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Which clippings match 'University Of New South Wales' keyword pg.1 of 1
05 JANUARY 2013

Epistemological Positions in Design Research

"The significance of acknowledging the differences between the aspects of these epistemologies is twofold; first it connects the theory of research to the practice of research and reveals the limits of truth claims in terms of objectivity, validity and generalisability. Second, Crotty's model emphasizes the necessity of remaining epistemologically consistent. Objectivist research must distinguish scientifically established objective facts from people's everyday subjective meanings. In turn, consistently constructionist research must place all meanings, scientific and non–scientific on an equal basis – they are all constructions, and none is truly objective or generalisable [sic]. The further one moves towards subjectivism, the greater the limits of the objectivity, validity and generalisablity of one's truth claims (Seale 1999). Being epistemologically aware requires that at each point in the research process we recognize that we make a variety of assumptions about human knowledge, the realities encountered in the human world and the interpretability of our findings."

(Luke Feast and Gavin Melles, 2010)

Feast, L. and G. Melles (2010). "Epistemological Positions in Design Research: A Brief Review of the Literature". Connected 2010 – 2nd International Conference on Design Education Sydney, Australia, University of New South Wales.

"Point of View" by Christopher Hassler [http://500px.com/photo/6984247]

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TAGS

2010academic communityassumptions • Charles Owen • Christopher Frayling • Clive Seale • constructionism • constructionist research • creative practice • Daniela Buchler • design educationdesign research • epistemological consistency • epistemological positions • epistemologies • epistemologyfindings • Fiona Candlin • Gavin Mellesgeneralisability • human knowledge • International Conference on Design Education • interpretability • Kees DorstKen Friedmanknowledge constructions • limits of objectivity • limits of truth claims • Luke Feast • Michael BiggsMichael CrottyNigel Cross • non-scientific meanings • objective • objectivist research • objectivity • practice of research • realitiesreview of literature • Roy Prentice • scholarly researchscientific methodscientifically established objective factssubjectivism • theory of research • truth claimsUniversity of New South Walesvalidity

CONTRIBUTOR

Simon Perkins
24 NOVEMBER 2011

Annotated Bibliography

"An annotated bibliography provides a brief account of the available research on a given topic. It is a list of research sources that includes concise descriptions and evaluations of each source.

The annotation usually contains a brief summary of content and a short analysis or evaluation. Depending on your assignment you may be asked to reflect, summarise, critique, evaluate or analyse the source.

An annotated bibliography may be a component of a larger assignment or it may be a stand–alone assignment. While an annotation can be as brief as one sentence, the standard annotated bibliography consists of a citation followed by a short paragraph."

(University of New South Wales, 2005)

TAGS

academic writingannotated bibliography • concise descriptions • critique sources • evaluate sources • evaluations • list of research sourcesliterature reviewreflectreflection-on-actionresearch paper • short paragraphs • sourcetopicundergraduate researchUniversity of New South Wales

CONTRIBUTOR

Simon Perkins
02 AUGUST 2011

Iain McCaig: a career of being creative

"Iain is an internationally recognized and award winning artist and one of the motion picture industry's leading conceptual designers. His exceptional command of human anatomy, character, emotional expression and visual narrative make him on of the most sought after artists working in the entertainment industry today."

(Iain McCaig, University of New South Wales)

Fig.1 Published on 25 Jul 2011 by UNSWCommunity

[At 19:00 the interviewer explains that Andrew Pienaar from Pixar describes his process of becoming 'creatively unstuck' as one where he refers to images that he has collected which he has stored in a drawer at Pixar. He explained that sometimes it's enough to just imagine the images in the collection for him to become 'unstuck'. Iain McCaig (19:45 – 20:45) builds on this by explaining that he understands the same process in terms of a metaphor of a library where the library is a 'resource in your mind' that you constantly keep referring and adding to –that you constantly keep re–reading.]

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TAGS

Andrew Pienaar • animatorartart and design practitionerscabinet of curiosities • career in animation • collection of ideascollection of references • College of Fine Arts • concept art • concept artist • creative practice • creatively unstuck • creativitydrawingfantasyfantasy art • filing cabinet metaphor • film concept design • flip it • George Lucas • Glasgow School of Art • hero • Iain McCaig • ideasillustratorinspiration • library metaphor • practitioner interview • resource in your mind • Sesame StreetsketchstorytellingUniversity of New South WalesUNSW • UNSW COFA • visual storytelling

CONTRIBUTOR

Simon Perkins
16 OCTOBER 2009

iCinema Centre for Interactive Cinema Research

"The iCinema Centre for Interactive Cinema Research, established in 2002, is a joint venture of the College of Fine Arts, Faculty of Engineering and the Faculty of Arts and Social Sciences at the University of New South Wales. It brings together researchers and postgraduate students in new media, aesthetics, cinematic theory, multimedia design, computer science, cognitive science, software/hardware engineering and mining virtual reality.

The iCinema research program focuses on research into digital interactivity for benchmark applications across the arts, culture and industry. In particular, it is focused on the way the digital can be used to imagine new ways of living in the contemporary world, redefining how we seek recreation and learning, and the way we work and do business.

The Centre has four principal research domains: Interactive Narrative Systems; Immersive Visualisation Systems; Distributed Interface Systems; Theories of Interactive Narrative Systems"

(iCinema)

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TAGS

2002aestheticsapplied researchAustraliacinema • cinematic theory • cognitive sciencecomputer science • hardware engineering • iCinema • interactive cinema • interactivity • multimedia design • new mediaresearch centresoftware engineeringUniversity of New South Walesvirtual reality

CONTRIBUTOR

Simon Perkins
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