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Which clippings match 'Concept Art' keyword pg.1 of 2
10 NOVEMBER 2015

Tech Insider: 'Fallout 4' concept art

"The world of 'Fallout' is anachronistically stuck in the post-World War II era of American history. These images represent the retro-futuristic world of 2077, when the game begins."

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TAGS

2015 • 2287 • adventure game • Bethesda Game Studios • Bethesda Softworks • Bostonbunkercompanion characterconcept artElectronic Entertainment Expo (E3) • Fallout 4 • Fallout series • first-person gamesfirst-person point of viewMicrosoft Windows • non-playable character • nonlinear gameplay • nuclear disasternuclear waropen world • PEGI 18 • Playstation 4post-apocalyptic scenariopost-World War IIquestretro-futuristicrole-playing game (RPG) • scavenging • Tech Insider • third-person perspective • Todd Howard • underground bunker • Vault 111 • video game • vintage ink • wasteland • Xbox One

CONTRIBUTOR

Simon Perkins
14 FEBRUARY 2013

Scene: academic journal for space and scenic production

"Scene is dedicated to a critical examination of space and scenic production. The journal provides an opportunity for dynamic debate, reflection and criticism. With a strong interdisciplinary focus, we welcome articles, interviews, visual essays, reports from conferences and festivals. We want to explore new critical frameworks for the scholarship of creating a scene."

TAGS

academic journal • Alison Oddey • articles • Christine White • concept artcostume design • creating a scene • critical examination of space and scenic production • cultural studies • Intellect (publisher) • interdisciplinary focusinterviews • Iryna Kuksa • media art • new critical frameworks • Ping Lu • reflection and criticismreports • Scene (journal) • scene compositionscene designsceneryscenography • scholarship of creating a scene • Stephen Di Benedetto • technology innovation • theatre design • visual artsvisual essay • Xijia Fan

CONTRIBUTOR

Simon Perkins
15 SEPTEMBER 2011

Nina Wenhart's blog on the prehysteries of new media

"this blog is nina wenhart's collection of resources on the various histories of new media art. it consists mainly of non or very little edited material i found flaneuring on the net, sometimes with my own annotations and comments, sometimes it's also textparts i retyped from books that are out of print.

it is also meant to be an additional resource of information and recommended reading for my students of the prehystories of new media class that i teach at the school of the art institute of chicago in fall 2008.

the focus is on the time period from the beginning of the 20th century up to today."

(Nina Wenhart, 26/06/2008)

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20th centuryAlan Turingapplied researchARarchiveArs Electronicaart • art + science • art + technologyart of codeartificial intelligenceartificial life • artistic molecules • artistic practice • artistic software • artistsASCIIASCII-Artatom • atomium • audiofiles • augmented realityavant-gardebody • Cave Automated Virtual Environment (CAVE) • code art • cold warcollection • collection of resources • computercomputer animationcomputer graphicscomputer history • computer programming language • computer research • computer sculptureconcept artconceptual artconceptualisationconcrete poetry • copy-it-right • creative practicecritical theorycross-disciplinaryculture industrycuratingcurationcut-up techniquecybernetic artCybernetic Serendipitycyberneticscyberpunkcyberspacecyborgdata miningdata visualisationdesign research • dream machine • E.A.T. • early new media • Edward Ihnatowiczengineers • Eugen Roth • exhibitionsexpanded cinemaexperimental musicexperimentation • female artists and digital media • flaneur • flaneuring on the net • Fluxusfoundgenerative artgenetic artglitch • Gordon Pask • GPSgraffiti • Grey Walter • GUI • hackers and painters • hackinghacktivismHCIHerbert FrankehistorieshistoryhypermediahypertextIannis Xenakisimagineeringinformation theoryinsightinstructionsinteractive artinterdisciplinaryInternet • Ivan Picelj • Jack Burnham • Julije Knifer • Ken Rinaldo • kinetic sculpture • Lidija Merenik • live visualsmagic • Manchester Mark 1 • manifestomappingmediamedia archaeologymedia art • media art histories • minimalism • mother of all demos • mousemusical scorenetartnew medianew media art • new media exhibition • new media festival • Nina Wenhart • open sourceopen space • out of print • particle systems • Paul Graham • performance • phonesthesia • playlistpoetrypoliticspractice-led • prehysteries of new media • prehystories of new mediaProcessing (software)programmingprogramming languageprojectspsychogeographyradio artrare • re:place • real-timeresearch artefactresources • retyped • ridiculous • rotten + forgotten • SAIC • sandin image processor • School of the Art Institute of Chicagoscientific visualisation • screen-based • SIGGRAPHSituationistsslide projectorslit-scansoftwaresoftware studiesspeculative designspeculative research • Stewart Brand • surveillancetactical mediataggingtechniquetechnologytelecommunicationtelematic arttelematic experiencetext • textparts • Theo Jansentheoretical contexttheory buildingtimeline • Turing Test • ubiquitous computingunabomberundergraduate researchvideo artvideo synthesizervirtual realityvisual musicvisual research • Vladimir Bonacic • VRWalter Benjaminwearable computing • Williams Tube • world fair • world machine • Xerox PARCZKM • [Nove] tendencije

