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Which clippings match 'Haptic Device' keyword pg.1 of 2
07 JUNE 2015

Project Soli: control electronic devices without physical contact

"Google has unveiled an interaction sensor that uses radar to translate subtle hand movements into gesture controls for electronic devices, with the potential to transform the way they're designed (+ movie).

Project Soli was one of the developments revealed by Google's Advanced Technology and Progress (ATAP) group during the company's I/O developer conference in San Francisco last week. The team has created a tiny sensor that fits onto a chip. The sensor is able to track sub-millimetre hand gestures at high speed and accuracy with radar, and use them to control electronic devices without physical contact."

(2 June 2015, Dezeen)

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TAGS

2015Dezeen • dial • digital controls • electronic devices • future interfaces • gesture controls • gesture deviceGoogle Advanced Technology and Projects group (ATAP) • hand gestures • haptic device • haptic feedback • haptic interfacehuman-computer interactioninput device • interaction sensor • intuitive interface • Ivan Poupyrev • knobs • Leap Motion Controllermanipulate things • motion detection • motion tracking • movement detection • pliabilityprecision • Project Soli • radar • radio frequency • rubbing • sensorspatial interaction • sub-millimetre accuracy • subtle hand movements • swiping gesturetracking • turning a dial • virtual dial • wearable computing • wearables • without physical contact • working with our hands

CONTRIBUTOR

Simon Perkins
09 DECEMBER 2013

User interaction using the Leap Motion Controller

"The Leap Motion Controller senses how you naturally move your hands and lets you use your computer in a whole new way. Point, wave, reach, grab. Pick something up and move it."

(Leap Motion, Inc)

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CONTRIBUTOR

Simon Perkins
03 NOVEMBER 2012

Assembling the SparkFun MegaShield

"The Arduino is a popular, in–expensive, open–source microcontroller board and software development enviroment. Arduino boards come in a variety of styles and are available from numerous suppliers including SparkFun Electronics. One recent version of the Arduino is the ArduinoMega. The 'Mega', just as it's name suggests, is an Arduino, supersized. More digital I/O pins. More PWM outputs. More Analog inputs. and 4 UARTS (hardware serial ports). And, if that wasn't enough, more memory."

(Robert Gallup, atomicsalad)

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TAGS

analogue inputs • Arduino • Arduino Mega • ArduinoBoardMega • ArduinoMega • Cycling 74device • Diecimila • digital I/O • DIY • Duemilanove Arduino board • electronicshaptic device • hardware serial port • how to do things • inexpensive • LEDMax (software)Max/MSP • MegaShield • microcontrollermicrocontroller boardopen source • ProtoShield • prototypingprototyping and testingprototyping platform • PWM output • software development enviroment • software prototyping • SparkFun • SparkFun Electronics • technology • UART

CONTRIBUTOR

Simon Perkins
30 APRIL 2012

Pictures Under Glass: sacrificing tactile richness

"As it happens, designing Future Interfaces For The Future used to be my line of work. I had the opportunity to design with real working prototypes, not green screens and After Effects, so there certainly are some interactions in the video which I'm a little skeptical of, given that I've actually tried them and the animators presumably haven't. But that's not my problem with the video.

My problem is the opposite, really – this vision, from an interaction perspective, is not visionary. It's a timid increment from the status quo, and the status quo, from an interaction perspective, is actually rather terrible. ...

I'm going to talk about that neglected third factor, human capabilities. What people can do. Because if a tool isn't designed to be used by a person, it can't be a very good tool, right? ...

Do you see what everyone is interacting with? The central component of this Interactive Future? It's there in every photo! That's right! – HANDS. And that's great! I think hands are fantastic! Hands do two things. They are two utterly amazing things, and you rely on them every moment of the day, and most Future Interaction Concepts completely ignore both of them. Hands feel things, and hands manipulate things.

Go ahead and pick up a book. Open it up to some page. Notice how you know where you are in the book by the distribution of weight in each hand, and the thickness of the page stacks between your fingers. Turn a page, and notice how you would know if you grabbed two pages together, by how they would slip apart when you rub them against each other.

Go ahead and pick up a glass of water. Take a sip. Notice how you know how much water is left, by how the weight shifts in response to you tipping it.

Almost every object in the world offers this sort of feedback. It's so taken for granted that we're usually not even aware of it. Take a moment to pick up the objects around you. Use them as you normally would, and sense their tactile response – their texture, pliability, temperature; their distribution of weight; their edges, curves, and ridges; how they respond in your hand as you use them.

There's a reason that our fingertips have some of the densest areas of nerve endings on the body. This is how we experience the world close–up. This is how our tools talk to us. The sense of touch is essential to everything that humans have called 'work' for millions of years.

Now, take out your favorite Magical And Revolutionary Technology Device. Use it for a bit. What did you feel? Did it feel glassy? Did it have no connection whatsoever with the task you were performing?

I call this technology Pictures Under Glass. Pictures Under Glass sacrifice all the tactile richness of working with our hands, offering instead a hokey visual facade."

(Bret Victor, 8 November 2011)

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CONTRIBUTOR

Simon Perkins
12 MARCH 2009

Parody of MS Surface Promotion

"Sadly, with my current rate of savings I won't be able to afford the 10 grand sticker price until my kids are out of diapers and my wife and I are in them. So I decided to parody it instead."
('Doc', SarcasticGamer)

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TAGS

convergenceculture jammingdevicehaptic deviceinteraction designinteractive surfaceinteractive tableinterfaceiPhonemash-upMicrosoft SurfaceMS Surfaceparodypictures under glassremix culture • SarcasticGamer • tabletechnology • unimaginative use of new technology • usability

CONTRIBUTOR

Simon Perkins
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