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Which clippings match 'Nokia' keyword pg.1 of 1
22 APRIL 2012

Cooperation and collaboration: problem solving and problem finding

"The economists Richard Lester and Michael Piore have studied the firms that sought to create the switching technology, finding that cooperation and collaboration within certain companies allowed them to make headway on the switching technology problem, whereas internal competition at other corporations diminished engineers' efforts to improve the quality of the switches. Motorola, a success story, developed what it called a 'technology shelf,' created by a small group of engineers, on which were placed possible technical solutions that other teams might use in the future; rather than trying to solve the problem outright, it developed tools whose immediate value was not clear. Nokia grappled with the problem in another collaborative way, creating an open–ended conversation among its engineers in which salespeople and designers were often included. The boundaries among business units in Nokia were deliberately ambiguous, because more than technical information was needed to get a feeling for the problem; lateral thinking was required. Lester and Piore describe the process of communication this entailed as 'fluid, context–dependent, undetermined.'[20]

By contrast, companies like Ericsson proceeded with more seeming clarity and discipline, dividing the problem into its parts. The birth of the new switch was intended to occur through 'the exchange of information' among offices 'rather than the cultivation of an interpretative community.'[21] Rigidly organized, Ericsson fell away. It did eventually solve the switching technology problem, but with greater difficulty; different offices protected their turf. In any organization, individuals or teams that compete and are rewarded for doing better than others will hoard information. In technology firms, hoarding information particularly disables good work.

The corporations that succeeded through cooperation shared with the Linux community that experimental mark of technological craftsmanship, the intimate, fluid join between problem solving and problem finding. Within the framework of competition, by contrast, clear standards of achievement and closure are needed to measure performance and to dole out rewards.

[20] Richard K. Lester and Michael J. Piore, Innovation, the Missing Dimension (Cambridge, Mass.: Harvard University Press, 2004), 98.

[21] Ibid., 104."

(Richard Sennett, 2008, pp.32–33)

1). Sennett, R. (2008). "The Craftsman". New Haven & London, Yale University Press.


2008boundaries • business units • clarity and discipline • closurecollaborationcommunicationcommunication processcompetitioncompetitive teams • context-dependent communication • cooperationcooperation and collaborationcorporationscraftsmanship • deliberately ambiguous • designers • dividing problems into parts • dole out rewards • engagementengineers • fluid communication • framework of competition • hoarding information • information exchangeinformation in context • internal competition • interpretative community • lateral thinkingLinux • Linux community • measure performance • Michael Piore • MotorolaNokia • open-ended conversation • participationperformanceperformativityproblem findingproblem solving and problem findingproblem-solvingreward • Richard Lester • Richard SennettsalespeopleshareSony Ericssonstandards of achievementsuccess • switching technology • technical information • technical solutions • technological craftsmanship • technology shelf • The Craftsman • undetermined communication • working methods


Simon Perkins
19 APRIL 2012

Bryan Rieger: Rethinking the Mobile Web

"A few months back I submitted the smallest speck of an idea for a talk I was hoping to present at Over The Air in London. Having presented at Over The Air before I assumed my experiences this time around would more or less be the same – a chance to bounce a few of my recent thoughts off two–dozen or so UK developers.

To suggest that my assumption was wrong would in–fact be a massive understatement...

Three weeks later, the dust is still settling on the 90,000 140,000 presentation views, hundreds of tweets, and multitude of conversations, and I finally have time to provide the presentation with a much–needed introduction."

(Bryan Rieger)

Fig.1 "Rethinking the Mobile Web" by Yiibu



abstraction layer • accessible and inclusive mobile experiences • adaptive layoutAJAXAndroid OSApple • Bada • BlackBerry LtdBMW • Bryan Rieger • cHTML • CSS animations • CSS3device • DeviceAtlas • feature phone • featurephone • Fennec • Google (GOOG)HTMLHTML5Internet accessInternet ExploreriOSiPhone • Java ME • JavaME • market sharemedia queries • media types • MicroB • mobile browsermobile devices • mobile internet users • mobile operating systems • mobile web • most used devices • Nokia • Nokia Qt • Obigo • OBML • one web • Opera Binary Markup Language • OperaMini • optimised for mobile • Over The Air • Palm (OS) • phone • popular devices • presentation • real web • Rethinking the Mobile Web • Samsung • Skyfire • SlideSharesmartphoneSony Ericsson • SquirrelFish • standards support • SVG • Symbian • tabbed browsingtechnology • UK developers • w810i • WAP • WebKit • WebOS • William GibsonWindows Mobile • WML • WURFL • Yii


Simon Perkins
25 JANUARY 2012

Dot. miniature stop-motion animation character shot on a Nokia N8

"Professor Fletcher's invention of the CellScope, which is a Nokia device with a microscope attachment, was the inspiration for a teeny–tiny film created by Sumo Science at Aardman. It stars a 9mm girl called Dot as she struggles through a microscopic world. All the minuscule detail was shot using CellScope technology and a Nokia N8, with its 12 megapixel camera and Carl Zeiss optics."



12 megapixel camera • 2010 • 9mm girl • Aardman • Aardman Animations • adadvertanimationcameraphone • Carl Zeiss • CellScope • Daniel Fletcher • devicedigital camera • Dot (character) • microscope • microscope attachment • microscopic worldminiatureminuscule detailmobile microscopeNokia • Nokia N8 • scalestop framestop motionstop-frame animation • Sumo Science • teeny-tiny film • visual design


Simon Perkins

HTML 5 Experiments

(Bruce Lawson, O'Reilly's OSCON 2009)



2009Apple • backwards compatibility • browser • Bruce Lawson • CODECconvergencedesigndeviceFirefoxformsHTMLHTML5innovationNokiaoperaOpera browser • OSCON 2009 • SafarisolutiontechnologyTim OReillyusabilityvideovisual depictionvisual literacyvisualisationvisualizationweb standardsXML


Simon Perkins

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