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Which clippings match 'Game Design' keyword pg.1 of 2
10 DECEMBER 2012

engageLab

"engageLab is a laboratory at the intersection of arts and technology founded by researchers of two research centers recognized by the Portuguese Foundation for Science and Technology, the Centre for Communication and Society Studies and the Centre ALGORITMI"

(engageLab)

1

TAGS

arts and technology • augmented book • Centre ALGORITMI • Centre for Communication and Society Studies • digital art • digital interactive book • digital manipulatives • education technologies • engageLab • evolving experiencegame designHCI • HCI Computation • HCI psychology • human-computer interactionimmersive environments • interactive persuasion • interactive storytelling • narrative variations • observational studies • playfulPortugal • Portuguese Foundation for Science and Technology • research centreresearchers • sensors • sensory interpretation • social signals • tangible interfaces • tangibles • University of Minho • virtual actors • virtual agents • virtual reality

CONTRIBUTOR

Simon Perkins
24 JUNE 2012

International Journal of Design: peer-reviewed and open-access

"The International Journal of Design is a peer-reviewed, open-access journal devoted to publishing research papers in all fields of design, including industrial design, visual communication design, interface design, animation and game design, architectural design, urban design, and other design related fields. It aims to provide an international forum for the exchange of ideas and findings from researchers across different cultures and encourages research on the impact of cultural factors on design theory and practice. It also seeks to promote the transfer of knowledge between professionals in academia and industry by emphasizing research in which results are of interest or applicable to design practices."

(International Journal of Design)

1

TAGS

affective design • animation • approaches to design • architectural design • computer applications in design • cultural factors on design • design fieldsdesign industrydesign journaldesign management • design methodologies • design practicedesign practicesdesign professionalsdesign researchdesign research journal • design strategy and management • design theoryemotional designergonomics • ergonomics and perceptions in design • game designglobalisationglobalisation and localisationhuman perception • IJDesign • impact of cultural factors on design theory and practice • industrial designinterface designInternational Journal of Design • journal of design • journal of design research • kansei • kansei engineering • localisation • open-access journal • peer-reviewed journalresearch papers • social-cultural aspects of design • theory and practiceurban designvisual communicationvisual communication design

CONTRIBUTOR

Simon Perkins
18 JUNE 2012

6th Annual International Conference on Computer Games Multimedia & Allied Technologies

"Annual International Conference on Computer Games, Multimedia and Allied Technology raises a platform for the Asian Gaming Community to realize, recognize, and reveal the technological interplay at work behind the immersive and compelling world of gaming. The conference mantles the experience, expertise, and technological know-how flowing in from academicians, researchers, and industry professionals and provides an apt platform for view and review.

The Conference Themes on Animation,Multimedia, IPTV, Edutainment, Mobile, Virtual Reality nunciating [sic] the evident convergence of technology while focusing on the differing facets of the gaming industry. The world of gaming is a result of numerous technologies, game tools and systems, the conference strives to discuss the technological advances, perspectives of future developments, and innovative applications while exploring the key concerns and issues related to Game security and Game regulations."

(Global Science & Technology Forum, Singapore)

TAGS

2012animation • Annual International Conference on Computer Games Multimedia and Allied Technology • Asian Gaming Community • audio design for games • computer gamecomputer gamesconferenceconvergencediegesis • edutainment • future developments • game design • game production • game programming • game regulations • game security • game systems • game tools • games • gaming community • gaming industry • Global Science and Technology Forum GSTF • immersive • innovative applications • IPTVmobile • mobile gaming • multimediaSingapore • technical sessions • technological advances • technological interplay • technological know-howtechnologiestechnologytechnology convergencevirtual reality • world of gaming

CONTRIBUTOR

Simon Perkins
21 JUNE 2011

QUT Communication Design's 2008 Exhibition 'Play On'

"QUT Communication Design's Exhibition 'Play On' was broadcast and promoted on a Channel 10 News story. The coverage from the news allowed the Exhibition to be a huge success, reaching the highest attendance count to date."

(Aimee Hewson)

1

TAGS

2008AustraliaBachelor of Creative IndustriesBachelor of Fine ArtsBFABrisbane • Channel Ten News • communication designCreative Industries Facultyexhibition • final year projects • game designgamesinteraction designinteractive media • Play On • QUTspeculative designstudentstudent exhibitiontangible media • TheQUTube

CONTRIBUTOR

Simon Perkins
22 FEBRUARY 2011

Antlion Soccer: first-person gaming platforms for experimental narrative projects

"In early 2007, we were awarded a speculative research grant to investigate the use of first-person gaming platforms for experimental narrative projects. A small development studio has been established and has produced a completed single-user experience, based upon the Source engine. A second experimental single-player experience is at beta stage, and a third is planned. The completed mod embeds extensive, randomised narrative fragments in audio triggers throughout a bespoke environment. supplemented by abstract visual and audio media assets. [...] The second mod subverts traditional squad-based play by using custom fixed-state AI expansion of existing Half Life 2 agents to create an experience where the player becomaes leader of a helpless squad with discernible individual characteristics in a hostile environment. Although it is not envisaged that this will be completed at the time of presentation, a proof-of-concept demo will be on display. Finally, footage and information of an additional, multiplayer game developed to test mod concepts and already in the public domain will be displayed"

(Videogame Visionary)

1

TAGS

2007AHRC • Antlion Soccer • applied researchconceptualisation • Dan Pinchbeck • demo • DiGRAdiscoveryenquiryexperience • experimental narrative • experimentationfirst-personfootballFPSgame designgames • games research • gaming platforms • Half Life 2 • mod • multiplayer game • narrativeposter presentationresearch • single-player • single-user experience • speculative researchtheory building • vgvisionary • Videogame Visionary • virtual environments

CONTRIBUTOR

Simon Perkins
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