the wind and cowering in underground ruins as you slowly uncover what could have happened to the civilisation that must have once lived there."

(Keza MacDonald, 13 March 2012, The Guardian)

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2012abandoned ruinsancient cityatmospheric presence • Austin Wintory • barren land • beacon • clothcontinuous • crevice • cutscene • desertdesolate space • endless desert • environment as antagonist • float through the air • floating in spaceflyinggame worldheros journeyhorizonindie game • interactive parable • Journey (2012) • lone traveller • mountain • musical chime • natural impulse • open worldPlaystation 3quest • reach the summit • redrobe • robed figure • ruins • sand dune • scarf • smooth spacesnowSony Computer Entertainmentstone • Thatgamecompany • timelessnesstower • underground ruins • video gamevoyagewindwordless

CONTRIBUTOR

Guannan (cassie) Du
08 APRIL 2012

Big Question: Feast or Famine?

"The world population is growing by 75 million people each year. That's almost the size of Germany. Today, we're nearing 7 billion people. At this rate, we'll reach 9 billion people by 2040. And we all need to eat. But how? That's a critical issue the IonE tackles in our first Big Question video.

At the same time, agriculture is a major contributor to climate change and will suffer as an industry from the consequences."

(Institute on the Environment, 2009, University of Minnesota)

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2009 • 2040 • agricultureanimated presentation • Aral Sea • call to actioncarbon dioxide • cereal crops • climate change • computer models • consequencesconsumption • consumption trends • cows • critical issue • current technologies • desertecology • ecosystems • famine • fertilizer • food • global environmental systems • global populationglobal water crisisgrain production • green revolution • greenhouse gases • greening the desert • H2O • human activitieshuman civilization • human-caused emissions • Institute on the Environment • Jonathan Foley • land use • late 20th century • livestock • meatmethane • nitrous oxide • over-fertilized fields • populationpopulation growthrainforestresource managementrice • Robert Zeigler • ruminant animals • Stanley Wood • sustainability • The Inconvenient Truth • The Other Inconvenient Truth • University of Minnesota • University of Wisconsin • waterworld population

CONTRIBUTOR

Simon Perkins
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