MINA Mobile Creativity and Innovation Symposium, 20th and 21st of November 2014, Auckland, Aotearoa New Zealand.
"Mobile Innovation Network Aotearoa [MINA] is an international network that promotes cultural and research activities to expand the emerging possibilities of mobile media. MINA aims to explore the opportunities for interaction between people, content and the creative industry within the context of Aotearoa/New Zealand and internationally."
"We want women from all backgrounds of the industry and at every stage in their career to fulfil their potential and realise their dreams. We value openness, honesty and a positive approach towards collaborating with women and mean across the UK to achieve our mission.
Our vision is to see a change in the UK's animation and VFX industries. We want to support a network of women who can help each other achieve success at every stage of the animation or VFX pipeline. This change will be visible when we see results such as: better female characters on screen, an increase in women–led start–ups and an increase in women winning awards in technical areas."
"We aim to provide answers to the most pressing concerns that creators have about copyright. To find out what was most confusing to users, we took two approaches. First, we analysed the 200 most frequently asked questions about copyright posted online by creators and consumers, and we filtered those down to the most important 20 which you can find answered in the 'FAQs' section. Second, we spoke to creators themselves. For each of the main artistic mediums we produced a video which contains interviews with creators about their artistic process, thoughts and questions about copyright."
(27 March 2014)
Friday 31st January 2014 at the London Knowledge Lab: Presentations 1:30–2:30; Demos 2:30–3:30; Discussion and debate: 3:30–4:30.
"Digital media is now ubiquitous and embedded all around us even when we are not connected via our range of devices, so its no surprise that the government sees the creative industries as a priority area for growth. One factor key to its success is that of the so–called 'Fusion Skills': mixes of creative media, STEM and enterprise. The fusion of these three elements is an increasing demand from industry voices and seen as an answer to new digital innovation. In 2012, The Creative Industries Council (that reports to two ministers of state) called Fusion 'the new skills imperative' and one of eight challenges that need to be addressed in order to unlock growth. This 'what the research says' event attempts to unpack and explore Fusion in theory and practice, hearing from industry and educators. It's said that Higher Education faculty and discipline silos necessitate against fusion learning and teaching. ...
How do we co–opt students who are resistant to such abstract ideas, preferring outdated career caricatures from sources of variable quality? Where should interventions be– secondary school? Postgraduate? Is there hard evidence that Fusion skills are needed?"
(London Knowledge Lab)
"Meetdraw is a meeting of digital animals to talk about and share collective passions. For everyone, no matter what they do or what stage they are in their career. It's for us by us. At times aided by beer, we shall fuel creativity, ideas and inspiration in a relaxed informal and fun environment. ... We support the local (Dorset) creative economy and provide an independent, neutral and open platform for communication and development."
(Paul Seys, 7 December 2009)