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Which clippings match 'World Of The Story' keyword pg.1 of 3
16 JANUARY 2014

A Game Bible is not a Game Design Document

"Some people confuse a game bible with a GDD [game design document]. Don't make this mistake. A show bible is a term taken from television production. The show bible's emphasis is on the rules of the world and the backgrounds and relationships of the characters. This is an important document to create, especially if information about your world and characters is going to be shared with other individuals (like those working on marketing materials such as websites, comic book adaptations, and merchandising) but remember that the game bible has nothing to do with gameplay. That's what the GDD is for. ...

A GDD is first and foremost about gameplay. How the character interacts with the world rather than relates to it; a subtle difference, but an important difference nonetheless. I find bibles important, especially when communicating your game's universe to other interested parties, but it really should be done after you have started to flesh out your GDD. "

(Scott Rogers, pp.72–75, 2010)

Rogers, S. (2010). "Level Up!: The Guide to Great Video Game Design", John Wiley & Sons.

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TAGS

2010adaptationbible (guide) • character relationships • document • game bible • Game Design Document (GDD) • game universe • game worldgameplay • marketing materials • merchandising • rulesshow biblestory worldtelevision production • world of the game • world of the story

CONTRIBUTOR

Simon Perkins
04 JANUARY 2014

Story and Show Bibles: TV series pitching and reference documents

"Writers who want to pitch a TV series create a show bible. The bible contains the concept, location, bios of the characters, full episodes, synopses of potential episodes, and possibly even a pilot episode. Once the TV series is launched, the show bible is used to keep track of details about the setting and characters to preserve continuity. The show bible reminds writers about pertinent but minute facts. No doubt the writers for the TV show Buffy the Vampire Slayer needed to know the characteristics of each demon that Buffy fought as well as the names of her high school classmates who turned out to be vampires. It would be confusing if a student who was supposedly a vampire one season were suddenly able to see her reflection during the next season."

(Rochelle Melander, 2011, p.46)

Melander, R. (2011). "Write–A–Thon: Write Your Book in 26 Days (And Live to Tell About It)", F+W Media.

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TAGS

2011bible (guide)Buffy the Vampire Slayer • character bible • character bios • character history • consistencycontinuityepisodesfictional universehistories • keep track • living document • living inside a show • main characterpilot episode • pitch document • plotline • preserve continuity • production document • progressive design • reference document • Rochelle Melander • screenwriters • series pitch • show biblesoap opera • story bible • story breakdown • story concept • story location • story outline • story setting • synopsis • television seriesTV series • types of bibles • updated as a series progresses • world of the storywriters

CONTRIBUTOR

Simon Perkins
11 SEPTEMBER 2013

Shelter: a video game about a mother badger struggling to survive

"In Shelter you experience the wild as a mother badger sheltering her cubs from harm. On their journey they get stalked by a bird of prey, encounter perils of the night, river rapids crossings, big forest fires and the looming threat of death by starvation."

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TAGS

2013adventure game • badger • badger cub • bird of prey • creaturesdangerous environmentsenvironment as antagonistfire • force of nature • forestforest fireharmindie gameindie gamesjourneyliving creature • Might and Delight (video game studio) • mothernatural environmentnature • papery style • peril • Retro Family (musicians) • rivershelter • Shelter (game) • sheltering • single-player • starvation • Steamsurvivalsurvival storySweden • The Circle (picture book) • third-personthreatUnity (game engine)video gamevideo game artvisual stylewildworld of the story

CONTRIBUTOR

Simon Perkins
03 NOVEMBER 2012

Immortals: visual effects spectacular epic

Immortals is a "2011 3D action–adventure fantasy film directed by Tarsem Singh and starring Henry Cavill, Freida Pinto, and Mickey Rourke. The film was previously named Dawn of War and War of the Gods before being officially named Immortals and is loosely based on the Greek myth of Theseus and the Minotaur and the Titanomachy."

(movieclipsTRAILERS, 17 August 2011, YouTube)

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TAGS

2011action-adventure • Ares • Athenacostume designCrete • Daniel Sharman • Dawn of War • Demeter • digital 3D • Eiko Ishioka • epic spectacular • Epirus Bow • fantasticfantasy filmfictional worldfilm • Freida Pinto • gods • Greek myth • green screen • Henry Cavill • Heracles • Hyperion • Immortals • Immortals (film) • Isabel Lucas • John Hurt • legendary weapon • Mickey Rourke • Minotaur • mythmythologicalmythological being • Olympians • oracle • Phaedra • Poseidon • RealD 3D • Relativity Media • revengeSFXspecial effectsspectacular • Stephen Dorff • Tarsem Singh • Tartarus • Theseus • Titan Hyperion • Titanomachy • Titans • Universal Pictures • VFXvisual effectsvisual spectaclevisual spectacularvisual spectacular epic • War of the Gods • world of the storyZeus

CONTRIBUTOR

Simon Perkins
22 OCTOBER 2012

Alice: Madness Returns gameplay Demo.

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CONTRIBUTOR

Guannan (cassie) Du
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