Not Signed-In
Which clippings match 'Media Arts' keyword pg.1 of 1
06 NOVEMBER 2013

Kunsthochschule für Medien Köln: Department of Hybrid Space

"A new interdisciplinary field of design, researching the transformations of architectural, urban/regional space of the emerging 'information age', explores the dynamic interaction of architecture/urbanism and the space of mass media and communication networks. It develops scenarios for the interplay of public urban and public media space. The products of these alliances of urban/regional and media networks, of architectural and media space, are bastards: ambivalent spaces that are at the same time analog and digital, tactile and abstract, material and immaterial, expanding hyper–sensuality in the time– and placelessness of media flows. These hybrid spatial morphs act simultaneously in urban (local) and media (global) space and mediate between them, unfolding the undefined space between the local and the global, occupying the vacuum between local place and global space. Within the inversions of identity (communication), within the fluid ever–changing densities in the knitted networks, fused analogue/digital cultures are idensified."

1

TAGS

Academy of Media Arts Cologne • ambivalent spaces • analogue and digital • analogue and digital cultures • architectural conjecturearchitectural space • architectural transformations • architecturebastard • changing densities • Colognecommunication networksdesign coursedesign field • Elizabeth Sikiaridi • embodied interactionsflows • Frans Vogelaar • global space • glocalglocalizationhybrid spaces • hybrid spatial morphs • hyper-sensualityidentityidentity constructionimmaterialinformation ageinformation flows • interdisciplinary design • interdisciplinary field • knitted networks • Kunsthochschule fur Medien Koln • local place • local space • mass mediamaterialitymedia arts • media flows • media networksmedia spaceplacelessnesspublic space • public urban space • regional space • tactile experience • undefined space • urban spaceurbanism

CONTRIBUTOR

Simon Perkins
09 DECEMBER 2012

The Art & Media Course at Tama Art University in Japan

"Art & Media Course in Information Design Department of Tama Art University manages various kinds of art forms by utilizing digital technologies and bio medias, such like interactive installations, audio & visual performances, software arts, bio arts, digital animations, and future cinemas. Through the background of recent dynamic changes of relationship between technology and human society, we aim to bring up new types of multi–skilled creators who can transcend the traditional boundaries of fine arts, science, engineering, mathematics and philosophy.The Course has established unique creative environment configured by four individual laboratories which has their own research themes."

1

TAGS

applied media arts • art and culture • Art and Media Course in Information Design Department • art forms • art history • art media • art theorybio artbio data • bio media art • CGIcommunication designcommunication design education • communications networks • community arts • craft and materials • creative cinema • cultural and social relations • Department of Information Design • design coursedesign managementdesign theory • digital animation • digital architecturedigital technologiesdrawing • Faculty of Fine Arts • fine art • future cinema • future phenomenology • human interfaces • IDDlab • information and society • information design • information networks • information without form • integrated media arts • interaction designinteractive artinterdisciplinary workingJapankinetic artmedia arts • media design history • media design theory • media information literacy • multi-skilled creatorsnew craftsperforming arts • social network theory • software artsound art • Tama Art University • technology and human societytime-based artvideo artvideo mediavisual literacyvisual media • write objects

CONTRIBUTOR

Simon Perkins
14 NOVEMBER 2010

MIT OpenCourseWare: free online course materials

"MIT OpenCourseWare (OCW) is a web–based publication of virtually all MIT course content. OCW is open and available to the world and is a permanent MIT activity."

(Massachusetts Institute of Technology)

1

TAGS

2002academic community • aeronautics • anthropologyarchitecture • astronautics • athletics • atmospheric sciences • audienceauthorship • biological engineering • biologybrain sciencechemical engineeringchemistrycivil engineeringcognitive science • comparative media studies • computer sciencecoursewaredisseminatione-learningearth scienceseconomicseducational mediaelectrical engineeringengineering • engineering systems division • environmental engineering • foreign languages • foreign literature • gender studies • health sciences and technology • history • humanistic studies • initiativeiTunes UlecturelinguisticsliteraturemanagementMassachusetts Institute of Technologymaterials sciencemathematicsmechanical engineeringmedia artsmedia studiesMIT • MIT course content • MIT OpenCourseWaremusic arts • nuclear science • OCWonline lecturesopenphilosophy • physical education • physical recreation • physics • planetary sciences • political sciencepublishingrepositoryresourcescholarshipscienceteaching materials • technology and society • theatre artsurban planningurban studiesVLEweb-based publication • writing studies

CONTRIBUTOR

Simon Perkins
14 NOVEMBER 2009

Charmed: Tangible Virtual Life Simulation 2007

"The touch sensitive screens of Charmed offer intimate views into a virtual world accessed via three glowing resin pods. Each pod provides an entry point to inhabitants of suburban neighbourhoods, apartment buildings and city spaces. Within these highly evolved snow domes, a black and white linear aesthetic depicts a world populated by mesmerized figures carrying out the routine tasks required of their environments. Haptic gestures, like touching or tapping, provide a pathway into the spaces and a connection with the cultures, uncovering the diminutive details of the lives of these animated figures. Touching the screen can break the spell and provoke change. Repeated tapping can cause chaos, disrupting lives, forcing computers to malfunction and causing traffic accidents. Tapping can impact inhabitants, even causing a man to drink so much that the inevitable happens and he wets his pants. In Charmed each portal offers an impression of omnipotence as private lives and public spaces are exposed and controlled by our touch."

(Priscilla Bracks, Gavin Sade and Matt Dwyer)

Fig.1 Footage recorded by Gavin Sade and Priscilla Bracks at ISEA 2008, Singapore

Fig.2 Gavin Sade, Priscilla Bracks and Matt Dwyer. 'Charmed' ISEA 2008 Conference proceedings

1

TAGS

2007artAustraliaExperimenta • Experimenta Playground • Gavin Sadeinteraction designinteractiveinterface • International Biennial of Media Arts • International Symposium on Electronic Art • ISEA • ISEA 2008 • Matt Dwyer • media arts • pod • Priscilla BracksrealitysimulationSingaporesocial agencytangibletouchurbanisationvirtual

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.