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Which clippings match '3D Visualisation' keyword pg.1 of 2
21 NOVEMBER 2012

Discovery Through Design: The Foetus Project

"Brazilian design graduate Jorge Lopes Dos Santos has developed a way of making physical models of foetuses using data from ultrasound, CT and MRI scans.

He developed the project in collaboration with a paediatric cardiologist at Imperial College while studying on the Design Products MA course at London's Royal College of Art.

Jorge Lopes Dos Santos hopes the models, which are made using 3D printing techniques, can be used to train doctors and to help with emotional support for parents whose child may be born with deformities."

(Dezeen, 16 July 2009)

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20093D printing3D visualisationanatomybabybiomedical • born with deformities • Brazilian • CNPq • Conselho Nacional de Desenvolvimento • CT scan • deformity • Department of Design Products • design graduatedesign method • Design Products MA • discovery through design • emotional support • fetus • foetus • Imperial College Londoninsight through design • Jorge Lopes Dos Santos • Jorge Roberto Lopes Dos Santos • MRI scan • mutant • paediatric cardiologist • parentsPhD research • physical models • product designrapid prototypingrich descriptionRoyal College of Artscan • School of Architecture and Design • Ultrasound 3D • ultrasound scan • visual depictionvisual fidelityvisual representationvisualisation

CONTRIBUTOR

Simon Perkins
10 FEBRUARY 2012

Free 3D Software and 3D Model Providers

"The DAZ FREE 3D Software promotion is three award-winning 3D software products now available for the first time ever for free."

(DAZ Productions, Inc.)

Fig. 2&3 IT'S ART Magazine

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3D3D animation • 3D environments • 3D visualisation • ambient occlusion • animation package • animation toolartwork • Bryce 7 Pro • CGCGIcharacter animation • DAZ 3D • DAZ Free 3D Software • DAZ Studio • DAZ Studio Bridge • DAZ Studio Pro • design tool • digital artdigital illustration • Eric Wenger • fantasy art • figure • figure customisation • free tools • freehand modelling • graphic artist • Hexagon (software) • Kai Krause • lifelikemodelling • modelling tool • models • Phil Clevenger • posingpuppeteer • render • rendering • Renderman • representation • sculpted primitives • software package • texturing • UVMapper • virtual environments • virtual people • ZBrush • Zygote

CONTRIBUTOR

Simon Perkins
07 SEPTEMBER 2011

Digital History: Colonial Williamsburg Foundation

"Lisa Fischer is Director of the Colonial Williamsburg Foundation's Digital History Center (DHC). Located in the John D. Rockefeller, Jr. Library, the DHC was created to harness new technologies to help in engaging the public in the continuing conversation about the American Revolution, citizenship, and democracy. The DHC is currently working on a several complementary projects ranging from the creation of a new comprehensive website on the on the American Revolution to 'Virtual Williamsburg,' an initiative to create an interactive 3D model of the town as it looked in 1776 in collaboration with the University of Virginia's Institute for Advanced Technology in the Humanities (IATH)."

(16 February 2010)

Fig.1 Tom Ellis (2010 ). presentation by Lisa Fischer, Director of the Colonial Williamsburg Foundation’s Digital History Center.

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1700s • 177618th century • 3D model • 3D visualisationarchaeologycolonial • Colonial Williamsburg Foundation • costumecultural heritagecultural history • DHC • digital historydigital toolshistorical interpretationhistorical maphistorical reenactmenthistorical research • IATH • interactive 3D • interactive environments • interactive map • Lisa Fischer • living history museummuseummuseum of cultural historyNorth America • North American Revolution • open-air museumperiod lifereconstructed buildingsreconstructionreenactmentrestorationtheme park • town • University of Virginia • Virginia • virtual heritage • virtual models • Virtual Williamsburg • visualisation

CONTRIBUTOR

Simon Perkins
21 OCTOBER 2009

Image Metrics: hyperrealistic CG facial animation

"When [Image Metrics] first started working on Emily, our goal was to create an exact replica of the real actress Emily O'Brien. Why? Because there was no other way to determine how close we had come to reality if we did not replicate a 'real' person. Judging from the reaction of people at SIGGRAPH 2008, and the hundreds of media hits, we've come pretty close to the mark.
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Image Metrics began planning the Emily project in March 2008. After Image Metrics developed a script for the animation, the ICT Graphics Lab scanned O’Brien to develop the template for her CG double. A team of eight artists working part-time on the internal project then built a custom rig for the Emily character, captured O’Brien’s performance with video and applied it to the CG character with its proprietary facial animation solution. Once the capture and rigging processes were finalized, the 90-second animation took just one week to complete."
(Image Metrics)

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20083D visualisationACM SIGGRAPHanatomyanimationappearanceauthenticityCGCGI • D2 • digitaldigital double • DigitalEmily • dollface • facial • facial animationfacial nuancehyperrealism • Image Metrics • lifelikeliving dollmotion captureperformancephotorealism • photorealistic • realismrealisticrenderingrepresentationSIGGRAPH • SIGGRAPH 2008 • simulacrasynthespianYouTube

CONTRIBUTOR

Deb Tuck
16 JUNE 2009

The CityEngine software

"The CityEngine software provides professional users in entertainment, architecture, urban planning and general 3D content creation with a unique early design and modeling solution for the efficient vizualisation of urban 3D environments. "
(Procedural Inc.)

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3D • 3D content creation • 3D visualisationarchitecture • CityEngine • constructiondesignengineeringenvironmentgraphic representationmodelmodellingsoftwarespacestructuretechnologyurban planningvisual depictionvisualisation

CONTRIBUTOR

Simon Perkins
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