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Which clippings match 'Interactive Visualisation' keyword pg.1 of 3
10 JUNE 2015

PomPom Mirror: a camera-based interaction artwork

"Rozin's anthropomorphic PomPom Mirror features a synchronized array of 928 spherical faux fur puffs. Organized into a three-dimensional grid of beige and black, the sculpture is controlled by hundreds of motors that build silhouettes of viewers using computer-vision. Along its surface, figures appear as fluffy animal-like representations within the picture plane, which is made permeable by a 'push-pull' forward and backward motion of meshed 'pixels'. Ghostly traces fade and emerge, as the motorized composition hums in unified movement, seemingly alive and breathing as a body of its own."

Daniel Rozin, "PomPom Mirror", 2015, 928 faux fur pom poms, 464 motors, control electronics, video camera, custom software, microcontroller, wooden armature, 48 x 48 x 18 in / 121.9 x 121.9 x 45.7 cm

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2015aesthetic experienceaesthetic spectacleanalogue correspondenceanthropomorphismartwork • beige and black • Bitforms Gallery • black and whitecamera-based interactioncomputer based interactive artcomputer visionDaniel Rozindynamic visual representationdynamically changing • fade and emerge • faux fur • fur • ghostly traces • image processing • implied tactile experience • implied texture • interactive artinteractive artworkinteractive visualisationkinetic art • mechanical mirror • microcontrollermicrosoft kinect cameramirror • moving tiles • NYCperceptual organisation • physical pixels • pom pom • PomPom Mirror (2015) • puff • push-pull • real-time motion • surface quality • synchronised array • tessellationtexturetransposing materials • unified movement • Victoria Sendra • visual appearance • visual feedback

CONTRIBUTOR

Simon Perkins
01 FEBRUARY 2015

Interactive installation created by Brother System for the Centre Commercial Les Rives de l'Orne launch 2013

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2013balls • Brother System • Caen • circledigital screens • digital studio • edge detection • edge findingexperience designinteractive digital displayinteractive displayinteractive installationinteractive screeninteractive visualisationKinect for Xbox 360 • outlines • participative mediaparticle systemsProcessing (software)public spacereactive graphics • reactive interactive work • real-time interactivity • Sept de Trefle • shopping centresilhouette • Yann Rayon

CONTRIBUTOR

Simon Perkins
31 OCTOBER 2014

Water Light Graffiti by Antonin Fourneau

"Antonin Fourneau's artist residency in the Digitalarti Artlab resulted in the Water Light Graffiti project: an LED wall that reacts to contact with water. After several months of tests, prototypes and material improvements, the project finally saw the light for a few days in a public space in Poitiers, France (end of July 2012)."

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2012 • Antonin Fourneau • Clement Ducerf • Collectif Painthouse • digital arts • Digitalarti Artlab • DigitalartiTV • France • Guillaume Stagnaro • interactive visualisation • Jason Cook • Jordan McRae • LED walllight artlight installationlight sculpturelow-definition screen • Poitiers • reactive graphics • reacts to water • responsive light installationspray paintingvirtual graffitivisualswater • Water Light Graffiti • Water Light Graffiti (project) • water-reactive

CONTRIBUTOR

David O'donnell
28 MARCH 2014

Bath-water video game touchscreen makes a splash

"The AquaTop Display projects an image onto a water-filled bath. Users dip their hands in to control a computer game. Hand movements are detected by a Microsoft Kinect camera. The data collected is then translated into instructions that control the game. The fountains are driven by playing a low sound through waterproofed speakers at the bottom of the bath. Users can interact with the display from above or below the water's surface."

(BBC News, 28 November 2013)

[Researchers at The Koike Laboratory at The University of Electro-Communications in Tokyo have made a bath-water touchscreen that combines Microsoft Kinect camera to sense use interactions. The item was reported Laura-Jane Rich for the BBC2 Click programme.]

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2013 • AquaTop Display • bathbathtub • bathwater • BBC Click • BBC2computer gamedepth-sensing cameradigital media experiences • Hideki Koike • interactive environmentsinteractive experienceinteractive installationinteractive projectioninteractive visualisation • interactive water surface • Kinect for Xbox 360 • Koike Laboratory • Laura-Jane Rich • liquid • liquid touchscreen • Microsoft Kinectmicrosoft kinect camera • Ngoc Hong Ha (Shin) Phuong • projection mappingreactive graphicsreal-time interactivity • Shingo Yamano • Tokyotouchscreen • University of Electro-Communications • video gamewater • waterproof speaker • Yasushi Matoba

CONTRIBUTOR

Simon Perkins
23 FEBRUARY 2014

Beautiful Science: Picturing Data, Inspiring Insight

20 February – 26 May 2014, Folio Society Gallery; admission free, London.

"Turning numbers into pictures that tell important stories and reveal the meaning held within is an essential part of what it means to be a scientist. This is as true in today's era of genome sequencing and climate models as it was in the 19th century.

Beautiful Science explores how our understanding of ourselves and our planet has evolved alongside our ability to represent, graph and map the mass data of the time.

From John Snow's plotting of the 1854 London cholera infections on a map to colourful depictions of the tree of life, discover how picturing scientific data provides new insight into our lives."

(The British Library)

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17th century • 1854 • 185819th centurybattlefield • Beautiful Science (exhibition) • big dataBritish Librarycartographychart • cholera • climate models • climate science • colourful depictions • Crimean War • datadata journalismdata visualisation • David McCandless • David Spiegelhalter • diseaseevolutionexhibition • Florence Nightingale • genome • genome sequencing • graph • Great Chain of Being (1617) • hierarchical visualisationhospitalillustrated diagramsinfographicinteractive visualisationinterpret meaningsinterpreting data • Johanna Kieniewicz • John Snow • London • Luke Howard • maps • Martin Krzywinski • mass data • Nigel ShadboltOpen Data Institute • picturing data • picturing scientific data • public health • Robert Fludd • rose diagram • Sally Daviesscience • science collections • science exhibition • seeing is believing • statisticstechnological changetree of lifeturning numbers into meaningvisual interpretationvisual representationvisual representation graphicallyvisual representations of scientific conceptsvisualising dataweather • William Farr • Winton Capita

CONTRIBUTOR

Simon Perkins
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