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Which clippings match 'Social Consequences' keyword pg.1 of 1
15 JUNE 2015

Sexting becoming the norm for teens: advice for parents

"A new campaign which aims to give parents the tools to deal with their children sexting is being launched by the National Crime Agency's CEOP Command. The campaign tackles the issues which arise from young people sending self-generated nude or nearly nude images and videos – commonly known as sexting."

(UK National Crime Agency, 15 June 2015)

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TAGS

20152D animationad campaignadolescents • blackmail • body awarenessbody politics • Child Exploitation and Online Protection Centre (CEOP) • child protection • cyber crime • digital youthdisplay of sexualitygraphic sex actsidentity performancein real life (IRL) • information for parents • internet saftey • National Crime Agency (NCA) • National Cyber Crime Unit (NCCU) • nearly nude images • normalising over-sharing • online protection • oversharing • photo sharing • posting images • posting onlinepractical advicepsychosocial maturationpublic service announcement • revealing images • risquesafety educationself-esteemselfiesextingsexual depictionssexualised depictionssocial consequencesspectacular society

CONTRIBUTOR

Simon Perkins
18 MAY 2014

Gabriel Tarde: The Laws of Imitation

TAGS

1903adaptation • beliefs and desires • biological conflict • changing environmentCharles Darwin • civic opinion • collective behaviour • creative associations • cultural innovations • diffusion of innovations • environmentally adaptive inventions • evolution of the species • extralogical factors • extralogical social factors • Francis GaltonGabriel Tarde • human innovation • imitation • intermental activity • international political • inventioninventiveness • mass communications • mass society theory • microsociologymorality • opposing ideas • opposing motivations • opposition • paths of imitation • pattern of activity • physical conflict • prestige hierarchy structures • psychological conflict • public opinion research • rational aspects of a culture • rational development • receptivity • social adjustments • social conflict • social consequencessocial interactionsocial invention • social patterns • social psychology • social system • social variables • societal change • sociologytechnical innovation • The Laws of Imitation

CONTRIBUTOR

Simon Perkins
18 FEBRUARY 2012

Irony and Utopia: History of Computer Art

"Some pioneers of VR technology, including Brenda Laurel and Jaron Lanier, have been among its principal exponents, suggesting that the creation of virtual worlds and of shared cyberspaces will have revolutionary social consequences and allow hitherto unimagined forms of human expression. Such a view is echoed in the work of academic theorists like Donna Haraway and Alluquere Rosanne Stone, who believe that advanced information technologies may have radical political consequences, an idea which they pursue through the image of cyborgs which blur the distinction between humans and machines. These ideas can also be found in the use of VR as a theme in youth culture, for example the cyberpunk nightclubs and cafes in London and San Francisco. Here too, we find an agenda for cultural and political change, in this case, again, premised on innovations in human–machine interface technologies."

(Ralph Schroeder, 1994, pp.519–528)

2). Ralph Schroeder (1994). "Cyberculture, cyborg post–modernism and the sociology of virtual reality technologies: surfing the soul in the information age", Futures 1994 26(5) 519–528 (from a reading list created by Beau Sievers for the lecture series titled "Irony and Utopia: History of Computer Art" at the Bruce High Quality Foundation University).

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1994 • advanced information technologies • Alluquere Rosanne Stone • BHQFU • Brenda Laurelcomputer artcultural and political changecyberculturecyberpunk • cyberpunk nightclubs • cyborgDonna HarawayHCI • history of computer art • human expression • human-machine interface technologies • humans and machinesinformation ageirony • Jaron Lanier • Londonman machinepostmodernism • radical political consequences • Ralph Schroeder • San Francisco • shared cyberspaces • social consequencestechnology innovation • unimagined forms of human expression • utopiavirtual realityvirtual reality technologiesvirtual worldsVR • VR technology • youth culture

CONTRIBUTOR

Simon Perkins
16 OCTOBER 2009

Design Interactions: social, cultural and ethical consequences of emerging technologies

"In Design Interactions, then, we are not simply concerned with acquiring or refining a specific set of skills. Essentially, we are interested in the , and this means asking probing questions through design. To this end, we encourage students to consider the implications, as well as the applications, of new technologies, and thus to seek fresh approaches to interaction design–approaches that are meaningful and relevant today. In short, we see this field of design as a fertile way of thinking about the life around us, within us, and in the future beyond us."

(Royal College of Art)

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CONTRIBUTOR

Simon Perkins
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