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Which clippings match 'Consistency' keyword pg.1 of 2
04 JANUARY 2014

Story and Show Bibles: TV series pitching and reference documents

"Writers who want to pitch a TV series create a show bible. The bible contains the concept, location, bios of the characters, full episodes, synopses of potential episodes, and possibly even a pilot episode. Once the TV series is launched, the show bible is used to keep track of details about the setting and characters to preserve continuity. The show bible reminds writers about pertinent but minute facts. No doubt the writers for the TV show Buffy the Vampire Slayer needed to know the characteristics of each demon that Buffy fought as well as the names of her high school classmates who turned out to be vampires. It would be confusing if a student who was supposedly a vampire one season were suddenly able to see her reflection during the next season."

(Rochelle Melander, 2011, p.46)

Melander, R. (2011). "Write–A–Thon: Write Your Book in 26 Days (And Live to Tell About It)", F+W Media.

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2011bible (guide)Buffy the Vampire Slayer • character bible • character bios • character history • consistencycontinuityepisodesfictional universehistories • keep track • living document • living inside a show • main characterpilot episode • pitch document • plotline • preserve continuity • production document • progressive design • reference document • Rochelle Melander • screenwriters • series pitch • show biblesoap opera • story bible • story breakdown • story concept • story location • story outline • story setting • synopsis • television seriesTV series • types of bibles • updated as a series progresses • world of the storywriters

CONTRIBUTOR

Simon Perkins
04 OCTOBER 2013

Josef Muller-Brockmann: the grid system and the golden ratio

"Muller Brockmann published several books, including The Graphic Artist and His Problems and Grid Systems in Graphic Design. These books provide an in–depth analysis of his work practices and philosophies, and provide an excellent foundation for young graphic designers wishing to learn more about the profession."

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Bauhaus Schoolclear communicationconsistencyDe Stijldesign formalismdesign principlesgolden ratiographic designergrid systemInternational StyleJosef Muller-Brockmannposter design • quantities • Russian constructivismSuprematism • Swiss International Style • Swiss Style • typographic consistency • University and Kunstgewerbeschule • visual communication • visual consistency • visual designvisual hierarchyvisual simplicitywhitespace

CONTRIBUTOR

Simon Perkins
16 MARCH 2013

Jesse Desjardins' You Suck At PowerPoint!

Uploaded via SlideShare as Adobe PDF

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CONTRIBUTOR

Simon Perkins
15 JANUARY 2013

A theory about the power of persuasive communication

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animated presentationauthority • concorde • consensusconsistency • gift-exchange • human naturelegitimating criterialevels of meaninglikedlikes • liking • marketing communicationpatterns of activationpersuasionpersuasive communicationpersuasively suggestivepsychological perceptionreciprocity • Robert Cialdini • scarcity • science of persuasion • scientifically proven • social obligation • Steve Martin • trust and reputationuniversal principles

CONTRIBUTOR

Simon Perkins
09 MAY 2012

UK Government Digital Service Design Principles

"We're not designing for a screen, we're designing for people. We need to think hard about the context in which they're using our services. Are they in a library? Are they on a phone? Are they only really familiar with Facebook? Have they never used the web before?

We're designing for a very diverse group of users with very different technologies and needs. We need to make sure we've understood the technological and practical circumstances in which our services are used. Otherwise we risk designing beautiful services that aren't relevant to people's lives."

(UK Government Digital Service, Last updated 3 April 2012)

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2012 • 7 digital principles • API • building digital services • building for inclusion • consistencydesign methoddesign principlesdesign process • design with data • designing with data • desire paths • digital by default • digital firstdigital services • Directgov • do less • do the hard work to make it simple • GDS • Government Digital Service • Government Digital Service Design Principles • government needs • iterate • make things better • make things open • needs • official process • Open Government Licence • organising principle • prototypingprototyping and testing • real user needs • real users • start with needs • thinking about user needs • tried and tested • UKUK Government • understand context • understand user needs • uniformityuser needsvalue for moneywebsites

CONTRIBUTOR

Simon Perkins
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