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Which clippings match 'QuickTime' keyword pg.1 of 2
23 MAY 2013

Video post-production workflow for 5D Mark III RAW footage in OSX

"You have probably seen our extensive written guide on how to get Magic Lantern's 24p working on the 5D Mark III, which also includes a step–by–step instruction on how to end up with usable ProRes 4444 files.

Well, as it turns out, Sebastian here has found a much more straightforward way to post process the raw files from the 5D Mark III which allows us to skip the relatively cumbersome After Effects conversion process. This new process only utilizes Adobe Photoshop's raw import module, which allows batch processing of files (which is necessary to apply the same settings onto an entire clip consisting of individual DNG files).

Watch our video with a step–by–step instruction on how to end up with editable post–processed files!"

(Nino Leitner, 16 May 2013, cinema5D)



24pAdobe PhotoshopAfter Effectsbatch processingCanon EOS 5D mark IIIcolour correctioncolour gradingdigital cinematographydigital filmmakingDNGfile conversion processfilm exposure • image compression • image qualityMagic Lantern (software)OSXpost-processingpost-productionpost-production workflow • ProRes 4444 • QuickTimeRAW • RAW footage • raw import module • step-by-step instructionsTIFF • TIFF sequence • video imagevideo post-production • video post-production workflow • video processingworkflow


Simon Perkins
30 JUNE 2011

OpenFrameworks: open source C++ toolkit for creative coding

"Openframeworks is a c++ library designed to assist the creative process by providing a simple and intuitive framework for experimentation.

The library is designed to work as a general purpose glue, and wraps together several commonly used libraries under a tidy interface: openGL for graphics, rtAudio for audio input and output, freeType for fonts,freeImage for image input and output, quicktime for video playing and sequence grabbing.

The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler. The API is designed to be minimal and easy to grasp. There are very few classes, and inside of those classes, there are very few functions. The code has been implemented so that within the classes there are minimal cross–referening, making it quite easy to rip out and reuse, if you need, or to extend.

Simply put, openFrameworks is a tool that makes it much easier to make things via code. We find it super useful, and we hope you do too.

OpenFrameworks is actively developed by Zach Lieberman, Theodore Watson, and Arturo Castro, with help from the OF community. ofxIphone, is actively developed by Mehmet Akten and Zach Gage, with development help from Lee Byron and Damian Stewart. The OF website is designed and maintained by Chris O'shea.

OpenFrameworks is indebted to two significant precursors: the Processing development environment, created by Casey Reas, Ben Fry and the Processing community; and the ACU Toolkit, a privately distributed C++ library developed by Ben Fry and others in the MIT Media Lab's Aesthetics and Computation Group."




ACU Toolkit • API • Arturo Castro • Ben Fry • C++ library • C++ toolki • Casey ReasChris OSheacodecreative codingcreative process • cross compiler • cross platform • Damian Stewart • experimentation • freeImage • freeType • interactioninteraction designintuitiveiPhone • Lee Byron • LinuxMac • Mehmet Akten • MIT Media LabMIT Media Lab Aesthetics and Computation Group • OF • OF community • ofxIphone • open sourceOpenFrameworksOpenGLPCProcessing (software) • Processing community • Processing development environmentQuickTime • rtAudio • sequence grabbing • software classessoftware codesoftware framework • software functions • software interface • software libraries • software library • software tool • Theodore Watson • Zach Gage • Zach Lieberman


Simon Perkins
30 MAY 2011

Video for Wikipedia: Guide to Best Practices

"This new effort takes advantage of a movement toward open video – a movement that has its roots in the free software movement that is largely powering the web today and which, through companies such as Apache, IBM, Mozilla, Oracle and Red Hat, has resulted in trillions of dollars of value creation for the stakeholders involved. The open or open–source video movement recognizes the contributions from, but also the limitations inherent in, the video work of industry leaders such as Adobe, Apple, and Microsoft. Flash, Quicktime, Windows Media and Silverlight are handsome technologies. But they have been developed and controlled by commercial companies that often protect themselves against innovations by outside coders, designers, developers, programmers – technologists, lawyers, producers, and educators keen to move away from proprietary solutions that are delivered for the benefit of shareholders first and the billions of everyday people who connect via the web a pale second.

The open video movement recognizes the importance of rights and licensing strategies designed to create profit or serve national interests, but it is critical of systems that prohibit access to film and sound assets becoming part of our collective audiovisual canon. Many film and sound resources digitized for preservation, for example, do not appear online because of dated copyright rules; and some of the great investments (millions of dollars in fact) by, for example, the U.K. government in film and sound resource digitization result in materials being put online only behind educational and national paywalls that keep students in Nairobi and Nashville from using London–based resources in their work.

