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Which clippings match 'Convergence' keyword pg.1 of 24
26 SEPTEMBER 2014

Intermediality in Film: A Historiography of Methodologies

"Abstract: After a short survey of the key questions regarding intermediality in cinema and placing them into the context of current debates in media studies and film theory, the paper addresses the key issues of the methodology of studying intermediality in film. In assessing the import of intermedial studies on film, the paper focuses on certain characteristic methodologies that have emerged in treating intermedial occurrences within films throughout the history of theorizing about the movies in general. Some of the major historical paradigms to be briefly described are: the normative aesthetic viewpoints in the spirit of cinematic New Laocoöns, the trans–medial theorizing of the moving image, inter–art theories, and parallax historiographies. Finally methodologies aiming at modelling intermediality and mapping the rhetoric of intermedial cinema are presented in somewhat more detail."

(Ágnes Pethő, 2010)

Ágnes Pethő (2010). "Intermediality in Film: A Historiography of Methodologies", Acta Universitatis Sapientiae, Film and Media Studies, 2 (2010) 39−72.

TAGS

2010 • Agnes Petho • artformconvergence • current debates • David Bordwell • David Rodowick • film theoryFriedrich Kittler • hybrid artform • hybrid form • inter-art theories • intermedial cinema • intermedial occurrences • intermedial studies • intermediality • intermediality in cinema • intermediality in film • Irina Rajewsky • Jay David Bolter • Laocoon • Malcom Turvey • media convergencemedia studiesmoving image • multimedial nature • Murray Smith • Noel Carroll • normative aesthetic viewpoints • parallax historiographies • post-medium • remediation • Richard Allen • Richard GrusinSapientia Hungarian University of Transylvania • Stanley Cavell • Sven Lutticken • trans-media

CONTRIBUTOR

Simon Perkins
10 FEBRUARY 2013

Panasonic's Life Wall: a vision for the future

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2008 • acoustic field • audiovisual life • CEATEC JAPAN 2008 • comfortable space • convergence • digital information mirror • dining mode • dining roomdisplay technologydisplay walldomestic futuresenvisioning • flat panel display (FPD) • flat-screen display • flat-screen television • floor-to-ceiling • future forecastingfuture of place • home appliance • home network • hybrid spaceshypermediacyinteractive screenlarge scale installation • large-screen TV • lifestyleliving roomPanasonic Life Wall • picture window • product concept • proof of concept • real and virtual environments • relaxing tone • simulated environmentsurroundingstechnology futurestelevision screen • theatre mode • virtual and real • virtual interior design • wall-sized screen

CONTRIBUTOR

Simon Perkins
27 NOVEMBER 2012

Technological advances expand the artist's expressive vocabulary

Exhibition: "Bruno Munari: My Futurist Past", Estorick Collection of Modern Italian Art, 39A Canonbury Square, London, N1 2AN, From 19 September 2012 to 23 December 2012.

Bruno Munari was a "founding member of the Movimento Arte Concreta (M.A.C.) in Milan, which was established towards the end of the 1940s. This acted as a catalyst for new developments in Italian abstraction, and aspired to bring about a 'synthesis of arts' in which traditional painting would be complemented by new tools of communication, demonstrating the possibility of a convergence of art and technology, creativity and functionality. Reflecting his belief that technological advances expanded the artist's expressive vocabulary, by 1950 Munari had begun to experiment with creating works by means of projecting light through compositions made from a wide range of materials such as coloured and transparent plastic, organic elements and Polaroid filters, producing beautiful and intriguing images of vast dimensions."

(Estorick Collection of Modern Italian Art, 2012)

Fig.1 Bruno Munari, Aeroplanes and Archers, 1932, mixed media, 34.8 x 24.8cms Courtesy Massimo & Sonia Cirulli Archive

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19071998artart and technologyartistBruno Munaricolour and lightConstructivist-inspiredconvergence • creativity and functionality • exhibitionexpressive vocabularyFuturism (art movement) • Futurist past • hanging mobile • hanging objects • Italian • Italian abstraction • Italian art • Milanmobilesmodernist tradition • Movimento Arte Concreta • new tools of communication • photomontagesculpturespatial environments • synthesis of arts • technological advances • transparent plastic • uncritical attitude towards progress • use of space • useless machinesworking across disciplines • working across media

CONTRIBUTOR

Simon Perkins
15 OCTOBER 2012

Booktype: open source self-publishing platform

"Booktype is a free, open source platform that produces beautiful, engaging books formatted for print, Amazon, iBooks and almost any ereader within minutes. Create books on your own or with others via an easy–to–use web interface. Build a community around your content with social tools and use the reach of mobile, tablet and ebook technology to engage new audiences."

(Adam Hyde, 2012)

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.mobi2012Adam Hyde • airtime • Amazon.comauthoringbook • book community • book publishing • Booki software • Booktype • build a community • CMSconvergencedigital booksdigital publishingdigital readingeBookend of printepubFLOSSfuture of the bookgo digital • iBooks • new audiences • Newscoop • ODT • open sourceopen source platformPDFprint on demand • publish your content • publishingpublishing books • publishing for ebook • publishing for mobile • publishing for tablet • self-publishing • social tools • Sourcefabric • superdesk • tablet publishingtechnology convergencethe future of the bookwritten word

CONTRIBUTOR

Simon Perkins
01 OCTOBER 2012

Rocksmith: guitar game for Xbox 360 and PlayStation 3

"Introducing the next stage in the evolution of the guitar game. Rocksmith™, the first and only game where you can plug ANY real guitar into your PC/MAC, Xbox 360® or PlayStation®3 system, and actually learn while you play.

When we say any guitar we mean any guitar. Whether it's the guitar sitting in your attic, your cherished faithful steed, or the guitar you have yet to buy..."

(Ubisoft Entertainment)

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2012 • authentic experience • bass guitar • computer gameconvergencedeviceelectric guitarguitarguitar gameinteraction designinteractive music gameslearn by doing • learn while you play • musical instrument • physical guitar • physical interactionphysical interfacesplayingPlaystation 3product designre-purposereal thingrock music • Rocksmith (game) • simulating interactions • Ubisoft Entertainment • usabilityvideo gamevideogames and playXbox 360

CONTRIBUTOR

Simon Perkins
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