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Which clippings match 'Playstation 3' keyword pg.1 of 2
16 AUGUST 2013

Kara: an animated short film speculation about our domestic futures

"Quantic Dream released a short film following a character called Kara. The five–minute film is called Kara. She's a female android brought to life on an assembly line, and as her body is put together piece by piece she's asked to speak in English, German and French and sing in Japanese. After expressing emotion she's marked as defective and being to be disassembled, but before being permanently shut down she begs for her life. Her beating blue robotic heart tells how nervous she is, and the man assembling Kara allows her to continue off the manufacturing line"

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2011animated short filmassembly linecybernetics • David Cage • domestic futuresethics • female android • futuristic encounter • GDC 2012 • gendered technologyhousewifehyper-consumerism • Kara (character) • ladybotlifelikelove dollman machine • obedience • objectification of womenperformance capturePlaystation 3Prometheus (mythology)Quantic Dreamreal-life dollreplicant • servant • servile • servility • sex dollSony Computer Entertainmentspeculative fictionsubserviencesynthetic-life • Tercelin Kirtley • Valorie Curry • visions of the future

CONTRIBUTOR

Simon Perkins
13 DECEMBER 2012

Journey (Video Game)

"The studio describes it as an interactive parable, the story of a lone traveller and their path through life told in the form of a voyage that starts in the vast expanses of a desert and ends ... well, to tell you how it ends would spoil it. You think you know what Journey is going to be about after the first five minutes, but you don't. I came to it expecting something charming, visually stunning and perhaps even mildly edifying. I left thinking that it may well be, in many ways, the best video game I have ever played.

You play a traveller swaddled in red robes, beginning atop a desert sand dune with a view of a shining mountain on the horizon. You're given no direction; instead you're guided by the natural impulse to move towards that looming, distant beacon. Control is intentionally simple and unobtrusive; you can only walk, jump and sing, but Journey still crafts some astounding scenarios from those bare gameplay ingredients. It has you surfing down sand dunes in the fading light, scaling towers, flying on the wind and cowering in underground ruins as you slowly uncover what could have happened to the civilisation that must have once lived there."

(Keza MacDonald, 13 March 2012, The Guardian)

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2012abandoned ruinsancient cityatmospheric presence • Austin Wintory • barren land • beacon • clothcontinuous • crevice • cutscene • desertdesolate space • endless desert • environment as antagonist • float through the air • floating in spaceflyinggame worldheros journeyhorizonindie game • interactive parable • Journey (2012) • lone traveller • mountain • musical chime • natural impulse • open worldPlaystation 3quest • reach the summit • redrobe • robed figure • ruins • sand dune • scarf • smooth spacesnowSony Computer Entertainmentstone • Thatgamecompany • timelessnesstower • underground ruins • video gamevoyagewindwordless

CONTRIBUTOR

Guannan (cassie) Du
01 OCTOBER 2012

Rocksmith: guitar game for Xbox 360 and PlayStation 3

"Introducing the next stage in the evolution of the guitar game. Rocksmith™, the first and only game where you can plug ANY real guitar into your PC/MAC, Xbox 360® or PlayStation®3 system, and actually learn while you play.

When we say any guitar we mean any guitar. Whether it's the guitar sitting in your attic, your cherished faithful steed, or the guitar you have yet to buy..."

(Ubisoft Entertainment)

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2012 • authentic experience • bass guitar • computer gameconvergencedeviceelectric guitarguitarguitar gameinteraction designinteractive music gameslearn by doing • learn while you play • musical instrument • physical guitar • physical interactionphysical interfacesplayingPlaystation 3product designre-purposereal thingrock music • Rocksmith (game) • simulating interactions • Ubisoft Entertainment • usabilityvideo gamevideogames and playXbox 360

CONTRIBUTOR

Simon Perkins
13 OCTOBER 2011

Dead Island: a holiday paradise gone mad

"The player is drawn into the world of Dead Island on the brink of a mysterious epidemic that suddenly, and without warning, breaks out on the fictional island of Banoi. As a guest of the Royal Palms Resort, the player's stay was supposed to be a dream holiday; a luxurious getaway to the beautiful beaches of a tropical paradise. But faced with the reality of a zombie apocalypse, there is only one thing left to do: Survive."

(Deep Silver Inc.)

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2011apocalypse • atmosphere design • Banoi • beach • Bedlam • CGchaos • co-operative play • Dead Island • Deep Silver Inc. • dream holiday • epidemic • escape the island • fictional island • first-person • first-person action • game • gruesome zombies • holiday • holiday paradise • horrorhotellighting • luxurious • madnessmysteriousmysterious outbreakopen worldPlaystation 3 • Royal Palms Resort • RPGslasherstory-based experienceterrortexturingtrailer • tropical island • tropical paradise • uninfected • vacation • VFXviolencevisual effects • weapon customisation • Xbox 360zombie • zombie apocalypse • zombie outbreak • zombie-slasher

CONTRIBUTOR

Jade Oakley
30 JUNE 2011

Microsoft Kinect for Xbox 360

"With Kinect for Xbox 360, you are the controller. Easy to use and instantly fun, Kinect gets your whole body in the game. Imagine controlling movies and music with the wave of a hand or the sound of your voice. With Kinect, technology evaporates, letting the natural magic in all of us shine. And the best part is Kinect works with every Xbox 360."

(Microsoft)

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ody gestures • console game • consumer electronics device • controlling movies • game controllergamesgesture • gestures • home consoles • input deviceintuitive interfaceKinect • Kinect Adventures • Kinect for Xbox 360 • Kinecting apps • Microsoft .NET Framework • motion controllers • motion sensing • peripheral device • playPlaystation 3 • PlayStation Eye • PlayStation Move • product design • Project Natal • SDK • sensor peripheral • software development kit • sound of your voice • spoken commands • technology evaporates • user interfacevideo game console • voice activated • wave of a hand • webcam • whole body • Wii • Wii Remote Plus • Xbox 360

CONTRIBUTOR

Simon Perkins
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