Enabling video to catch up to the open–source movement on the web goes to the heart of our efforts to improve our understanding of the world. The central technologies of the web – HTML, HTTP, and TCP/IP – are open for all to build upon and improve, and video's future should be similarly unobstructed."

(Peter B. Kaufman, 2010)

Fig.1 Kid Kameleon, CC BY SA NC

2). Video for Wikipedia and the Open Web October 2010 An Intelligent Television White Paper PETER B. KAUFMAN INTELLIGENT TELEVISION WWW.INTELLIGENTTELEVISION.COM THE OPEN VIDEO ALLIANCE Version 1.0



2010AdobeAdobe FlashApache Software Foundation (ASF)AppleaudiovisualBBC archiveBritish Film InstituteBritish Governmentcontent rightscopyrightcopyright rulesdigitisation • educational paywalls • film resources • free software movement • HTML • HTTP • IBMinnovationLibrary of Congress • licensing strategies • media resources • MicrosoftMITMozillaNairobi • Nashville • national paywalls • open sourceopen video • open-source movement • open-source video movement • Oracle Corporation • ownership • paywall • preservation • proprietary solutions • proprietary technologiesQuickTime • Red Hat (Linux) • remix cultureSilverlightsound resources • U.S. National Archives • value creationWikipedia • Windows Media • Yale University


Simon Perkins
18 JANUARY 2011

Intel's: multiple media chase film

"To build excitement around the 2nd Generation Intel® Core™ i5 processor, Intel is launching an action–adventure video titled 'The Chase.' The spot demonstrates the performance capabilities of the new processors by creating an action–movie style chase sequence that takes place through a wide variety of program windows on a computer desktop."
(Intel Corporation)



Simon Perkins
21 FEBRUARY 2010

360 Panoramic Video Capture and Recording

"You have probably seen several times in the past, those immersive digital photographs in which you can easily look up and down and turn your vision all around in full 360° glory. The 360° panoramic new year's eve of 2003 in Times Square, New York, has been one of my first memorable favorites, as it captures so well the thousands of emotions and different people celebrating on the street at once.

But video technology is now surpassing even these spectacular capabilities, by delivering navigable 3D, immersive video which as good or better than the 360° navigable images you and I have seen until now.

Check this video out. Once it starts rolling, click and move your mouse in different directions. You will be surprised to see that you can now fully navigate also inside moving video images.

The visual impact is really quite shocking, especially if, this is the very first time you are in front of a 3D, immersive and fully navigable video.

This spectacular feat is achieved by utilizing eleven video streams arranged according in a geodesic fashion. By doing so it is possible to capture an almost complete spherical image; a high–resolution 360 degree view of surroundings that is seamlessly stitched together.

Immersive navigable 3D movies can integrate GIS coordinates and other metadata to create highly informative, educational or life–saving emergency and assistance video guides.

The company behind this impressive new media technology is Immersive Media Corp., based in Calgary, Canada. The company also owns the wholly–owned subsidiary Immersive Media Company, based in Portland, Oregon.

The dodecahedron, with its twelve symmetrical pentagonal facets, is the most natural geometric division of a sphere for immersive image capture. It offers symmetrical, standardized divisions of the sphere that make the most of the image produced by each lens, and produces even resolution in every direction, better blending of the images, and more even illumination of the overall scene.

Perfectly equal and parallel faces, edges and corner angles, and divisions according to the Golden Ratio: A/B=(A+B)/A

It is the most natural geometric division of a sphere for immersive video image capture. It produces:

The enormous number of pixels recorded enables the highest image quality in every direction. The result is consistent image resolution across the entire spherical frame, with photographic realism and full motion.

Over 100 million pixels per second are recorded, resulting in spherical frames of 2400x1200 pixels, 30 frames per second. With the Telemmersion System, software is not required to correct sub–standard image resolution.

Images may be viewed spherically using the IMViewer software for looking around, or in an overall panoramic sphere movie format utilizing standard video playback platforms such as Windows Media® Player or QuickTime®."

(Edited by: Luigi Canali De Rossi)



360 degree view360 degrees3D • Calgary • Canadadigital photographydodecahedrongeodesicGISgolden ratioimage captureimmersionimmersive • immersive image capture • Immersive Media Company • immersive photography • immersive video • IMViewer software • navigable 3D • navigable images • new media technology • New YorkOregonpanorama • panoramic sphere • photographic realismphotographyPortland (Oregon)QuickTimespectacle • spherical • stereoscopic • symmetrical • Telemmersion System • Times Squarevideo • video playback platforms • video technology • visual impact • Windows Media Player


Suttana Keyuraphan

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