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Which clippings match 'Authoring Environment' keyword pg.1 of 2
03 JULY 2015

SuperCollider: real-time audio synthesis and algorithmic composition

"The language interpreter runs in a cross platform IDE (OS X/Linux/Windows) and communicates via Open Sound Control with one or more synthesis servers. The SuperCollider synthesis server runs in a separate process or even on a separate machine so it is ideal for realtime networked music.

SuperCollider was developed by James McCartney and originally released in 1996. He released it under the terms of the GNU General Public License in 2002 when he joined the Apple Core Audio team. It is now maintained and developed by an active and enthusiastic community. It is used by musicians, scientists, and artists working with sound."

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TAGS

1996 • acoustic research • algorithmic composition • algorithmic music • Apple Core Audio • authoring environmentcomputational designdevelopment environment • Devi Skanadze • electronic musicexperimental music • generative audio • generative musicGNU General Public LicenseIDE • interactive programming • James McCartney • language interpreter • LinuxOpen Sound ControlOSXprogramming environmentprogramming language • real-time audio synthesis • real-time generative music • real-time interaction • realtime networked music • rule-based worksonic arts • SuperCollider • synthesis server • Windows OS

CONTRIBUTOR

Simon Perkins
08 JULY 2013

Isadora: an interactive media presentation tool for artists

"Isadora is the award winning, interactive media presentation tool that allows you to follow your artistic impulse. Whether you are an artist, designer, performer, or VJ, you can quickly and easily harness the limitless potential of digital media and real–time interactivity with Isadora. ...

Created by composer and media–artist, Mark Coniglio, Isadora was initially developed to realize the performances of Troika Ranch, the pioneering media intensive dance company he co–founded. Isadora reflects over 20 years of practical experience with real–time live performance and media interactivity."

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TAGS

analogue correspondenceauthoring environmentcreative practicedance • dance company • dance performancegesture • graphic programming environment • IDEinteractive mediainteractive performanceIsadoralive media artlive performance • Mark Coniglio • media artist • media interactivity • motion dataOpen Sound Controlperformance artistperformerpresentation toolprogramming environmentreal-time graphicsreal-time interactivity • real-time manipulation • real-time visualisationsoftware • Troika Ranch • TroikaTronix • VJVJ software

CONTRIBUTOR

Simon Perkins
15 OCTOBER 2010

Pachyderm: online multimedia authoring tool

"Pachyderm is an easy–to–use multimedia authoring tool. Designed for people with little multimedia experience, Pachyderm is accessed through a web browser and is as easy to use as filling out a web form. Authors upload their own media (images, audio clips, and short video segments) and place them into pre–designed templates, which can play video and audio, link to other templates, zoom in on images, and more. Once the templates have been completed and linked together, the presentation is published and can then be downloaded and placed on the author's website or on a CD or DVD ROM. Authors may also leave their presentations on the Pachyderm server and link directly to them there. The result is an attractive, interactive Flash–based multimedia presentation."

(New Media Consortium)

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CONTRIBUTOR

Simon Perkins
09 JUNE 2010

7scenes: mobile content authoring tool

"7scenes gives you all the tools for your mobile city experiences, which we call scenes. Scenes let you explore places with your mobile, interact with other players and upload media on–the–go. We give you authoring tools to help you design your scene without any programming, an online community to share your scene and its activity and free mobile apps so anyone can experience your scene. For more details check out our howto page."

(7scenes)

Fig.1 Open Schoolgemeenschap Bijlmer students participating in a Global Gincana workshop, 17&18 September 2009.

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TAGS

7scenes • augmented realityauthoring environmentauthoring toolcityenvironment • Global Gincana • interactioninteractive narrative • learning space • mobilenarrativenew media • Open Schoolgemeenschap Bijlmer • placeplaystorystudentstechnologyurbanurban landscapeuser experience design (UX)

CONTRIBUTOR

Simon Perkins
17 NOVEMBER 2009

Epic Games announces the launch of the Unreal Development Kit

"Epic Games, Inc. announces the launch of the Unreal Development Kit (UDK), a free edition of Unreal Engine 3 that provides community access to the award–winning toolset like never before. This software release is available to anyone interested in using 3D game engine technology, including game developers, students, hobbyists, researchers, creators of 3D visualizations and simulations, and digital filmmakers. Anyone can start working with the industry–leading Unreal Engine 3 toolset by downloading UDK at www.udk.com, where detailed product features, technical documentation, commercial licensing terms, support resources and more are also available.

An unprecedented milestone in game development, the release of UDK awards free access to the same world–class tools and technology used by many of the world's best video game developers and publishers. Unreal Engine 3 is a constantly evolving game engine, and UDK contains all the most recently added features and technological enhancements, including many that have yet to be seen in an Unreal Engine game. Furthermore, Epic Games will release ongoing, upgraded builds of UDK for free."

(Epic Games Inc., 5 November 2009)

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TAGS

20093Dapplicationauthoring environmentcomputer gamesdesignediteditor • Epic Games Inc. • gamegame enginegamesgames editorIDE • level editor • Microsoft WindowsPC gamessoftwaresolutiontechnologytooltoolsetUDK • Unreal Development Kit • Unreal Engine 3 • Unreal Technology • visual design

CONTRIBUTOR

Simon Perkins
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