Not Signed-In
Which clippings match 'Robot Art' keyword pg.1 of 1
17 APRIL 2014

Jean Tinguely: Art, Machines and Motion

"Jean Tinguely exhibited in a show titled 'Art, Machines and Motion' at the Kaplan Gallery, London, in November 1959. In conjunction with that exhibition, Tinguely held a conference and performance at the Institute of Contemporary Art on November 16 titled 'Static, Static, Static! Be Static!' During the event, 1.5 km of paper drawn by two cyclists on his meta–matic bicycle were spread through the audience while Tinguely read his theory of movement and machines simultaneously heard on radio in Paris."

(Rosemary O'Neill, p.159)

Rosemary O'Neill (2011). Total Art and Fluxus in Nice. "Art and Visual Culture on the French Riviera, 1956–1971: The Ecole De Nice", Ashgate Publishing Limited.

1
2
3

TAGS

1959abstract artanarchicart exhibition • Art Machines and Motion (exhibition) • auto-generateavant-garde artistsbicycleBritish Pathecontraptiondo-it-yourself • Ewan Phillips • generative artgenerative compositional techniqueInstitute of Contemporary Artsinteractive artironicJean Tinguely • Kaplan Gallery • kinetic sculptureLondonmachine aestheticmachinesmechanical device • meta-matic bicycle • meta-maticsmid 20th-centurymotion • movement and machines • moving machinesnewsreel • Nouveau Realistes • paperParisplayfulradiorobot artrobotised assemblagessculptorsculpture • speed sculpture

CONTRIBUTOR

Simon Perkins
18 JUNE 2011

MediaArtTube Exhibition 1.0: Biofeedback Art

"Biofeedback art is recently emerged interactive art form which applies technologies to capture biological changes of the body and create an artistic meaning through them. Biofeedback interfaces measures EEG, galvanic skin response, facial analysis, temperature analysis, eye–tracking or hearth rate in order to monitor the users bio–philosophical and produce a dynamic psychological/behavioural/emotion–based analysis of the person. The artistic meaning production based on the applications of these qualities which often deals with embodiment, enaction, body awareness, immersion or active/passive bodily engagement. There are a variety of tools can be used by artists which are usually divided to contact (for example EEG) or non–contact (facial analysis through camera). The MediaArtTube Exhibition 1.0 presents a collection of engaging art works and experiments in this hot topic of media art."

(MediaArtTube)

Fig.1 Brainloop interactive performance platform http://www.aksioma.org/brainloop/index.html

Fig.2 Yasushi Noguchi, Hideyuki Ando – Watch Me!, eye–responsive Installation 2009 http://r–dimension.xsrv.jp/projects_e/watch_me/

1
2

TAGS

actuators • affective art • affective computing • affective environment • applied researchArs Electronica • art works • behavioural analysis • bio art • bio-philosophical analysis • bio-sensors • biofeedback • biofeedback art • biofeedback interfaces • biological changes • blood volume pressure • bodily engagementbodybody awareness • body data • brain • cognitive-based concept • communication devicecomputer interfaceconvergencecorrelative analoguecreative technologydata visualisationdevicedigital art • EEG • electroencephalography • electronic artembodied interactionsembodimentemotion research • emotion-based analysis • erotic ambiguity • external world • eye-trackingfacial analysis • galvanic skin response • graphic representationHCI • heartbeat • hearth rate monitor • humidity • hybrid art • immersioninformation aestheticsinteraction designinteractive artinteractive media artinteractive performanceinteractive visualisationinterface artinterface designkinetic artman machinemeasurementmedia art • MediaArtTube • micro-bio-electrochemical systems • micro-electromechanical • mobile phonenew media artpsychological analysispulse • responsive environment • robotrobot artscreen-based interface • skin conductivity • smell • stroke • sweat • tangible biofeedback • tangible interfacetechnology-based arttemperature analysis • tickle • time-based art • ventilators • vibrationvibratorvirtual realityvirtual worldvisualisation

CONTRIBUTOR

Simon Perkins
07 MAY 2011

DataisNature: weblog of computational art

"Dataisnature is a weblog of personal and recreational research containing information and links covering the following topics – Robot Art, Algorithmic and Procedural Art, Computational Aesthetics, Glitch Aesthetics, Vj'ing, Video Art, Computational Archaeology and similar subjects. My impetus behind this weblog is to share and collate my findings in a central repository and publish for the benefit of interested communities."

(Paul Prudence)

Fig.1,2 "A test/sketch video sent to Francisco Lopez while working on a collaborative ambisonic audio–visual performance."

1
2

TAGS

algorithmalgorithmic artartistartistic practice • audio responsive visual feedback • central repository • communities of interestcomputational aesthetics • computational archaeology • computational designcomputational systemscreative practicedesign formalism • Francisco Lopez • generativegenerative designglitch aestheticspatternPaul Prudenceprocedural artprocess art • processed video • real-timerobot artstructured repositoryvideo artvisual musicvisual spectaclevisualisationVJweblog

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.