Not Signed-In
Which clippings match 'Computer Graphics' keyword pg.1 of 3
26 MARCH 2013

Resolume: VJ Software for producing realtime generated visuals

"Resolume is created by Edwin de Koning & Bart van der Ploeg together with Tim Walther, Daniel Berio, Joris de Jong, Menno Vink and a few specialized freelancers.

Resolume was born because we wanted to VJ. But we wanted to do it better. Back in 1998 VJ-ing was done with VHS tapes and an mx50 video mixer so it was hard to quickly improvise video to music because tempo could not be adjusted, or even reversed. Effects were limited to what the mx50 had to offer. We thought software would allow us to improvise more and be a better VJ.

We could not find any VJ software that did what we wanted back in 1998 so we started programming our own. We quickly realized our software was much better than our VJ-ing so we work on Resolume full-time since 2002."

(Edwin de Koning and Bart van der Ploeg)

1
2

TAGS

2002algorithmic art • audiovisual performance • Bart van der Ploeg • computational aestheticscomputer graphics • Daniel Berio • Edwin de Koning • generative designinteractive performanceinteractive visualisation • Joris de Jong • kinetic animation • live animation • live performancelooping • lumotion • Menno Vink • Panasonic WJ-MX50 • Panasonic WJ-MX50 video mixer • projection artprojection mappingprojection worksreactive graphicsrealtime animationrealtime generated visuals • Resolume (software) • Tim Walther • triggering • video jockey • video mixer • video sampling • visual abstraction • visual performer • visual spectaclevisualsVJ • VJ Loops • VJ software • VJ-ing

CONTRIBUTOR

Simon Perkins
14 APRIL 2012

Syllabus for Information Aesthetics at UIC School of Art and Design

"This studio course investigates the database as cultural form (Manovich, 2001), in the context of data visualization, digital fabrication, and computational aesthetics. Traditionally viewed as a tool for scientific reasoning and data exploration, information visualization has emerged as an artistic practice, propelled by the democratization of data sources and the advancement of computer graphics. The massive amount of data collected and disseminated online constitutes the basis for this course. Participants will be introduced to the basic skills for developing creative projects in two-, three-, and four dimensions, such as indexes, graphs, prints, digitally fabricated objects and maps. Students will also become familiar with the a basic vocabulary to co-create and collaborate with professionals in future contexts.

The course focuses on current standards for web development and mobile applications, including HTML5, CSS3, jQuery, PHP, MySQL, and Processing(.js). Fundamentals in XHTML, Cascading Style Sheets, and programming are beneficial, but not required. Throughout the course, students are asked to utilize the class blog to collect and share resources, collaboratively collecting interesting data sources towards a final project. A series of presentations, screenings, readings, and discussions will expose students to creative projects and artworks in the context of information visualization. Each student selects a research topic followed by an in-class research presentation (see schedule). Participants will also present their work during class critiques and interdisciplinary workshops to receive qualitative feedback from the instructor(s) and the class."

(Daniel Sauter, University of Illinois at Chicago, School of Art and Design, Fall 2011)

Fig.1 Matt Wizinsky (2011). "Chicago unDensity", University of Illinois at Chicago.

1

TAGS

2011 • cascading style sheets • Chicago • Chicago unDensity • class blog • class critiques • collaboration • collaboratively collecting • College of Architecture and the Arts • computational aestheticscomputer graphics • course curriculum • creative projectsCSSCSS3cultural formscurriculum designdata • data exploration • data visualisationdatabase as cultural form • democratisation of data sources • design studiodigital fabrication • digitally fabricated objects • HTML5 • Illinois • information aestheticsinformation graphicsinformation visualisationinteractive tool • interdisciplinary workshops • jQueryLev Manovichmapmobile applicationsMySQLPHPProcessing (software)programming • qualitative feedback • research topicSchool of Art and Design • studio course • syllabus • tools for scientific reasoning • UIC • University of Illinois • University of Illinois at Chicago • visual vocabularyvisualisationweb developmentXHTML

CONTRIBUTOR

Simon Perkins
12 APRIL 2012

Irony and Utopia: a history of computer art

Fig.1 Jean Tinguely 1960). Homage to New York.

1

TAGS

19651975amateurismauthorship • Beau Sievers • chrome age • commercial computer graphics • computer and video games • computer art practice • computer artists • computer gamescomputer graphicscomputer musicconvergenceCybernetic Serendipitydigital cultureE.A.T.eco arthistoryHomage to New YorkJean Tinguelymedia artnet.artnew media • scientific computer graphics • skeptical perspective • sub-amateur • utopian perspectivevideo gamesvirtual realityvisualisation • weak gestures

CONTRIBUTOR

Simon Perkins
18 OCTOBER 2011

Cyberpunk: the future has already happened

"Cyberpunk' is a 60-minute documentary, the ad for which states: 'What started as a book became a literary movement. What was a literary movement became a subculture'.

And that's one of the major flaws of this film. It perpetuates the general myth that everything 'cyberpunk' expanded out of 'Neuromancer' and Gibson's vision. In truth, most of the stuff covered here (virtual reality, hacking, industrial music, cybernetics, designer drugs, anarchy) was already developing quite nicely before Lord Gibson, Chairman Bruce, and the rest (Shirley, Rucker, Shiner) were kind enough to provide a fictional universe in which to fuse these disparate explorations.

