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Which clippings match 'Design Artefact' keyword pg.1 of 1
24 MARCH 2013

Interaction design research artefacts intended to produce knowledge

"We differentiate research artifacts from design practice artifacts in two important ways. First, the intent going into the research is to produce knowledge for the research and practice communities, not to make a commercially viable product. To this end, we expect research projects that take this research through design approach will ignore or deemphasize perspectives in framing the problem, such as the detailed economics associated with manufacturability and distribution, the integration of the product into a product line, the effect of the product on a company's identity, etc. In this way design researchers focus on making the right things, while design practitioners focus on making commercially successful things.

Second, research contributions should be artifacts that demonstrate significant invention. The contributions should be novel integrations of theory, technology, user need, and context; not just refinements of products that already exist in the research literature or commercial markets. The contribution must demonstrate a significant advance through the integration. This aspect of a design research contribution makes particular sense in the interaction design space of HCI. Meteoric technological advances in hardware and software drive an aggressive invention of novel products in HCI and interaction design domains that are not as aggressively experienced by other design domains. While product designers might find themselves redesigning office furniture to meet the changing needs of work, interaction designers more often find themselves tasked with inventing whole new product categories.

Our model of design research allows interaction design researchers to do what designers do best: to study the world and then to make things intended to affect change. Our model provides a new channel for the power of design thinking, desired by many disciplines, to be unleashed as in a research context. Design researchers can contribute from a position of strength, instead of aping the methods of other disciplines as a means of justifying their research contribution."

(John Zimmerman, Jodi Forlizzi, Shelley Evenson, p.500, 2007)

John Zimmerman, Jodi Forlizzi, and Shelley Evenson (2007). "Research through design as a method for interaction design research in HCI". In Proceedings of the SIGCHI conference on Human factors in computing systems (CHI '07). ACM, New York, NY, USA, 493–502. DOI=10.1145/1240624.1240704 http://doi.acm.org/10.1145/1240624.1240704

CONTRIBUTOR

Simon Perkins
28 SEPTEMBER 2011

Research through design as a method for interaction design research

"design artifacts as outcomes that can transform the world from its current state to a preferred state. The artifacts produced in this type of research become design exemplars, providing an appropriate conduit for research findings to easily transfer to the HCI research and practice communities."

(John Zimmerman, Jodi Forlizzi, Shelley Evenson)

John Zimmerman, Jodi Forlizzi, and Shelley Evenson (2007). "Research through design as a method for interaction design research in HCI". In Proceedings of the SIGCHI conference on Human factors in computing systems (CHI '07). ACM, New York, NY, USA, 493–502. DOI=10.1145/1240624.1240704 http://doi.acm.org/10.1145/1240624.1240704

CONTRIBUTOR

Simon Perkins
13 JANUARY 2010

Rongomaraeroa: contemporary design to tell traditional stories

"Rongomaraeroa, Te Papa's Marae, is the creation of master carver Cliff Whiting and the Māori advisory group to Te Papa, Ngā Kaiwawao, who came up with the concept to develop a fully functional marae, which would embrace the concept of mana taonga and the principles of the Treaty of Waitangi. The official opening was on 30 November 1997. ...

New Zealand's other cultures are represented along the back wall of the meeting house, and the changing relationship between Māori and Pākehā is portrayed inside the cupboards housed in the poutokomanawa (the central heart post of the meeting house)."

(Museum of New Zealand Te Papa Tongarewa)

[A contemporary design built upon traditional cultural values.]

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TAGS

1997Aotearoa New Zealandcarving • Cliff Whiting • community • contemporary • craftcultural valuesdesign artefactidentityIndigenousMaorimaraeMDF • meeting house • museummuseum of contemporary cultureMuseum of New Zealand Te Papa Tongarewa • Nga Kaiwawao • Pakeha • poutokomanawa • Rongomaraeroa • storyTe Papa TongarewaTe Tiriti o Waitangitradition • traditional stories • Treaty of WaitangitribeWellington • wharenui • wood

CONTRIBUTOR

Simon Perkins
08 NOVEMBER 2009

Research as a mode of construction; engaging with the artefact in art and design research

"We contend that it is entirely feasible, and indeed desirable, to provide training for research degree students in art and design based on the premise that, firstly, research is a viable mode of art and design practice, as it is for the practices of the engineer or the doctor; and that secondly, to move from practice to research depends on the potential for conceiving the artefact as divisible into an ordered arrangement of parts that can be articulated as elements of a research process, whose primary outcome is knowledge. The need to understand that practice and research entail differences in terms of approach, outcome and constituency is as important for supervisors as it is for research degree candidates themselves. In an institutional environment in which the modernist concept of the object as an assemblage is a cliché, and within which we all pay lip service to the idea of research process, transferable knowledge is the last taboo. Knowledge transfer is taboo because it seems to violate the terms of the art and design artefact, in a way that radical design practice and conceptual art could never do. Moving beyond this taboo requires us to think of new forms of causality, economy and teleology for the art and design artefact, within an economy of research."

(Dr Naren Barfield & Dr Malcolm Quinn Glasgow School of Art, Scotland and Wimbledon School of Art, England)

Barfield, N. & M. Quinn (2004). "Research as a mode of construction; engaging with the artefact in art and design research", Working Papers in Art and Design 3 Retrieved from URL http://www.herts.ac.uk/artdes/research/papers/wpades/vol3/nbfull.html ISSN 1466–4917

TAGS

2004applied researchart practiceartefactartistic practicecausalityconceptualisationcreative practicedesign artefactdesign practicediscovery • economy of research • enquiryknowledgepedagogy • radical design practice • research • research degree • research methodologyresearch process • research supervision • theory building • transferable knowledge • Working Papers in Art and Design

CONTRIBUTOR

Simon Perkins
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