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Which clippings match 'GameCity' keyword pg.1 of 1
03 JULY 2011

Chris O'Shea @ Nottingham GameCityNights Episode 6

"Headlining Episode 6 is artist and designer Chris O'Shea, known internationally for his immersive, interactive multimedia work. Using Microsoft's Kinect, Chris will be talking us through the melding of videogames and play into contemporary art, with demonstrations of his previous and current projects."

(GameCityNights, 24 June 2011)

Fig.1 Chris O'Shea (2010). "Air Guitar prototype"

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TAGS

2011 • 3D skeletal tracking • air guitar • applied research • artist and designer • artistic practiceBritish artistChris OSheaconceptualisationcorrelative analoguedesign researchdesign researcherdesignerdevice • Dr Sketchy • experimentationGameCity • GameCityNights • gamesgraphic representationguitarGuitar Hero • hand tracking • high-fidelity prototypehistogramimmersiveinteraction designinteractive multimediainteractive music gamesKinect • LibFreenect • MicrosoftNottingham • OfxKinect • OpenCVOpenFrameworks • OpenKinect • OpenNI • playingpractice-ledprototyperesearch project • Rock Band • speculative designtheory buildingUKusabilityvideogames and playvisualisationXbox Kinect

CONTRIBUTOR

Simon Perkins
23 APRIL 2010

GameCity: Nottingham videogame festival

"GameCity is a lot of things, but most of all it's an ongoing project to find out what a videogame festival could be. Unlike a lot of videogame events, it's not really a place to come and play them – we'd rather do that at home on the sofa. But if you do love videogames, you're going to find lots here to enjoy."

(http://gamecity.org/)

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CONTRIBUTOR

Simon Perkins
14 JULY 2009

The UK National Videogame Archive

"The National Videogame Archive is a joint project between the National Media Museum and Nottingham Trent University, which aims to celebrate that culture and preserve that history for researchers, developers, game fans and the public.

Announced in September 2008, the Archive is working to preserve, analyse and display the products of the global videogame industry by placing games in their historical, social, political and cultural contexts. This means treating videogames as more than inert, digital code: at the heart of the National Videogames Archive is the determination to document the full life of games, from protoypes and early sketches, through box–art, advertising and media coverage, to mods, fanart and community activities."

(The National Videogame Archive, 24th Feb 2009)

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TAGS

2008archive • box-art • creative industriesculturedevicedigitaldigital mediafan artgameGame Citygame modGameCity • GameCity Festival • history of video gamesindustrial archaeologyindustrial designinnovationinteractive media • mods • multimediaNational Media Museum • National Videogame Archive • NottinghamNottingham Trent UniversityNTUpreservationproduct designrepositorytechnologyUKvideo game

CONTRIBUTOR

Simon Perkins
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