"Brazilian design graduate Jorge Lopes Dos Santos has developed a way of making physical models of foetuses using data from ultrasound, CT and MRI scans.
He developed the project in collaboration with a paediatric cardiologist at Imperial College while studying on the Design Products MA course at London's Royal College of Art.
Jorge Lopes Dos Santos hopes the models, which are made using 3D printing techniques, can be used to train doctors and to help with emotional support for parents whose child may be born with deformities."
(Dezeen, 16 July 2009)
"Lisa Fischer is Director of the Colonial Williamsburg Foundation's Digital History Center (DHC). Located in the John D. Rockefeller, Jr. Library, the DHC was created to harness new technologies to help in engaging the public in the continuing conversation about the American Revolution, citizenship, and democracy. The DHC is currently working on a several complementary projects ranging from the creation of a new comprehensive website on the on the American Revolution to 'Virtual Williamsburg,' an initiative to create an interactive 3D model of the town as it looked in 1776 in collaboration with the University of Virginia's Institute for Advanced Technology in the Humanities (IATH)."
(16 February 2010)
Fig.1 Tom Ellis (2010 ). presentation by Lisa Fischer, Director of the Colonial Williamsburg Foundation’s Digital History Center.
"When [Image Metrics] first started working on Emily, our goal was to create an exact replica of the real actress Emily O'Brien. Why? Because there was no other way to determine how close we had come to reality if we did not replicate a 'real' person. Judging from the reaction of people at SIGGRAPH 2008, and the hundreds of media hits, we've come pretty close to the mark.
Image Metrics began planning the Emily project in March 2008. After Image Metrics developed a script for the animation, the ICT Graphics Lab scanned O’Brien to develop the template for her CG double. A team of eight artists working part-time on the internal project then built a custom rig for the Emily character, captured O’Brien’s performance with video and applied it to the CG character with its proprietary facial animation solution. Once the capture and rigging processes were finalized, the 90-second animation took just one week to complete."
"The CityEngine software provides professional users in entertainment, architecture, urban planning and general 3D content creation with a unique early design and modeling solution for the efficient vizualisation of urban 3D environments. "