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Which clippings match 'Isometric Projection' keyword pg.1 of 2
28 NOVEMBER 2014

Stuart Brown: the evolution of video game graphics

[1] Pixel Pioneers: A Brief History of Graphics, Part One;
[2] Sprite Supreme: A Brief History of Graphics, Part Two;
[3] Polygon Realm: A Brief History of Graphics, Part Three;
[4] Voodoo Bloom: A Brief History of Graphics, Part Four;
[5] Future Crisis: A Brief History of Graphics, Part Five.

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TAGS

3D games • arcade game • artificial life game • Asteroids (arcade space) • Battlezone (video game) • Borderlands (video game) • casual gaming • cell shading • chromatic aberration • cinematic effects • cinematic platformer • colour graphics • console game • Defender (video game) • Delta Force (video game) • Doom (video game) • Far Cry (video game) • first-person shooter • flat shading • flat shading polygons • FPS (games) • Galaxion (arcade space) • game mechanic • Gears of War • god game • Gouraud shading • GPU • Grand Theft Auto • graphics hardware • Guitar HeroHalf-Life (video game)history of video gamesindie gamesinteractive mediaisometric projection • Jet Set Radio • lens flare • Limbo (game) • Minecraft • motion blur • Myst (video game) • Night Trap (video game) • open worldPac-Man • pixels • platform game • playfield • polygon art • Prince of Persia (video game) • puzzle platformerQuakeraster image • ray casting • Ridge Racer (video game) • role-playing game (RPG)rotoscope animationRPG • Shadow of the Colossus • Space Invaders • sprite • sprite scaling • sprite sheet • Star Cruiser (video game) • Star Fox (video game) • Stuart Brown • Super Meat Boy • texture mapping • Tomb Raider (video game) • TronUnreal Engine 3vector graphics • video game graphics • video gamesvisual fidelityvisual trick • volumetric pixels • Voodoo (graphics card) • voxel • WiiWolfenstein 3D

CONTRIBUTOR

Simon Perkins
08 MAY 2011

Caffeine: hand drawn animation music video for Brandt Brauer Frick

"Danae Diaz and Patricia Luna made an amazing animation video for our piece 'Caffeine'. It's all drawn with pencil on paper and based on Danae Diaz' cover artwork of our album 'You Make Me Real'."

(Brandt Brauer Frick)

Fig.1 "Caffeine": written and directed by Danae Diaz and Patricia Luna; music by Brandt Brauer Frick; art concept and illustrations: Danae Diaz; hand drawn animation: Danae Diaz, Benjamin Karré; computer animation, compositing and editing: Patricia Luna; 3D design assistant: Maria Diaz; sound design intro and outro: Lenard Gimpel; Studio !K7, Initiative Musik, 2010–2011 Berlin–Barcelona.

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TAGS

20112D2D animation • 3D design assistant • animationBarcelona • Benjamin Karre • Berlin • Brandt Brauer Frick • Caffeine (animation) • citycommutercomputer animation • Danae Diaz • design formalismdrawingelectronic musichand-drawn animationillustration • Initiative Musik • isometric projection • Lenard Gimpel • Maria Diaz • motion designmusic videoorder • Patricia Luna • repetition • Studio !K7 • urbanism • You Make Me Rea

CONTRIBUTOR

Simon Perkins
23 APRIL 2011

Australian youth advice website: Get Out There!

"Get out there is the Queensland government's youth website. The website is designed to help young consumers tackle some of the big issues affecting their life during and after high school. It features practical advice and tips from a number of government agencies and organisations. It includes information on: budgeting, buying a mobile phone, enrolling to vote, renting, enrolling in a university degree or TAFE course, finding a job, joining a sporting club and schoolies."

(Queensland Government Office of Fair Trading, 2011)

Fig.2 http://getoutthere.qld.gov.au/ website

Fig.3 Department of Justice and Attorney–General (8 April 2011). 'Youth urged to take care online'

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TAGS

2011Australia • budgeting • commodityempowerment • enrolling to vote • finding a job • game • Get Out There! • high schoolinformationinteractiveisometric projectionmobile phone • Office of Fair Trading • OFT • practical adviceQueensland • Queensland Government • renting • schoolies • sports club • TAFE • TAFE course • The Sims (2000)tipsuniversityuniversity enrolmentwebsite • young consumers • youth

CONTRIBUTOR

Simon Perkins
27 MARCH 2011

The impact of Artificial Intelligence on our everyday lives

"AI's first half–century produced great accomplishments, but many of the field's successes have remained unsung beyond the AI community. AI's integration into the fabric of everyday life has had tremendous impact, but the public may not recognize its many roles or understand its fundamental goals. In response, AI Magazine has developed a poster to help educate students, faculty, and the public about AI and to spur them to find out more about the field.

The poster's design was based on input from experts on how to convey key aspects of AI and to capture the imagination of a broad audience. The design does not attempt the impossible feat of summarizing all of AI–or even a substantial part–in a single poster. Nor does it present a list of new advances, which would soon become obsolete. Instead, it presents a snapshot of a few aspects of AI selected to catalyze interest and to prompt viewers to find out more by exploring AAAI Web resources. The resulting poster, The AI Landscape, is inserted in this issue of the magazine. The AI Landscape provides a glimpse of AI's multifaceted role in service of society, an illustration of the types of questions being addressed by the field, and a pointer to Web resources including a timeline tracing the field's history."

(David Leake, Editor in chief, AI Magazine)

Fig.1 James Gary 'The AI Landscape' New York

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TAGS

3D • accomplishments • AI • AI Landscape • AI Magazine • artificial intelligenceAssociation for the Advancement of Artificial Intelligence • Carol Hamilton • David Leake • Douglas Fisher • Edwina Rissland • everyday lifeHarold Cohenhistoryillustrationimpactinnovationisometric projection • James Gary • Microsoft ResearchNational Science Foundationpostersnapshottechnology • technology poster • timelinevisualisationYahoo!

CONTRIBUTOR

Simon Perkins
31 OCTOBER 2009

eBoy: pixelart

"EbOY is Kai Vermehr, Steffen Sauerteig and Svend Smital. We create re–usable pixel objects and take them to build complex and extensible artwork."

(EbOY)

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TAGS

digital aestheticsdigital artdigital artworkdigital culture • eBoy • games • games poster • graphic styleillustrationisometric projection • Kai Vermehr • motifpatternpixelpixelartposterposter illustration • Steffen Sauerteig • Svend Smital • toyvector art

CONTRIBUTOR

Simon Perkins
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