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11 APRIL 2013

The debate in 1991: digital or hand-crafted type?

"Metal setting is practised today by only a handful of specialists, but it continues to provide the standards by which good typesetting is judged. Photosetting, and the computer setting which has largely displaced it, are criticised for being too perfect and lacking the character of hand–crafted type. Now, increasingly, designers are using desktop publishing systems such as the Macintosh to do their typesetting. The technology has matured considerably over the last two years and the time is ripe for a reassessment: is good typesetting possible on the Macintosh?"

(Andy Benedek, 1991)

Andy Benedek (1991). "The craft of digital type" Winter no. 2 vol. 1, Eye Magazine.

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TAGS

1991Adobe Systems • Aldus PageMaker • AppleApple LaserWriter • bit-mapped font • computer font • computer typesetting • Courier (typeface) • descender • design craftdesign for printdesktop publishingdisplay font • Emigre (magazine) • Eye (magazine) • font foundry • graphic designerhand-craftedhand-crafted typeHelvetica • hot metal typesetting • individual characterlegibility • letter-spacing • letterpress • Linotype (foundry) • MacMacintoshMacintosh computermetal type • metal typesetting • monotypeoffset printing • optical compensation • page description language • page layoutperfection • photosetting • PostScript • PostScript typeface • technology affordances • Times (typeface) • too perfect • traditional practicestypefacetypesettingtypography • Unternehmensberatung Rubow Weber • URW

CONTRIBUTOR

Simon Perkins
30 JUNE 2011

OpenFrameworks: open source C++ toolkit for creative coding

"Openframeworks is a c++ library designed to assist the creative process by providing a simple and intuitive framework for experimentation.

The library is designed to work as a general purpose glue, and wraps together several commonly used libraries under a tidy interface: openGL for graphics, rtAudio for audio input and output, freeType for fonts,freeImage for image input and output, quicktime for video playing and sequence grabbing.

The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler. The API is designed to be minimal and easy to grasp. There are very few classes, and inside of those classes, there are very few functions. The code has been implemented so that within the classes there are minimal cross–referening, making it quite easy to rip out and reuse, if you need, or to extend.

Simply put, openFrameworks is a tool that makes it much easier to make things via code. We find it super useful, and we hope you do too.

OpenFrameworks is actively developed by Zach Lieberman, Theodore Watson, and Arturo Castro, with help from the OF community. ofxIphone, is actively developed by Mehmet Akten and Zach Gage, with development help from Lee Byron and Damian Stewart. The OF website is designed and maintained by Chris O'shea.

OpenFrameworks is indebted to two significant precursors: the Processing development environment, created by Casey Reas, Ben Fry and the Processing community; and the ACU Toolkit, a privately distributed C++ library developed by Ben Fry and others in the MIT Media Lab's Aesthetics and Computation Group."

(OpenFrameworks)

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TAGS

ACU Toolkit • API • Arturo Castro • Ben Fry • C++ library • C++ toolki • Casey ReasChris OSheacodecreative codingcreative process • cross compiler • cross platform • Damian Stewart • experimentation • freeImage • freeType • interactioninteraction designintuitiveiPhone • Lee Byron • LinuxMac • Mehmet Akten • MIT Media LabMIT Media Lab Aesthetics and Computation Group • OF • OF community • ofxIphone • open sourceOpenFrameworksOpenGLPCProcessing (software) • Processing community • Processing development environmentQuickTime • rtAudio • sequence grabbing • software classessoftware codesoftware framework • software functions • software interface • software libraries • software library • software tool • Theodore Watson • Zach Gage • Zach Lieberman

CONTRIBUTOR

Simon Perkins
14 NOVEMBER 2009

Adobe Illustrator 88

"The concept behind Illustrator 88 was so new that it needed a video tape to explain what it did and how to use it. For example, how would you have known how to use the Pen Tool, had you never seen one before? How would you have known about direction lines and anchor points? The Pen Tool is now available in most graphics applications, and we almost take it for granted."

(Rufus Deuchler, 30 April 2009)

[It's good to be reminded of the debt owed by graphic design to information technology.]

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CONTRIBUTOR

Simon Perkins
03 NOVEMBER 2009

FreeMind: free mind mapping software

"FreeMind is a premier free mind–mapping (http://en.wikipedia.org/wiki/Mind_map) software written in Java. The recent development has hopefully turned it into high productivity tool. We are proud that the operation and navigation of FreeMind is faster than that of MindManager because of one–click 'fold / unfold' and 'follow link' operations.

So you want to write a completely new metaphysics? Why don't you use FreeMind? You have a tool at hand that remarkably resembles the tray slips of Robert Pirsig, described in his sequel to Zen and the Art of Motorcycle Maintenance called Lila. Do you want to refactor your essays in a similar way you would refactor software? Or do you want to keep personal knowledge base, which is easy to manage? Why don't you try FreeMind? Do you want to prioritize, know where you are, where you've been and where you are heading, as Stephen Covey would advise you? Have you tried FreeMind to keep track of all the things that are needed for that?"

(FreeMind)

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TAGS

applicationchartconceptualisationcontextdatadesigndiagram • FreeMind • informationinformation designJavaLinuxMacmapMicrosoft Windowsmind mapmind mapping • mind mapping software • open sourceorganisationsoftwareSourceForgetechnologyvisualisation

CONTRIBUTOR

Simon Perkins
02 NOVEMBER 2009

UNITY: Fully Integrated Games Editor

"The Unity game engine is happily married to the Unity development environment. This tight integration allows the Editor to do everything a published game can do. The simple, visual, and intuitive nature of the Editor makes building games fun again."

(Unity Technologies ApS)

[30 day Unity Pro trial available]

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TAGS

3Dapplication • ARM assembler code • authoring environmentcharacter animationDenmarkdesign • DirectX • editorgame enginegamesgames designgames editorIDEiPhoneiPod TouchMacMicrosoft WindowsOpenGLsoftwaresolutiontechnologytoolUnity (game engine)Unity 3D • Unity Development Environment • Unity Studios • Unity Technologies • Unity Web Player • Wii • XCode

CONTRIBUTOR

Simon Perkins
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