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04 AUGUST 2012

What is a PLE?

"For students and lifelong adult learners, we can think of such a permanent home domain as a personal learning environment (PLE). It is not one particular cloud app, rather it is the 'pure web' with a toolset enabling the person/owner of that domain to constantly adapt it to new developments. It grows with the person over time and constantly reflects new 'interior designs' and 'remodeling' as needed. A PLE allows the owner of it to be a true author, contributor, and social interactor with the wider web ecology while still maintaining the stability of a personal home base on the web which is not dependent on the evolving marketing strategies of free portal services...

Unlike the 'exhibition model' digital portfolios, a PLE is much more naturally attuned to the authentic personal and professional needs of the owner. Of course, as in a digital portfolio, we all like to naturally exhibit/display new features. However the passive role of an 'exhibit' is only one of many features of a fluid PLE site. Along with exhibiting this or that project, a PLE might just as likely be hosting a discussion on a particular topic, asking visitors to complete a quick survey, providing a quick 'breaking news' report about storm damage in one neighborhood, contributing a 'how to' screencast video on a recently learned technique…the possibilities are endless!"

(W3PLE, 2011)


2011 • a fluid PLE site • active role • authentic needs • authorship • cloud app • cloud computing • constant remodeling • constantly adapting • content creation servicescontent nodecontributors • course project • creating opportunities • digital portfolio • digital portfolios • discussion and exchange • e-learningengagementevidence of experimentation • evolving content • evolving form • evolving marketing strategies • exhibition model • free portal services • learning communitylearning design support environmentlearning trajectory • needs of the owner • online portfolioopen learning • permanent home domain • personal and professional needsPersonal Learning Environment • personal needs • platform independentPLE • professional needs • pure web • real-worldResponsive Open Learning EnvironmentsROLE (acronym)social construction of meaning • social interactor • social mediastudenttoolset • W3PLE • Web 3.0 • web ecology


Simon Perkins
08 JULY 2012

Emerging Trends in LMS / Ed Tech Market

"For the past decade, the LMS market has evolved from providing tools that were purchased at the departmental level to enterprise–class systems purchased at the institutional or even system–wide level. However, since about 2004 the market has been fairly consistent, dominated by Blackboard corporate strategy.

Blackboard went public in 2004, signaling a real market worth of investors' attention. In 2005–2006, the market was dominated by Blackboard's acquisition of WebCT, the number 2 player in LMS, resulting in a somewhat extended Department of Justice approval cycle. Starting in 2006, Blackboard was awarded the infamous '138 patent and subsequently filed suit against Desire2Learn, the new number 2 player in LMS. About this same time, open source started to become a viable alternative to proprietary systems in general, and Blackboard in particular, in the form of Moodle and Sakai. From 2006–2009, open source became fully established for campus–wide or system–wide LMS deployments. In late 2009, Desire2Learn successfully fended off Blackboard patent lawsuits, ultimately resulting in all 38 claims being ruled invalid by a US Court of Appeals. On the heels of these efforts in 2009, Blackboard purchased Angel, taking another competitor out of the market."

(Phil Hill, 4 August 2011, e–Literatee–Literate)

Fig.1 "LMS Market Share", [–education/lms–strategy]




200420062009analytics • Angel (LMS) • blackboardBlackboard (LMS) • BrainHoney • BYU • campus-wide • Cengage MindTap • competitive market • competitor out of the market • contentcontent delivery • content delivery systems • content integration • corporate strategy • data reporting • Department of Justic • Desire2Learn • eCollege • ed tech market • enterprise-class systems • established • established LMS vendors • funding models • growing trend • HE • IMS • keep students engaged • key trends • learning from data • LMS • LMS deployment • LMS market • LMS provider • LoudCloud • market share • mine transactional data • Moodle • Moodle (LMS) • MoodleRooms • new LMS solutions • online programmes • open sourcepatent • patent lawsuits • patentsPearson • Pearson LearningStudio • Pearson MyLabs • proprietary systems • public institutions • regulatory changes • report transactional data • rSmart • SaaS • SaaS model • Sakai • Sakai (LMS) • SIS • software as a service • software as a service model • software deploymentsoftware functionality • software instructure • strategically important • Student Information System (SIS) • student information systems • system-wide • tools • Unicon (LMS) • university • US Court of Appeals • usabilityuser interface • viable alternative • VLEWeb 2.0Web 3.0WebCT


Simon Perkins
15 JANUARY 2010

Web 2.0 has created a cult of digital narcissism and amateurism?

"Critics such as Andrew Keen argue that Web 2.0 has created a cult of digital narcissism and amateurism, which undermines the notion of expertise by allowing anybody, anywhere to share (and place undue value upon) their own opinions about any subject and post any kind of content regardless of their particular talents, knowledgeability, credentials, biases or possible hidden agendas. He states that the core assumption of Web 2.0, that all opinions and user–generated content are equally valuable and relevant is misguided, and is instead 'creating an endless digital forest of mediocrity: uninformed political commentary, unseemly home videos, embarrassingly amateurish music, unreadable poems, essays and novels,' also stating that Wikipedia is full of 'mistakes, half truths and misunderstandings'."



2.0 portals • advance web • amateuramateurismbiascommentarycontentcritiquedigital narcissismexpertisemasterymediocritynarcissismopinion • political commentary • relationship management • search engine optimisationSEOsmall businesstruthuser-generateduser-generated contentwebWeb 2.0Web 3.0web developmentWikipedia


Simon Perkins
16 NOVEMBER 2009

Google Wave: real-time communication and collaboration

"Google Wave is an online tool for real–time communication and collaboration. A wave can be both a conversation

and a document where people can discuss and work together using richly formatted text, photos, videos, maps, and more."


Fig.1 Google Wave Developer Preview at Google I/O 2009



Simon Perkins

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