Not Signed-In
Which clippings match 'Technique' keyword pg.1 of 3
01 MAY 2012

Graphic Design Communication students recreate an ornamental display font through contemporary and traditional processes

"Stage one Graphic Design Communication students have been developing a new ornamental display font with highly Individual characters inspired by drawing digitally and laser cut manufactured to the exacting standards reminiscent of a traditional font foundry.

Level tutor Nigel Bents and Associate Lecturer Paul Oakley will further support students by printing typographic posters at the New North Press."

(Graphic Design Communication at Chelsea College of Art and Design, 16 October 2011)

1

TAGS

Adobe Illustratoralphabetbeing smart with technology • Bodoni • Chelsea College of Art and Design • compositor • contemporary font design • craftcraft nostalgiacraft skillscreative practicedesignerdisplay fontdrawing digitallyearly twentieth centuryfont • font design • graphic design communication • hybrid processindividual character • laser cut • laser cuttingmovable typenew crafts • New North Press • new techniques • Nigel Bents • ornamental • ornamental alphabet • ornamental display font • ornamental font • Paul Oakley • posterprintingprinting processrecreationrendered on the screenskillsstudentstechniquetechnology • traditional font foundry • traditional practicestraditional processtype • type founding • typographertypographic postertypographyUKvisual communicationwoodblock printing

CONTRIBUTOR

Simon Perkins
18 JANUARY 2012

Glitch art: created purposefully through databending and corruption

"Data glitches are unavoidable. As technology gets more complex, it's easier and easier for a small bug to creep in and ruin your perfect data. But a growing number of artists in different fields are coming to value these glitches, and have begun attempting to insert them purposefully into their work using a technique called 'databending'.

'Glitch art' is a term that there's some debate over: Many argue that it can only apply when a glitch is unintentional –– when it occurs naturally due to an error in hardware or software that leads to the corruption of whatever it is the artist was trying to create.

But there are ways of intentionally inducing some of these glitches, a process called 'databending'. Databending draws its name from the practice of circuit bending –– a practice where childrens' toys, cheap keyboards and effects pedals are deliberately short–circuited by bending the circuit board to generate spontaneous and unpredictable sounds."

(Duncan Geere, 17 August 2010, Wired UK)

Fig.1 Don Relyea, "glitched out video".

Fig.2 David Szauder, "supra glitch".

1

2

TAGS

aestheticisationaestheticsanalogue errorsartartefactingartefacts • bug • bugs • circuit bending • corrupting digital code • corrupting digital datacorruptioncraft as conceptdatadata glitchesdatabendingdegradationdesign formalismdigitaldigital culturedigital detritusdigital errorsdigital materialismdistortionerrorexperimentationgenerativeglitchglitch aestheticsglitch artglitch practitionersglitched out videoglitches • glitschig • inducing glitches • malfunction • perfect data • purposeful glitching • randomnessreadymade • short-circuit • supra glitch • tech-arttechniquetechnologyunintentionallyunpredictability

CONTRIBUTOR

Simon Perkins
12 OCTOBER 2011

Man With a Movie Camera: Dziga Vertov's groundbreaking film

"Dziga Vertov's Man With A Movie Camera is considered one of the most innovative and influential films of the silent era. Startlingly modern, this film utilizes a groundbreaking style of rapid editing and incorporates innumerable other cinematic effects to create a work of amazing power and energy. Film pioneer Dziga Vertov uses all the cinematic techniques available at the time – dissolves, split screen, slow motion and freeze frames."

(Moving Image Archive)

Fig.1 Dziga Vertov (1929). 'Man With A Movie Camera', VUFKU (The Ukrainian Photo and Cinema Administration).

1
2

3

TAGS

1929a film without actorsanimation • backward • Chelovek s kino-apparatom • Cinematic Orchestra • cinematic techniquecity symphonyclose-up • CU • daily lifeday in the lifedocumentary film • double exposure • Dutch angle • Dziga Vertov • ECU • extreme close-up • fast motion • filmfilm directorfilm techniquefootagefreeze framegroundbreakinginfluential worksinventionjump cutMan with a Movie Camera • Mikhail Kaufman • RussianRussian filmmakerself-reflexivity • silent documentary film • silent filmslow motionsplit-screentechniquetracking shot

CONTRIBUTOR

Simon Perkins
20 SEPTEMBER 2011

Revisiting Craft 2: Tools of Craftsmanship

"To McCullough, computer animation, geometric modeling, spatial databases–in general, all forms of media production or design–can be said to be 'crafted' when creators 'use limited software capacities resourcefully, imaginatively, and in compensation for the inadequacies of prepackaged, hard–coded operations' (21).... Again, as Sennett suggests, we 'assert our own individuality' against the prepackaged, predetermined processes and limitations of the tools we're using. Craftsmanship, says aesthetic historian David Pye, is 'workmanship using any kind of technique or apparatus, in which the quality of the result is not predetermined, but depends on the judgment [sic], dexterity and care which the maker exercises as he works' (45).

