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Which clippings match 'Rendering' keyword pg.1 of 2
10 FEBRUARY 2012

Free 3D Software and 3D Model Providers

"The DAZ FREE 3D Software promotion is three award-winning 3D software products now available for the first time ever for free."

(DAZ Productions, Inc.)

Fig. 2&3 IT'S ART Magazine

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3D3D animation • 3D environments • 3D visualisation • ambient occlusion • animation package • animation toolartwork • Bryce 7 Pro • CGCGIcharacter animation • DAZ 3D • DAZ Free 3D Software • DAZ Studio • DAZ Studio Bridge • DAZ Studio Pro • design tool • digital artdigital illustration • Eric Wenger • fantasy art • figure • figure customisation • free tools • freehand modelling • graphic artist • Hexagon (software) • Kai Krause • lifelikemodelling • modelling tool • models • Phil Clevenger • posingpuppeteer • render • rendering • Renderman • representation • sculpted primitives • software package • texturing • UVMapper • virtual environments • virtual people • ZBrush • Zygote

CONTRIBUTOR

Simon Perkins
28 SEPTEMBER 2010

iPad Peek: virtual device

"iPad Peek is a nifty tool that lets you see how any website will be rendered on the iPad. Click on the top border to switch from landscape to portrait mode. The virtual keyboard and the buttons on the iPad browser are just for show, but the reload button works.

Previewing a website in iPad Peek doesn’t offer the “real” iPad experience, however; for example, Flash works (and it shouldn’t). To get closer to the real deal, you should disable the Flash plugin in your browser and change the user agent string to that of the Apple iPad."

(Stan Schroeder 05 April 2010, Mashable)

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Adobe Flash • Apple iPad • brandbrowserdeviceemulatorexperienceICTiPad • iPad browser • iPad Peek • preview • product designrenderingrepresentationtechnologytoolusabilityvirtual • virtual device • visualisationweb applicationwebsite

CONTRIBUTOR

Simon Perkins
11 FEBRUARY 2010

VFX Masterpiece: The Third & The Seventh

"I use V-Ray. Illumination has fascinated me since as long as I can remember: Years ago, it was quite difficult to simulate global ilumination by traditional techniques. So after trying several GI engines, I found V-Ray to be the best solution by far to suit all my needs in these terms."

(Jorge Seva alias 'Alex Roman')

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20093D • 3D artist • 3ds MaxAdobe PremiereAfter Effects • Alex Roman • animation • architectural visualisation • architectural visualization • ArchViz • art directionCG • CG modelling • cinemacinematographycomputer graphicscreative practicedesigndesign formalism • design viz • digital cultureDOFfilmillumination • Jorge Seva • Michael Nyman • renderingshallow focussound designSpainspectacletexturetexturing • Third & The Seventh • V-RayVFXvisual communicationvisual depictionvisual designvisual effectsvisualisation

CONTRIBUTOR

Simon Perkins
30 NOVEMBER 2009

Four Interrupted Carparks Video/Digital insertions, Madrid, 2009

"Four carparks in Madrid are interrupted with a geometric primitive. Modeling, compositing, rendering and editing performed with Blender for Linux."

(Julian Oliver)

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20093DAotearoa New Zealandartistartworkaugmented space • Blender • carparkcompositingconstructiondigitalenvironmentform • Four Carparks • geometric primitivegeometryillusion • insertion • interruption • Julian Oliver • LinuxMadridmedia artmodellingnew mediaop artoptical artperceptionperspectiveplaceremediationrenderingsculpturespacespectaclevideovisual communicationvisual literacyvisualisation

CONTRIBUTOR

Simon Perkins
21 OCTOBER 2009

Image Metrics: hyperrealistic CG facial animation

"When [Image Metrics] first started working on Emily, our goal was to create an exact replica of the real actress Emily O'Brien. Why? Because there was no other way to determine how close we had come to reality if we did not replicate a 'real' person. Judging from the reaction of people at SIGGRAPH 2008, and the hundreds of media hits, we've come pretty close to the mark.
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Image Metrics began planning the Emily project in March 2008. After Image Metrics developed a script for the animation, the ICT Graphics Lab scanned O’Brien to develop the template for her CG double. A team of eight artists working part-time on the internal project then built a custom rig for the Emily character, captured O’Brien’s performance with video and applied it to the CG character with its proprietary facial animation solution. Once the capture and rigging processes were finalized, the 90-second animation took just one week to complete."
(Image Metrics)

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20083D visualisationACM SIGGRAPHanatomyanimationappearanceauthenticityCGCGI • D2 • digitaldigital double • DigitalEmily • dollface • facial • facial animationfacial nuancehyperrealism • Image Metrics • lifelikeliving dollmotion captureperformancephotorealism • photorealistic • realismrealisticrenderingrepresentationSIGGRAPH • SIGGRAPH 2008 • simulacrasynthespianYouTube

CONTRIBUTOR

Deb Tuck
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