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Which clippings match 'Skills' keyword pg.1 of 3
01 MAY 2012

Graphic Design Communication students recreate an ornamental display font through contemporary and traditional processes

"Stage one Graphic Design Communication students have been developing a new ornamental display font with highly Individual characters inspired by drawing digitally and laser cut manufactured to the exacting standards reminiscent of a traditional font foundry.

Level tutor Nigel Bents and Associate Lecturer Paul Oakley will further support students by printing typographic posters at the New North Press."

(Graphic Design Communication at Chelsea College of Art and Design, 16 October 2011)

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TAGS

Adobe Illustratoralphabetbeing smart with technology • Bodoni • Chelsea College of Art and Design • compositor • contemporary font design • craftcraft nostalgiacraft skillscreative practicedesignerdisplay fontdrawing digitallyearly twentieth centuryfont • font design • graphic design communication • hybrid processindividual character • laser cut • laser cuttingmovable typenew crafts • New North Press • new techniques • Nigel Bents • ornamental • ornamental alphabet • ornamental display font • ornamental font • Paul Oakley • posterprintingprinting processrecreationrendered on the screenskillsstudentstechniquetechnology • traditional font foundry • traditional practicestraditional processtype • type founding • typographertypographic postertypographyUKvisual communicationwoodblock printing

CONTRIBUTOR

Simon Perkins
21 JULY 2011

Design scholarship through the Research Project module

"The final year NTU Multimedia module called the Research Project provides useful insight into the changing knowledge relationships operating within regionalised knowledge contexts. The module requires students to demonstrate scholarship that spans multiple traditional domains, it requires them to: situate their work and communicate its worth through academic writing; build conceptual models which they must be able to explore through applied research; express their design knowledge and craft skills so that they are able to plan and produce creative work; and design software and application development skills to produce working prototypes. In this way the module provides a challenge which is unique to such programmes. It requires that students engage in a sustained conceptual and technical discovery process which is located within a rapidly changing knowledge context."

(Simon Perkins, 2011)

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TAGS

academic programmesacademic writingapplication developmentapplied research • build conceptual models • changing knowledge relationships • conceptual and technical • craft skillscreative work • demonstrate scholarship • design knowledgedesign softwarediscovery process • module • multimediaNTUNTU Multimedia • plan and produce • PRP • rapidly changing knowledge context • regionalisation of knowledge • regionalised knowledge contexts • research project • Research Project (NTU) • research ripple • RP • Simon Perkinsskillsstudentsworking prototypes

CONTRIBUTOR

Simon Perkins
15 JULY 2011

UK Video Games and Video Effects Skills Review

"In July 2010, Ed Vaizey, the Minister for Culture, Communications and the Creative Industries asked Ian Livingstone and Alex Hope to undertake a Review of the skills needs of the UK's video games and visual effects industries and to make practical recommendations for how these needs can be met.

Six months later, after working closely with NESTA and after close consultation with their fellow practitioners, school teachers and university lecturers and conducting a comprehensive programme of data gathering and original research, they are presenting Next Gen: Transforming the UK into the world's leading talent hub for the video games and visual effects industries.

In the report they detail a set of 20 recommendations for government, educators and industry, identifying clearly in each case where we see lead responsibility lying."

(UK National Endowment for Science Technology and the Arts)

Fig.1 VFX still from Iron Man 2, the Movie © 2010 MVL Film Finance LLC. Iron Man, the Character TM & © 2010 Marvel Entertainment LLC & subs. All rights reserved.

2). Next Gen: Transforming the UK

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CONTRIBUTOR

Simon Perkins
11 MAY 2011

Knowledge for Innovation Knit e-pedia Knowledge Bank

"The Knowledge Bank provides access to e–learning materials specific to the textile industry. The subjects cover knitting technology, clothing technology, medical textiles, equal opportunities and the role of textiles in the global economy. The content is freely available to companies and individuals"

(William Lee Innovation Centre, Textiles and Paper, School of Materials, The University of Manchester, 2007)

nb. this project was previously located here: http://www.knitepedia.co.uk

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TAGS

clothing technologycraftcreative industries • e-learning portal • elearning • European Social Fund • global economy • K4I • K4I portal • knit e-pedia • knitting • knitting technology • knowledge bank • knowledge based economy • knowledge for innovation • knowledge repository • Knowledge4Innovation • learning toollegislationmaterials • medical textiles • modular structurepatents • quick reference • reference tool • skillsSMEtechnical knowledgetextile industrytextiles • textiles companies • training resource • UKUniversity of Manchester • William Lee Innovation Centre

CONTRIBUTOR

Simon Perkins
27 DECEMBER 2010

Framework for 21st Century Learning

"The Framework presents a holistic view of 21st century teaching and learning that combines a discrete focus on 21st century student outcomes (a blending of specific skills, content knowledge, expertise and literacies) with innovative support systems to help students master the multi–dimensional abilities required of them in the 21st century.

The key elements of 21st century learning are represented in the graphic and descriptions below. The graphic represents both 21st century skills student outcomes (as represented by the arches of the rainbow) and 21st century skills support systems (as represented by the pools at the bottom)."

(Partnership for 21st Century Skills)

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TAGS

21st century21st century literacies • career skills • communicationcreative thinkingcritical thinkingcurriculumeducation systemholisticICTICT literacyinformation in contextinformation literacy • information skills • innovation skillsknowledge constructionknowledge integrationlearninglearning and teaching • learning skills • life skills • literaciesmedia literacy • media skills • modernityNorth America • P21 • Partnership for 21st Century Skills • pedagogyproblem-solving • public education • rigourschoolssensemakingskillssocial construction of knowledgestudentteachingtechnology infrastructuretechnology skills

CONTRIBUTOR

Simon Perkins
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