Not Signed-In
Which clippings match 'Hacking' keyword pg.1 of 2
21 MARCH 2014

Bruce Sterling: afterglow effects and digital detritus

"Cypherpunk writer, journalist and critic Bruce Sterling gives a talk on the future of digital culture and its seedy (geo)politics at the opening ceremony of transmediale 2014 afterglow, January 29,2014. Introduction by Kristoffer Gansing."

1

TAGS

2014 • afterglow • afterglow effects • afterlife of objects • Andy Cameron • Arduinoart production • atemporality • Bruce Sterlingcomputational artscyberpunkcypherpunkdebrisdigital anthropologydigital culturedigital detritusdigital graveyarddigital materialismDIYDragan Espenschiede-waste • electronic frontier • entropyGeocitiesgeopolitical landscapegeopolitics • gold rush • Grateful Deadhackinginternet of things • John Perry Barlow • Kristoffer Gansing • lived condition • means of production • mulch • net artnet.artnetartobsolescenceobsolete ecologiesobsolete technologyOlia Lialinapunch cardsRaspberry Piredundant technology • Richard Barbrook • surveillance • techart • the futureTransmediale festival • Walt Whitman

CONTRIBUTOR

Liam Birtles
10 DECEMBER 2012

MIT Media Lab: High-Low Tech Group

"High–Low Tech, a research group at the MIT Media Lab, integrates high and low technological materials, processes, and cultures. Our primary aim is to engage diverse audiences in designing and building their own technologies by situating computation in new cultural and material contexts, and by developing tools that democratize engineering. We believe that the future of technology will be largely determined by end–users who will design, build, and hack their own devices, and our goal is to inspire, shape, support, and study these communities. To this end, we explore the intersection of computation, physical materials, manufacturing processes, traditional crafts, and design."

(MIT Media Lab, 2011)

Fig.1 Jie Qi "Animated Vines" [http://hlt.media.mit.edu/?p=1510]

1

TAGS

2011being smart with technologycraft and designcrafts technologyengagement and participationhacking • haptic devices • haptic interface • high and low technology • High-Low Tech (centre) • interactive paper • manufacturing processes • material contexts • MIT Media Labnew craftsparticipatory culture • physical materials • research group • situating computation • smart craftingtangible prototype • technological materials • technological processes • technology facilitated sharingtechnology reshaped by artiststraditional craftsubiquitous technologies

CONTRIBUTOR

Simon Perkins
18 OCTOBER 2011

Cyberpunk: the future has already happened

"Cyberpunk' is a 60–minute documentary, the ad for which states: 'What started as a book became a literary movement. What was a literary movement became a subculture'.

And that's one of the major flaws of this film. It perpetuates the general myth that everything 'cyberpunk' expanded out of 'Neuromancer' and Gibson's vision. In truth, most of the stuff covered here (virtual reality, hacking, industrial music, cybernetics, designer drugs, anarchy) was already developing quite nicely before Lord Gibson, Chairman Bruce, and the rest (Shirley, Rucker, Shiner) were kind enough to provide a fictional universe in which to fuse these disparate explorations.

The production of 'Cyberpunk' is very inconsistent, too –– some parts are professional documentary, while other parts have the odor of quick–cash opportunism. The breathy women narrator is ultimately aggravating, oh–ing and ah–ing over all this stuff.

But there is some good material here, including interviews with Gibson, Leary, Scott Fisher (of NASA/Ames), Brenda Laurel, Vernon Reed (Living Color), Bill Leeb (Front Line Assembly) and others. There's also some cool computer graphics (circa 1989) and an industrial soundtrack with Front Line Assembly, Ministry, and Severed Heads.

'Cyberpunk' is still a must–see since it's the only documentary about cyberpunk that we have."

(G. Branwyn)

Fig.1 Produced and Directed by Marianne Trench and Peter von Brandenberg, Intercon Productions, 1990.