CONTRIBUTOR

Simon Perkins
02 AUGUST 2011

Iain McCaig: a career of being creative

"Iain is an internationally recognized and award winning artist and one of the motion picture industry's leading conceptual designers. His exceptional command of human anatomy, character, emotional expression and visual narrative make him on of the most sought after artists working in the entertainment industry today."

(Iain McCaig, University of New South Wales)

Fig.1 Published on 25 Jul 2011 by UNSWCommunity

[At 19:00 the interviewer explains that Andrew Pienaar from Pixar describes his process of becoming 'creatively unstuck' as one where he refers to images that he has collected which he has stored in a drawer at Pixar. He explained that sometimes it's enough to just imagine the images in the collection for him to become 'unstuck'. Iain McCaig (19:45 – 20:45) builds on this by explaining that he understands the same process in terms of a metaphor of a library where the library is a 'resource in your mind' that you constantly keep referring and adding to –that you constantly keep re–reading.]

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TAGS

Andrew Pienaar • animatorartart and design practitionerscabinet of curiosities • career in animation • collection of ideascollection of references • College of Fine Arts • concept art • concept artist • creative practice • creatively unstuck • creativitydrawingfantasyfantasy art • filing cabinet metaphor • film concept design • flip it • George Lucas • Glasgow School of Art • hero • Iain McCaig • ideasillustratorinspiration • library metaphor • practitioner interview • resource in your mind • Sesame StreetsketchstorytellingUniversity of New South WalesUNSW • UNSW COFA • visual storytelling

CONTRIBUTOR

Simon Perkins
20 MAY 2011

The Fluxus Reader offers the first comprehensive overview on this challenging and controversial group

"Fluxus began in the 1950s as a loose, international community of artists, architects, composers and designers. By the 1960s, Fluxus has become a laboratory of ideas and an arena for artistic exprmentation in Europe, Asia and the United States. Described as 'the most radical and experimental art movement of the 1960s', Fluxus challenged conventional thinking on art and culture for over four decades. It had a central role in the birth of such key contemporary art forms as concept art, installation, performance art, intermedia and video. Despite this influence, the scope and scale of this unique phenomenon have made it difficult to explain Fluxus in normative historical and critical terms. The Fluxus Reader offers the first comprehensive overview on this challenging and controversial group. The Fluxus Reader is written by leading scholars and experts from Europe and the United States."

(Ken Friedman, Swinburne Research Bank)

Fig.1 Robert Watts (1965). 'TV Dinner' from the exhibition Art in Our Time: 1950 to the Present, Walker Art Center, Minneapolis, September 5, 1999 to September 2, 2001.

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1950sarchitectsart and cultureart movement • artistic experimentation • artistic practiceartistsAsiaAustraliaavant-gardechallenging conventional thinking • composers • concept art • contemporary art forms • creative practicecritiquedesignersEuropeexperimentalFluxus • Fluxus Reader • installationintermediainternational communityjournal • laboratory of ideas • North Americaperformance artpre-prepared mealradical • Swinburne University • video art

CONTRIBUTOR

Simon Perkins
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