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Which clippings match 'Cyberculture' keyword pg.1 of 1
30 JUNE 2012

Internet Archaeology: graphic artefacts from our recent past

"Internet Archaeology seeks to explore, recover, archive and showcase the graphic artifacts found within earlier Internet Culture. Established in 2009, the chief purpose of Internet Archaeology is to preserve these artifacts and acknowledge their importance in understanding the beginnings and birth of an Internet Culture. We focus on graphic artifacts only, with the belief that images are most culturally revealing and immediate. Most of the files in our archive are in either JPG or GIF format and are categorized by either still or moving image, they are then arranged in various thematic subcategories. Currently, a major focus of Internet Archaeology is on the archiving and indexing of images found on Geocities websites, as their existence has been terminated by parent company Yahoo; who discontinued GeoCities operation on October 26, 2009. Internet Archaeology is an ongoing effort which puts preservation paramount. Unlike traditional archaeology, where physical artifacts are unearthed; Internet Archaeology's artifacts are digital, thus more temporal and transient. Yet we believe that these artifacts are no less important than say the cave paintings of Lascaux. They reveal the origins of a now ubiquitous Internet Culture; showing where we have been and how far we have come."

(Internet Archaeology)

Via Chelsea Nichols [http://ridiculouslyinteresting.wordpress.com/2011/11/26/internet–archaeology–the–best–of–90s–internet–graphics/]

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TAGS

1990s200920th century phenomenaaestheticsarchaeologyarchivearchiving • archiving and indexing • artefactcave paintingscultural codes • culturally revealing • cyber archaeologycyberculturedigital anthropologydigital artefactsdigital cultureemergence of the webGeocitiesGIF format • graphic artefacts • graphic artifacts • graphic designimagesindexindexingInternetinternet archaeologyinternet culture • JPG • JPG format • Lascauxnew mediaobsolescencepreservationrecent pasttransiencevisual designweb designweb pagesweb publishingYahoo!

CONTRIBUTOR

Simon Perkins
30 JUNE 2012

Internet Cafés: hybrids involving analogue and digital, virtual and real

"Terms like 'Internet café' or 'cybercafé' bring us right back to the 90s along with phrases like 'web page' or 'digital divide', which were invented to describe new hybrids involving analog and digital, virtual and real as well as the present and near future.

It's not that these terms have grown obsolete. It's rather that these 20th–century phenomena they once described have outgrown their terminology. They were born as metaphors, but over time turned into idioms, and their analog parts were the first [to] lose their original meanings. People who did not witness the emergence of the web do not fully understand why browser content is still called a 'page'. It's has also become unclear what public internet access facilities have in common with cafés, yet we continue calling them 'internet cafés' or 'cybercafés'."

(Olia Lialina, 2012–01–10)

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TAGS

1990s20th century20th century phenomenaanalogue and digitalarchaeology • Bart Plantenga • browser content • cafecafescyber archaeology • cybercafe • cybercafes • cyberculture • Danja Vasiliev • digital archaeologydigital culturedigital divideDragan Espenschiedemergence of the web • Florian Cramer • Goethe Institute • Goethe-Instituthistoryhome pagehybrid formidiomInternetinternet archaeology • internet cafe • internet cafes • inventionJODI (art collective) • Leslie Robbins • metaphor • near future • new cosmopolitanism • new hybrids • obsolescenceOlia Lialina • original meaning • outgrownpage metaphorphenomenaphenomenonPiet Zwart Institute • Piet Zwart Institute Willem de Kooning Academy Rotterdam University • public internet access • Renee Turner • Rotterdam • Rotterdam University • terminologythe pastvirtual and realwebweb pages • Wendelien van Oldenborgh • Willem de Kooning Academy • www

CONTRIBUTOR

Simon Perkins
18 FEBRUARY 2012

Irony and Utopia: History of Computer Art

"Some pioneers of VR technology, including Brenda Laurel and Jaron Lanier, have been among its principal exponents, suggesting that the creation of virtual worlds and of shared cyberspaces will have revolutionary social consequences and allow hitherto unimagined forms of human expression. Such a view is echoed in the work of academic theorists like Donna Haraway and Alluquere Rosanne Stone, who believe that advanced information technologies may have radical political consequences, an idea which they pursue through the image of cyborgs which blur the distinction between humans and machines. These ideas can also be found in the use of VR as a theme in youth culture, for example the cyberpunk nightclubs and cafes in London and San Francisco. Here too, we find an agenda for cultural and political change, in this case, again, premised on innovations in human–machine interface technologies."

(Ralph Schroeder, 1994, pp.519–528)

2). Ralph Schroeder (1994). "Cyberculture, cyborg post–modernism and the sociology of virtual reality technologies: surfing the soul in the information age", Futures 1994 26(5) 519–528 (from a reading list created by Beau Sievers for the lecture series titled "Irony and Utopia: History of Computer Art" at the Bruce High Quality Foundation University).

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TAGS

1994 • advanced information technologies • Alluquere Rosanne Stone • BHQFU • Brenda Laurelcomputer artcultural and political changecyberculturecyberpunk • cyberpunk nightclubs • cyborgDonna HarawayHCI • history of computer art • human expression • human-machine interface technologies • humans and machinesinformation ageirony • Jaron Lanier • Londonman machinepostmodernism • radical political consequences • Ralph Schroeder • San Francisco • shared cyberspaces • social consequencestechnology innovation • unimagined forms of human expression • utopiavirtual realityvirtual reality technologiesvirtual worldsVR • VR technology • youth culture

CONTRIBUTOR

Simon Perkins
11 NOVEMBER 2007

A list of online scrapbooks of contemporary and digital culture

Media Art Net
Networked Performance
Database of Virtual Art
We Make Money Not Art
Fourwalling
UbuWeb
iGargoyle
Mashable
Geekitude
Carnet de Notes
Things Magazine
PLX.box

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TAGS

blog • cyberactivism • cyberartscybercitycybercultureDatabase of Virtual Artdesign blogdigital culturedigital scrapbook • Fourwalling • iGargoyle • Lemos • Mashable • Media Art Net • Networked Performance • Oliver Grau • PLX.box • Things MagazineUbuWebWe Make Money Not Art
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