Not Signed-In
Which clippings match 'Cyberpunk' keyword pg.1 of 2
21 MARCH 2014

Bruce Sterling: afterglow effects and digital detritus

"Cypherpunk writer, journalist and critic Bruce Sterling gives a talk on the future of digital culture and its seedy (geo)politics at the opening ceremony of transmediale 2014 afterglow, January 29,2014. Introduction by Kristoffer Gansing."

1

TAGS

2014 • afterglow • afterglow effects • afterlife of objects • Andy Cameron • Arduinoart production • atemporality • Bruce Sterlingcomputational artscyberpunkcypherpunkdebrisdigital anthropologydigital culturedigital detritusdigital graveyarddigital materialismDIYDragan Espenschiede-waste • electronic frontier • entropyGeocitiesgeopolitical landscapegeopolitics • gold rush • Grateful Deadhackinginternet of things • John Perry Barlow • Kristoffer Gansing • lived condition • means of production • mulch • net artnet.artnetartobsolescenceobsolete ecologiesobsolete technologyOlia Lialinapunch cardsRaspberry Piredundant technology • Richard Barbrook • surveillance • techart • the futureTransmediale festival • Walt Whitman

CONTRIBUTOR

Liam Birtles
08 NOVEMBER 2012

Max Headroom: an anarchic and irreverent cybernetic protagonist

"Max Headroom was one of the most innovative science fiction series ever produced for American television, an ambitious attempt to build upon the cyberpunk movement in science fiction literature. The character of Max Headroom, the series's unlikely cybernetic protagonist, was originally introduced in a 1984 British television movie, produced by Peter Wagg, and starring Canadian actor Matt Frewer. ABC brought the series to American television in March 1987, refilming the original movie as a pilot but recasting most of the secondary roles. The ABC series attracted critical acclaim and a cult following, but only lasted for fourteen episodes. The anarchic and irreverent Max went on to become an advertising spokesman for Coca–Cola and to host his own talk show on the Cinemax cable network."

(The Museum of Broadcast Communications)

1

TAGS

1980s198780s television • American television • anarchicBlade Runner (1982)Bruce SterlingCoca-Colacomputer animation • cult following • cyberneticcyberpunk • cyberpunk movement • cyberspace • irreverent • Matt Frewer • Max Headroom • Museum of Broadcast CommunicationsNeuromancer • Pat Cadigan • Peter Wagg • Rudy Ruckerscience fiction literaturescience fiction television series • telefilm • televisiontelevision series • The Road Warrior • TVWilliam Gibson

CONTRIBUTOR

Simon Perkins
26 SEPTEMBER 2012

R. U. a Cyberpunk

"R.U. a Cyberpunk" from Mondo 2000 magazine, no.10, 1993, p.30.

1

TAGS

1993cellular phonechart • checklist • Chris Hudak • computer geek • counterculturecyberpunk • cyberpunk manifesto • demon dialer • futurist magazine • futuristic societyfuturistic visiongadget • handset • hard-boiled hacker • laser • living in the future • mini video camera • Mondo 2000 • monocular • parody • phone scrambler • portable computer • poster • R.U. a Cyberpunk • realtime surveillance • rebellious lifestyle • shotgun • shoulder-surfing • Sony MiniDiscspoof • stun gun • talisman • technological savvy • third eye • torque wrench • utility belt • voice changer

CONTRIBUTOR

Simon Perkins
18 FEBRUARY 2012

Irony and Utopia: History of Computer Art

"Some pioneers of VR technology, including Brenda Laurel and Jaron Lanier, have been among its principal exponents, suggesting that the creation of virtual worlds and of shared cyberspaces will have revolutionary social consequences and allow hitherto unimagined forms of human expression. Such a view is echoed in the work of academic theorists like Donna Haraway and Alluquere Rosanne Stone, who believe that advanced information technologies may have radical political consequences, an idea which they pursue through the image of cyborgs which blur the distinction between humans and machines. These ideas can also be found in the use of VR as a theme in youth culture, for example the cyberpunk nightclubs and cafes in London and San Francisco. Here too, we find an agenda for cultural and political change, in this case, again, premised on innovations in human–machine interface technologies."

(Ralph Schroeder, 1994, pp.519–528)

2). Ralph Schroeder (1994). "Cyberculture, cyborg post–modernism and the sociology of virtual reality technologies: surfing the soul in the information age", Futures 1994 26(5) 519–528 (from a reading list created by Beau Sievers for the lecture series titled "Irony and Utopia: History of Computer Art" at the Bruce High Quality Foundation University).

1

TAGS

1994 • advanced information technologies • Alluquere Rosanne Stone • BHQFU • Brenda Laurelcomputer artcultural and political changecyberculturecyberpunk • cyberpunk nightclubs • cyborgDonna HarawayHCI • history of computer art • human expression • human-machine interface technologies • humans and machinesinformation ageirony • Jaron Lanier • Londonman machinepostmodernism • radical political consequences • Ralph Schroeder • San Francisco • shared cyberspaces • social consequencestechnology innovation • unimagined forms of human expression • utopiavirtual realityvirtual reality technologiesvirtual worldsVR • VR technology • youth culture

CONTRIBUTOR

Simon Perkins
18 OCTOBER 2011

Cyberpunk: the future has already happened

"Cyberpunk' is a 60–minute documentary, the ad for which states: 'What started as a book became a literary movement. What was a literary movement became a subculture'.

And that's one of the major flaws of this film. It perpetuates the general myth that everything 'cyberpunk' expanded out of 'Neuromancer' and Gibson's vision. In truth, most of the stuff covered here (virtual reality, hacking, industrial music, cybernetics, designer drugs, anarchy) was already developing quite nicely before Lord Gibson, Chairman Bruce, and the rest (Shirley, Rucker, Shiner) were kind enough to provide a fictional universe in which to fuse these disparate explorations.

The production of 'Cyberpunk' is very inconsistent, too –– some parts are professional documentary, while other parts have the odor of quick–cash opportunism. The breathy women narrator is ultimately aggravating, oh–ing and ah–ing over all this stuff.

But there is some good material here, including interviews with Gibson, Leary, Scott Fisher (of NASA/Ames), Brenda Laurel, Vernon Reed (Living Color), Bill Leeb (Front Line Assembly) and others. There's also some cool computer graphics (circa 1989) and an industrial soundtrack with Front Line Assembly, Ministry, and Severed Heads.

'Cyberpunk' is still a must–see since it's the only documentary about cyberpunk that we have."

(G. Branwyn)

Fig.1 Produced and Directed by Marianne Trench and Peter von Brandenberg, Intercon Productions, 1990.

1
2

TAGS

1990 • anarchy • augmentation • Bill Leeb • bodybody modificationBrenda Laurel • Bruce Bethke • computer graphics • computer virus • corporeal augmentationcyberneticscyberpunk • Cyberpunk (1990) • cyborgdesigner drugsdystopiaembodimentethicsfictional universe • Front Line Assembly • hackinghacktivismhuman beings • industrial music • informationinformation wants to be free • John Shirley • Lewis Shiner • Living Color • Mariana TrenchMinistry (band)mutant scienceNASA Ames Research CenterNeuromancerorgan • phone phreaking • posthumanRudy Ruckersci-fiScott Fisher • Severed Heads (band) • speculative designtechnological determinismtechnophobiaTimothy Leary • Vernon Reed • virtual realityvirusvisions of the futureVRWilliam Gibson

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.