"Here at THE9BILLION you'll find the latest news, information and opinion related to living a happier and more sustainable life, one day at a time. Main categories cover Earth, Technology, Living, Business, Politics, Culture, Entertainment, and the Social aspects of life.
It's estimated that the world's population will reach around 9 billion people by 2050, and then begin to fall. We are currently approaching 7 billion. Many of us living today will still be around in 2050. The question is: given our many social and environmental issues, how are 9 billion people going to learn to live sustainably by 2050?"
Fig.1 "Greenaid Seedbomb Vending Machine", SpontaneousInterventions [http://www.spontaneousinterventions.org/project/greenaid-seedbomb-vending-machine].
"As you've most likely figured out, the WVIL camera is not a real product, but a Concept Camera envisioned by Artefact's award-winning design team. It answers the question: 'what's next for camera design?'
The patent-pending WVIL system takes the connectivity and application platform capabilities of today's smart phones and wirelessly connects them with interchangeable full SLR-quality optics. It is the inevitable solution for photographers who expect the power of modern mobile devices but who also demand uncompromised quality."
(Artefact Group, 2010)
"We waste too much time racing from home to office, says Marshall McLuhan, an English professor at the University of Toronto who's becoming known internationally for his study on the effects of media. Society's obsession with files and folders forces office workers to make the daily commute from the suburbs to downtown. McLuhan says the stockbroker is the smart one. He learned some time ago that most business may be conducted from anywhere if done by phone. McLuhan's prescient knowledge: In the future, people will no longer only gather in classrooms to learn but will also be moved by 'electronic circuitry.'"
(Marshall McLuhan, 1965)
Medium: Television; Programme: Take 30; Broadcast Date: April 1, 1965; Hosts: George Garlock, Paul Soles; Guest(s): Marshall McLuhan; Duration: 3:25
"Interactive toys have real time conversations with users, preferably employing speech recognition. ... Content is provided to users for their toys which enables toys to form relationships with users. Interactive Toys further utilize user knowledge bases to match entertainment, education and sales promotion content to user histories, behaviors and habits. Content is thus personalized to an individual user as well as to a user's environment including the user's location and the time at which the toy is used. Integration of content, such as entertainment, education and sales promotion is provided by merging Interactive Television techniques with Interactive Toys."
(10 August 2004)
Gabai, O., J. Gabai, et al. (2004). Methods and apparatus for integration of interactive toys with interactive television and cellular communication systems. United States, Creator Ltd. (Shmuel, IL).