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10 FEBRUARY 2012

Free 3D Software and 3D Model Providers

"The DAZ FREE 3D Software promotion is three award–winning 3D software products now available for the first time ever for free."

(DAZ Productions, Inc.)

Fig. 2&3 IT'S ART Magazine

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3D3D animation • 3D environments • 3D visualisation • ambient occlusion • animation package • animation toolartwork • Bryce 7 Pro • CGCGIcharacter animation • DAZ 3D • DAZ Free 3D Software • DAZ Studio • DAZ Studio Bridge • DAZ Studio Pro • design tool • digital artdigital illustration • Eric Wenger • fantasy art • figure • figure customisation • free tools • freehand modelling • graphic artist • Hexagon (software) • Kai Krause • lifelikemodelling • modelling tool • models • Phil Clevenger • posingpuppeteer • render • rendering • Renderman • representation • sculpted primitives • software package • texturing • UVMapper • virtual environmentsvirtual peopleZBrush • Zygote

CONTRIBUTOR

Simon Perkins
13 OCTOBER 2011

Dead Island: a holiday paradise gone mad

"The player is drawn into the world of Dead Island on the brink of a mysterious epidemic that suddenly, and without warning, breaks out on the fictional island of Banoi. As a guest of the Royal Palms Resort, the player's stay was supposed to be a dream holiday; a luxurious getaway to the beautiful beaches of a tropical paradise. But faced with the reality of a zombie apocalypse, there is only one thing left to do: Survive."

(Deep Silver Inc.)

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2011apocalypse • atmosphere design • Banoi • beach • Bedlam • CGchaos • co-operative play • Dead Island • Deep Silver Inc. • dream holiday • epidemic • escape the island • fictional island • first-person • first-person action • game • gruesome zombies • holiday • holiday paradise • horrorhotellighting • luxurious • madnessmysteriousmysterious outbreakopen worldPlaystation 3 • Royal Palms Resort • RPGslasherstory-based experienceterrortexturingtrailer • tropical island • tropical paradise • uninfected • vacation • VFXviolencevisual effects • weapon customisation • Xbox 360zombie • zombie apocalypse • zombie outbreak • zombie-slasher

CONTRIBUTOR

Jade Oakley
02 JULY 2010

Portfolio for Video Game Environment Artist Philip Howlett

"The Second City is a 1930's Chicago inspired street scene. This was created for a client who was looking for a proof of concept, with a view to presenting it to games publishers. All assets were modelled and textured by myself, from an extensive catalogue of reference photography. ...

This is a fly–through video recorded in Fraps straight from the UDK viewpoint. Breakdowns of meshes and lighting can be seen. Thanks to Robert Antill for the work he did in After Effects on this."

(Philip Howlett)

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1930s3DAfter EffectsanimationChicagocreative practicedesign portfoliodesignerenvironment • environment artist • fly-through • Fraps • gamegraphic representationmodellingMultimedia 3rd yearmultimedia graduateNTUNTU Multimedia • Philip Howlett • portfolioproof of conceptRob Antillspatial design • street scene • texturing • The Second City • UDK viewpoint • video gamevirtual environmentsvisual communicationvisual designvisualisation

CONTRIBUTOR

Multimedia
11 FEBRUARY 2010

VFX Masterpiece: The Third & The Seventh

"I use V–Ray. Illumination has fascinated me since as long as I can remember: Years ago, it was quite difficult to simulate global ilumination by traditional techniques. So after trying several GI engines, I found V–Ray to be the best solution by far to suit all my needs in these terms."

(Jorge Seva alias 'Alex Roman')

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20093D • 3D artist • 3ds MaxAdobe PremiereAfter Effects • Alex Roman • animationarchitectural visualisation • architectural visualization • ArchViz • art directionCG • CG modelling • cinemacinematographycomputer graphicscreative practicedesigndesign formalism • design viz • digital cultureDOFfilmillumination • Jorge Seva • Michael Nyman • renderingshallow focussound designSpainspectacletexturetexturing • Third and The Seventh • V-RayVFXvisual communicationvisual depictionvisual designvisual effectsvisualisation

CONTRIBUTOR

Simon Perkins
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