"Until recently, the field of design was an adjunct to art and craft. With the transformation of design into an industrial discipline come responsibilities that the field of design studies has only recently begun to address.
This transformation means that design is becoming a generalizable discipline that may as readily be applied to processes, media interfaces or information artefacts as to tools, clothing, furniture or advertisements. To understand design as a discipline that can function within any of these frames means developing a general theory of design. This general theory should support application theories and operational programmes. Moving from a general theory of design to the task of solving problems involves a significantly different mode of conceptualization and explicit knowledge management than adapting the tacit knowledge of individual design experience.
So far, most design theories involve clinical situations or micro-level grounded theories developed through induction. This is necessary, but it is not sufficient for the kinds of progress we need.
In the social sciences, grounded theory has developed into a robust and sophisticated system for generating theory across levels. A ‘grounded’ theory is an inductive theory emerging or rising from the ground of direct, empirical experience. These theories ultimately lead to larger ranges of understanding, and the literature of grounded theory is rich in discussions of theory construction and theoretical sensitivity (Glaser 1978, 1992; Glaser and Strauss 1967; Strauss 1991; Strauss and Corbin 1990, 1994).
One of the deep problems in design research is the failure to engage in grounded theory, developing theory out of practice. Instead, many designers confuse practice with research. Rather than developing theory from practice through articulation and inductive inquiry, some designers mistakenly argue that practice is research. From this, they claim that practicebased research is itself a form of theory construction."
(Ken Friedman, 2008, pp.153-154)
Ken Friedman (2008). "Research into, by and for design." Journal of Visual Arts Practice Volume 7 Number 2. Intellect Ltd. Article. English Language. doi: 10.1386/jvap.7.2.153/1
"Central to Michael Polanyi's thinking was the belief that creative acts (especially acts of discovery) are shot-through or charged with strong personal feelings and commitments (hence the title of his most famous work Personal Knowledge). Arguing against the then dominant position that science was somehow value-free, Michael Polanyi sought to bring into creative tension a concern with reasoned and critical interrogation with other, more 'tacit', forms of knowing.
Polanyi's argument was that the informed guesses, hunches and imaginings that are part of exploratory acts are motivated by what he describes as 'passions'. They might well be aimed at discovering 'truth', but they are not necessarily in a form that can be stated in propositional or formal terms. As Michael Polanyi (1967: 4) wrote in The Tacit Dimension, we should start from the fact that 'we can know more than we can tell'. He termed this pre-logical phase of knowing as 'tacit knowledge'. Tacit knowledge comprises a range of conceptual and sensory information and images that can be brought to bear in an attempt to make sense of something (see Hodgkin 1991). Many bits of tacit knowledge can be brought together to help form a new model or theory. This inevitably led him to explore connoisseurship and the process of discovery (rather than with the validation or refutation of theories and models - in contrast with Popper, for example)."
(Mark K. Smith 2003, infed.org)
Smith, M. K. (2003) 'Michael Polanyi and tacit knowledge', the encyclopedia of informal education, www.infed.org/thinkers/polanyi.htm.
Hodgkin, R. (1991) 'Michael Polanyi - Prophet of life, the universe and everything' Times Higher Educational Supplement, September 27, page 15.
Polanyi, Michael (1967) The Tacit Dimension, New York: Anchor Books. (108 + xi pages). Based on the 1962 Terry lectures (Yale) this book provides an overview of tacit knowledge. He looks at tacit knowing, emergence and the significance of a society of explorers.
"From the differences we have described, it might be assumed that the distinction between effective and evocative research is between the analytical and intuitive. However, it is important to note that, while analysis of the problem and context tends to come first in effective research, as in all research, it is intuition that leads to innovation. And, on the other hand, while evocative research may evolve intuitively through the interests, concerns and cultural preoccupations of the creative practitioner, it is rounded out and resolved by analytical insights.
Because of this combination of the intuitive and analytical, both ends of the spectrum may draw on bodies of theory such as Donald Schön’s (1983) theories of reflective practice and principles of tacit knowledge and reflection-in-action, to frame an iterative development process. However, differences can be identified between the form and outcomes of the iterative cycles and the type of feedback that informs the reflective process.
In effective research, an iterative design process may involve an action research model and prototyping (paper prototype, rapid prototype, functional prototype and so on). Each iterative stage is evaluated through user testing by a representative group of end users (through quantitative or qualitative surveys or observations of use, for example). The purpose of this testing is to gauge the artifact’s functionality, usability and efficacy. The gathered data informs changes and refinements in each cycle.
On the other hand, an artist might stage a number of preliminary exhibitions, but these are not staged to gather ‘data’, or to obtain successively closer approximations of a solution to a problem. Instead, they are part of an exploration of unfolding possibilities. Feedback might be sought from respected colleagues, and gathered in an informal setting (in the manner of a peer ‘critique’). The purpose of gathering such insights is to allow the artist to reflect upon the project and its evocation and affect and to see their work through the insights of others, which may shed new light on the practice and its possibilities."
(Jillian Hamilton and Luke Jaaniste, 2009)
2). Hamilton, J. and L. Jaaniste (2009). "The Effective and the Evocative: Practice-led Research Approaches Across Art and Design". ACUADS: The Australian Council of University Art & Design Schools, Brisbane, Queensland, Queensland College of Art, Griffith University.
"Designerly ways of knowing, reflection in action/reflection on action, tacit knowledge, the language of things etc. The theoretical dimension of design research is usually described in numerous and various ways that tend to subsume in elegant formulas the complex relationships between designers and thinkers. Many design research bibliographies show a tendency to overquote a set of common references that could be perceived as the doxa of design research - either in the French theory (Deleuze, Baudrillard), or in the fashionable sociology of systems (Latour, Tarde) or the pragmatic approach (Schön, Simon, Dewey).
The Swiss Design Network one-day Symposium of 2011 Practicing Theory aims at understanding what are the real theoretical contexts of designers practicing design research, how these theoretical backgrounds are formed, explored and broaden, and what use is made of them in the everyday practice of a research project in design. Not only will we seek to understand where from designers think, but also in what directions their research could possibly push the activity of thinking. The aim is not to re-design the ideal library of design thinking, but on the contrary to interrogate the dialog that design research establishes with the historical discourse disciplines such as philosophy, sociology, semiotics or cognitive theories."
(Genève, University of Art and Design Geneva, 2011)
"Creation, whether in art, research, teaching, or entrepreneurship, requires craft. Sociologist Richard Sennett (2008) suggests that, to be at its best, the craftsperson’s deft use of tools and materials, combined with an intuition developed from years of practice, create reciprocity that animates the form. Sennett argues that the craftsperson, engaged in a continual dialogue with materials, does not suffer the divide of understanding and doing. The craftsperson must be patient, avoiding quick fixes. Good work of this sort emphasizes the lessons of experience through a dialogue between tacit knowledge and explicit critique (Sennett, 2008)."
(Liora Bresler, 2009, p.17)
Bresler, L. (2009). "University Faculty as Intellectual Entrepreneurs: Vision, Experiential Learning, and Animation." Visual Arts Research 35(1 Summer 2009).