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Which clippings match 'Cultural Heritage' keyword pg.1 of 12
20 JUNE 2017

Sons of Gallipoli: award-winning interactive documentary

"While the story of Gallipoli has been told many times, never has it been told in such a rich and deeply immersive way. For the first time, the tragedy of Gallipoli is brought to life in a profoundly human way as two mothers imagine what it must have been like for other mothers, 100 years ago. Two women on opposite sides. So different. Yet each struggling to understand the meaning of war."

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19151916ANZACAotearoa New Zealandarchive footageAustralasiaAustralia • British Commonwealth • circular interface • Commonwealth • Commonwealth countries • Commonwealth of Nations • Cook Islands • cultural heritagedigital heritageGallipoli Campaign • Gallipoli peninsula • hypermedia • immersive cultural heritage experiences • immersive storytellinginteractive digital narrativesinteractive documentaryinteractive experienceinteractive mediainteractive multimedia documentaryinteractive multimedia videointeractive web documentary • military failures • military history • Niue • Ottoman EmpirePapua New Guinea • Pitcairn Islands • Samoa • Tonga • Turkishwarweb based non-linear narrativesweb documentarywebdocWorld War IWWI

CONTRIBUTOR

Simon Perkins
01 NOVEMBER 2015

Brett Leavy: The Virtual Meanjin Project

"Brett Leavy is an immersive heritage specialist, virtual historian and artist. His innovative idea to recreate the real environment for mapping Indigenous culture and heritage stems from his passion to educate the community about Indigenous history."

(ABC Open)

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ABC Open • arts and cultural practices • Australian Indigenous communities • Brett Leavycultural heritagecultural identitycultural spacesculture and customs • culture and heritage • First Nationsfloraflora and faunafood gathering activities • guesstimation • historical recreation • Human Ventures • immersive gaming • immersive heritage • immersive heritage experienceIndigenous AustraliansIndigenous communitiesIndigenous cultural knowledge • Indigenous culture • Indigenous heritageindigenous history • Indigenous stories • interactive immersive simulation experience • Jagera people • social enterprise • Turrabull people • virtual environmentvirtual heritage • virtual heritage environments • virtual historian • Virtual Meanjin • virtual recreationvirtual time machineVirtual Warrane ll

CONTRIBUTOR

Simon Perkins
07 JULY 2015

Britain on Film: collection of archive footage goes online today

"Around 2,500 films including home movies, documentaries and news footage from Victorian times up to the 1980s is now available online.

The grainy footage is of dozens of shifty men in flat caps, smoking cigarettes, talking to each other in a market square, some exchanging money, others nervously keeping watch. And then men in trilbies spring from nowhere, making arrests and bundling people into vans. The remarkable surveillance footage is from 1935 and is significant because it was the first film used as evidence in a British court of law. Police, or specifically PC Saunders – proudly named in the end credit – filmed what was an illegal betting ring going on in Chesterfield’s market square.

The film is one of around 2,500 from the BFI archives – that are now accessible online, via the BFI Player, from Tuesday as part of a huge project called Britain on Film. They include home movies, documentaries and news footage from Victorian times to as recently as 1980."

(Mark Brown, 07 July 2015)

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1935BFI • BFI archives • BFI National Archive • BFI Player • Britain on Film • British Film Institute • court of law • cultural heritagedigitisation projectfilm archive • flat cap • grainy footage • illegal behaviour • illegal betting ring • market square • national cultural heritage onlinenational film archivenews footagepolice • shifty men • social history • surveillance footage • trilby

CONTRIBUTOR

Simon Perkins
12 MAY 2015

Brisbane back from the future

"Have you ever wondered what Brisbane looked like before white settlement? Have you ever wanted to know what's under all that concrete? Brisbanite Brett Leavy can help with that, as he develops a role-playing game (RPG) that simulates the lives of the tribes that once populated our city.

His game will use topographical data and 3D modelling to allow you to explore almost photo-realistic simulations of the CBD, South Bank, West End, Fortitude Valley, Bowen Hills, Woolloongabba and other Brisbane suburbs as they appeared before white settlement.

He recently demonstrated the game at the launch of the PIVOTAL Summit, which will bring together world leaders in spatial information technology, sustainability, climate change and governance in Brisbane next month."

(Rohan Williams, 11 May, 2015, bmag)

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1855 • 2015Aboriginal peopleancient traditionsAustraliaBrett LeavyBrisbanecultural heritage • Dundalli (character) • historical reenactment • hunting and gathering • immersive heritage experienceIndigenous cultural knowledgeindigenous historyindigenous landscapesIndigenous people • indigenous warrior • interactive immersive simulation experiencelandscape • local tribes • photorealistic simulation • PIVOTAL Summit • QueenslandQUT Cube Projectsrole-playing game (RPG)settlementsimulated environment • spatial information technology • survival storytopographical datavirtual experiencevirtual reality projectvirtual recreationwhite settlement

CONTRIBUTOR

Simon Perkins
26 NOVEMBER 2014

Never Alone: Could a Video Game Help to Preserve Inuit Culture?

"'Kunuuksaayuka,' an Iñupiaq tale that was recounted by the late Iñupiaq storyteller Robert Nasruk Cleveland. In its traditional incarnation, the tale recounts the adventures of a boy – the product of a nomadic society – who goes on a quest to save his community from an apocalyptic blizzard. After securing the consent of Cleveland’s daughter, Minnie Aliitchask Gray, the development team in conjunction with representatives from the Iñupiat community reworked the story until they settled on a script that would become the basis for 'Never Alone.' (The game’s Iñupiaq sub-title, 'Kisima Ingitchuna,' translates to 'I am Not Alone.')".

(Simon Parkin, 17 November 2014, The New Yorker)

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2014adventure gameAlaskaAlaska Native peoplearctic circle • arctic fox • atmospheric presence • aurora borealis • backstory • Black River People • blizzard • call on spirits • coldcompanion charactercontemporary interpretation • Cook Inlet Tribal Council (CITC) • cultural heritage • cultural insights • cultural myths • cultural traditions • cultural translation • digital storytelling • E-Line Media • endless blizzard • engaged learning • environment as antagonistfemale protagonist • folkloric fantasy characters • folktale • foxindie gamesIndigenous peopleinteractive playInuit • Inupiaq • Kisima Ingitchuna (video game) • Kunuuksaayuka • magical bola • Minnie Gray • native tribes • Never Alone (video game) • nomadic cultures • nomadic people • Nuna (character) • oral traditionpuzzle platformer • Robert Nasruk Cleveland • Sean Vesce • spiritsSteamsurvival storyThe New Yorker • traditional art • treacherous landscape • Upper One Games • video gamevideo games and Indigenous peoplewind

CONTRIBUTOR

Simon Perkins
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