1
2

TAGS

1990 • anarchy • augmentation • Bill Leeb • bodybody modificationBrenda Laurel • Bruce Bethke • computer graphics • computer virus • corporeal augmentationcyberneticscyberpunk • Cyberpunk (1990) • cyborgdesigner drugsdystopiaembodimentethicsfictional universe • Front Line Assembly • hackinghacktivismhuman beings • industrial music • informationinformation wants to be free • John Shirley • Lewis Shiner • Living Color • Mariana TrenchMinistry (band)mutant scienceNASA Ames Research CenterNeuromancerorgan • phone phreaking • posthumanRudy Ruckersci-fiScott Fisher • Severed Heads (band) • speculative designtechnological determinismtechnophobiaTimothy Leary • Vernon Reed • virtual realityvirusvisions of the futureVRWilliam Gibson

CONTRIBUTOR

Simon Perkins
01 OCTOBER 2011

Zło muzykalna stacja dysków / Evil floppy drives

"Dźwięk powstaje poprzez ruch głowicy, która jest przesuwana krokowo z odpowiednią częstotliwością. Opis interfejsu można znaleźć np. TUTAJ. Wystarczy jedynie aktywować stację przez podanie stan niskiego na DRVSB0 lub 1 (w zależności czy mamy taśmę z crossem i do której wtyczki podłączona jest stacja) i wybrać kierunek ruchu głowicy (stan niski/wysoki na DIR), a zbocze opadające na STEP spowoduję ruch głowicy o jeden krok. Całością steruje mikrokontroler ATMega."

(SileNT)

[Creating music using a microcontroller to control twin stepper motors in floppy drives –in this case to play the Star Wars Emperor's Theme.]

1

CONTRIBUTOR

Simon Perkins
15 SEPTEMBER 2011

Nina Wenhart's blog on the prehysteries of new media

"this blog is nina wenhart's collection of resources on the various histories of new media art. it consists mainly of non or very little edited material i found flaneuring on the net, sometimes with my own annotations and comments, sometimes it's also textparts i retyped from books that are out of print.

it is also meant to be an additional resource of information and recommended reading for my students of the prehystories of new media class that i teach at the school of the art institute of chicago in fall 2008.

the focus is on the time period from the beginning of the 20th century up to today."

(Nina Wenhart, 26/06/2008)

1

TAGS

20th centuryAlan Turingapplied researchARarchiveArs Electronicaart • art + science • art + technologyart of codeartificial intelligenceartificial life • artistic molecules • artistic practice • artistic software • artistsASCIIASCII-Artatom • atomium • audiofiles • augmented realityavant-gardebody • Cave Automated Virtual Environment (CAVE) • code art • cold warcollection • collection of resources • computercomputer animationcomputer graphicscomputer history • computer programming language • computer research • computer sculptureconcept artconceptual artconceptualisationconcrete poetry • copy-it-right • creative practicecritical theorycross-disciplinaryculture industrycuratingcurationcut-up techniquecybernetic artCybernetic Serendipitycyberneticscyberpunkcyberspacecyborgdata miningdata visualisationdesign research • dream machine • E.A.T. • early new media • Edward Ihnatowiczengineers • Eugen Roth • exhibitionsexpanded cinemaexperimental musicexperimentation • female artists and digital media • flaneur • flaneuring on the net • Fluxusfoundgenerative artgenetic artglitch • Gordon Pask • GPSgraffiti • Grey Walter • GUI • hackers and painters • hackinghacktivismHCIHerbert FrankehistorieshistoryhypermediahypertextIannis Xenakisimagineeringinformation theoryinsightinstructionsinteractive artinterdisciplinaryInternet • Ivan Picelj • Jack Burnham • Julije Knifer • Ken Rinaldo • kinetic sculpture • Lidija Merenik • live visualsmagic • Manchester Mark 1 • manifestomappingmediamedia archaeologymedia art • media art histories • minimalism • mother of all demos • mousemusical scorenetartnew medianew media art • new media exhibition • new media festival • Nina Wenhart • open sourceopen space • out of print • particle systems • Paul Graham • performance • phonesthesia • playlistpoetrypoliticspractice-led • prehysteries of new media • prehystories of new mediaProcessing (software)programmingprogramming languageprojectspsychogeographyradio artrare • re:place • real-timeresearch artefactresources • retyped • ridiculous • rotten + forgotten • SAIC • sandin image processor • School of the Art Institute of Chicagoscientific visualisation • screen-based • SIGGRAPHSituationistsslide projectorslit-scansoftwaresoftware studiesspeculative designspeculative research • Stewart Brand • surveillancetactical mediataggingtechniquetechnologytelecommunicationtelematic arttelematic experiencetext • textparts • Theo Jansentheoretical contexttheory buildingtimeline • Turing Test • ubiquitous computingunabomberundergraduate researchvideo artvideo synthesizervirtual realityvisual musicvisual research • Vladimir Bonacic • VRWalter Benjaminwearable computing • Williams Tube • world fair • world machine • Xerox PARCZKM • [Nove] tendencije

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.