The production of 'Cyberpunk' is very inconsistent, too -- some parts are professional documentary, while other parts have the odor of quick-cash opportunism. The breathy women narrator is ultimately aggravating, oh-ing and ah-ing over all this stuff.

But there is some good material here, including interviews with Gibson, Leary, Scott Fisher (of NASA/Ames), Brenda Laurel, Vernon Reed (Living Color), Bill Leeb (Front Line Assembly) and others. There's also some cool computer graphics (circa 1989) and an industrial soundtrack with Front Line Assembly, Ministry, and Severed Heads.

'Cyberpunk' is still a must-see since it's the only documentary about cyberpunk that we have."

(G. Branwyn)

Fig.1 Produced and Directed by Marianne Trench and Peter von Brandenberg, Intercon Productions, 1990.

1

TAGS

1990 • anarchy • augmentation • Bill Leeb • bodybody modificationBrenda Laurelcomputer graphics • computer virus • corporeal augmentationcyberneticscyberpunk • Cyberpunk (film) • cyborgdesigner drugsdystopiaembodimentethics • fictional universe • Front Line Assembly • hackinghacktivismhuman beings • industrial music • informationinformation wants to be free • John Shirley • Lewis Shiner • Living Color • Mariana TrenchMinistry (band)mutant scienceNASA Ames Research CenterNeuromancerorgan • phone phreaking • posthumanRudy Ruckersci-fi • Scott Fisher • Severed Heads (band) • speculative designtechnological determinismtechnophobia • Timothy Leary • Vernon Reed • virtual realityvirusvisions of the futureVRWilliam Gibson

CONTRIBUTOR

Simon Perkins
15 SEPTEMBER 2011

Nina Wenhart's blog on the prehysteries of new media

"this blog is nina wenhart's collection of resources on the various histories of new media art. it consists mainly of non or very little edited material i found flaneuring on the net, sometimes with my own annotations and comments, sometimes it's also textparts i retyped from books that are out of print.

it is also meant to be an additional resource of information and recommended reading for my students of the prehystories of new media class that i teach at the school of the art institute of chicago in fall 2008.

the focus is on the time period from the beginning of the 20th century up to today."

(Nina Wenhart, 26/06/2008)

1

TAGS

20th centuryAlan Turingapplied researchARarchiveArs Electronicaart • art + science • art + technology • art of codeartificial intelligenceartificial life • artistic molecules • artistic practice • artistic software • artistsASCII • ASCII-Art • atom • atomium • audiofiles • augmented realityavant-gardebody • Cave Automatic Virtual Environment • code art • cold warcollection • collection of resources • computercomputer animationcomputer graphicscomputer history • computer programming language • computer research • computer sculpture • concept artconceptual artconceptualisationconcrete poetry • copy-it-right • creative practicecritical theorycross-disciplinary • culture industry • culture jammingcuratingcurationcut-upcybernetic artCybernetic Serendipitycyberneticscyberpunkcyberspacecyborgdata miningdata visualisationdesign research • dream machine • E.A.T. • early new media • Edward Ihnatovicz • engineers • Eugen Roth • exhibitions • expanded cinema • experimental musicexperimentation • female artists and digital media • flaneur • flaneuring on the net • Fluxusfoundgenerative art • genetic art • glitch • Gordon Pask • GPSgraffiti • Grey Walter • GUI • hackers and painters • hackinghacktivismHCIHerbert FrankehistorieshistoryhypermediahypertextIannis Xenakisimagineeringinformation theoryinsightinstructionsinteractive artinterdisciplinaryInternet • Ivan Picelj • Jack Burnham • Julije Knifer • Ken Rinaldo • kinetic sculpture • Lidija Merenik • live visualsmagic • Manchester Mark 1 • manifestomappingmediamedia archaeologymedia art • media art histories • minimalism • mother of all demos • mousemusical score • netart • new medianew media art • new media exhibition • new media festival • Nina Wenhart • open sourceopen space • out of print • particle systems • Paul Graham • performance • phonesthesia • playlist • poetry • politicspractice-led • prehysteries of new media • prehystories of new mediaProcessing (software)programmingprogramming languageprojectspsychogeography • radio art • rare • re:place • real timeresearch artefactresources • retyped • ridiculous • rotten + forgotten • SAIC • sandin image processor • School of the Art Institute of Chicagoscientific visualisation • screen-based • SIGGRAPHSituationists • slide projector • slit scan • softwaresoftware studiesspeculationspeculative designspeculative research • Stewart Brand • surveillance • tactical media • taggingtechniquetechnologytelecommunicationtelematic arttelematic experiencetext • textparts • Theo Jansentheoretical contexttheory buildingtimeline • Turing Test • ubiquitious computing • unabomberundergraduate researchvideo art • video synthesizer • virtual realityvisual musicvisual research • Vladimir Bonacic • VRWalter Benjaminwearable computing • Williams Tube • world fair • world machine • Xerox PARCZKM • [Nove] tendencije

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.