'Workmanship engages us with both functional and aesthetic qualities. It conveys a specific relation between form and content, such that the form realizes the content, in a manner that is enriched by the idiosyncrasies of the medium' (McCullough p.203). '[E]ach medium,' McCullough says, 'is distinguished by particular vocabulary, constructions, and modifiers, and these together establish within it a limited but rich set of possibilities' (McCullough p.230). Similarly, each methodology, or each research resource, has its own particular vocabulary, constructions, modifiers, obligations, and limitations. We need to choose our tools with these potentially enriching, and just as potentially debilitating, idiosyncrasies in mind. Do we need advanced software, or will iMovie suffice? Do we need to record an focus group in video–or will the presence of the camera compromise my rapport with my interviewee? Will an audio recording be more appropriate? Do we need to conduct primary interviews if others have already documented extensive interviews with these same subjects? Do we need to conduct extensive, long–term field–work–or can we accomplish everything in a short, well–planned research trip? How do I match my problem or project to the most appropriate tool?"

(Shannon Mattern, Words in Space)

Malcolm McCullough, Abstracting Craft: The Practiced Digital Hand (Cambridge, MA: MIT Press, 1996).

1

2

TAGS

aesthetic qualitiesaestheticsapparatusartistic practicecomputer animation • constructions • craftedcraftsmanshipcraftworkcreative practicecritical theorycultural technology • David Pye • design methodology • design possibilities • design vocabulary • dexterity • experimentationform and contentform realises content • functional qualities • geometric modelling • hard-coded operations • imaginative • iMovie • insightjudgement • limitations • maker • Malcolm McCullough • media productionmedium • modifiers • pre-packaged • research • resourcefulness • Richard Sennett • software capacities • spatial databases • techniquetheory buildingtool • tools of craftsmanship • truth to materialsvisual vocabularyvocabulary • workmanship

CONTRIBUTOR

Simon Perkins
15 SEPTEMBER 2011

Nina Wenhart's blog on the prehysteries of new media

"this blog is nina wenhart's collection of resources on the various histories of new media art. it consists mainly of non or very little edited material i found flaneuring on the net, sometimes with my own annotations and comments, sometimes it's also textparts i retyped from books that are out of print.

it is also meant to be an additional resource of information and recommended reading for my students of the prehystories of new media class that i teach at the school of the art institute of chicago in fall 2008.

the focus is on the time period from the beginning of the 20th century up to today."

(Nina Wenhart, 26/06/2008)

1

TAGS

20th centuryAlan Turingapplied researchARarchiveArs Electronicaart • art + science • art + technologyart of codeartificial intelligenceartificial life • artistic molecules • artistic practice • artistic software • artistsASCIIASCII-Artatom • atomium • audiofiles • augmented realityavant-gardebody • Cave Automated Virtual Environment (CAVE) • code art • cold warcollection • collection of resources • computercomputer animationcomputer graphicscomputer history • computer programming language • computer research • computer sculptureconcept artconceptual artconceptualisationconcrete poetry • copy-it-right • creative practicecritical theorycross-disciplinaryculture industrycuratingcurationcut-up techniquecybernetic artCybernetic Serendipitycyberneticscyberpunkcyberspacecyborgdata miningdata visualisationdesign research • dream machine • E.A.T. • early new media • Edward Ihnatowiczengineers • Eugen Roth • exhibitionsexpanded cinemaexperimental musicexperimentation • female artists and digital media • flaneur • flaneuring on the net • Fluxusfoundgenerative artgenetic artglitch • Gordon Pask • GPSgraffiti • Grey Walter • GUI • hackers and painters • hackinghacktivismHCIHerbert FrankehistorieshistoryhypermediahypertextIannis Xenakisimagineeringinformation theoryinsightinstructionsinteractive artinterdisciplinaryInternet • Ivan Picelj • Jack Burnham • Julije Knifer • Ken Rinaldo • kinetic sculpture • Lidija Merenik • live visualsmagic • Manchester Mark 1 • manifestomappingmediamedia archaeologymedia art • media art histories • minimalism • mother of all demos • mousemusical scorenetartnew medianew media art • new media exhibition • new media festival • Nina Wenhart • open sourceopen space • out of print • particle systems • Paul Graham • performance • phonesthesia • playlistpoetrypoliticspractice-led • prehysteries of new media • prehystories of new mediaProcessing (software)programmingprogramming languageprojectspsychogeographyradio artrare • re:place • real-timeresearch artefactresources • retyped • ridiculous • rotten + forgotten • SAIC • sandin image processor • School of the Art Institute of Chicagoscientific visualisation • screen-based • SIGGRAPHSituationistsslide projectorslit-scansoftwaresoftware studiesspeculative designspeculative research • Stewart Brand • surveillancetactical mediataggingtechniquetechnologytelecommunicationtelematic arttelematic experiencetext • textparts • Theo Jansentheoretical contexttheory buildingtimeline • Turing Test • ubiquitous computingunabomberundergraduate researchvideo artvideo synthesizervirtual realityvisual musicvisual research • Vladimir Bonacic • VRWalter Benjaminwearable computing • Williams Tube • world fair • world machine • Xerox PARCZKM • [Nove] tendencije

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.