Not Signed-In
Which clippings match 'Haptic Device' keyword pg.1 of 2
03 NOVEMBER 2012

Assembling the SparkFun MegaShield

"The Arduino is a popular, in-expensive, open-source microcontroller board and software development enviroment. Arduino boards come in a variety of styles and are available from numerous suppliers including SparkFun Electronics. One recent version of the Arduino is the ArduinoMega. The 'Mega', just as it's name suggests, is an Arduino, supersized. More digital I/O pins. More PWM outputs. More Analog inputs. and 4 UARTS (hardware serial ports). And, if that wasn't enough, more memory."

(Robert Gallup, atomicsalad)

1

TAGS

analogue inputs • Arduino • Arduino Mega • ArduinoBoardMega • ArduinoMega • Cycling 74device • Diecimila • digital I/O • DIY • Duemilanove Arduino board • electronicshaptic device • hardware serial port • how to do things • inexpensive • LEDMax (software)Max/MSP • MegaShield • microcontroller • microcontroller board • open-source • ProtoShield • prototypingprototyping and testing • prototyping platform • PWM output • software development enviroment • software prototyping • SparkFun • SparkFun Electronics • technology • UART

CONTRIBUTOR

Simon Perkins
30 APRIL 2012

Pictures Under Glass: sacrificing tactile richness

"As it happens, designing Future Interfaces For The Future used to be my line of work. I had the opportunity to design with real working prototypes, not green screens and After Effects, so there certainly are some interactions in the video which I'm a little skeptical of, given that I've actually tried them and the animators presumably haven't. But that's not my problem with the video.

My problem is the opposite, really - this vision, from an interaction perspective, is not visionary. It's a timid increment from the status quo, and the status quo, from an interaction perspective, is actually rather terrible. ...

I'm going to talk about that neglected third factor, human capabilities. What people can do. Because if a tool isn't designed to be used by a person, it can't be a very good tool, right? ...

Do you see what everyone is interacting with? The central component of this Interactive Future? It's there in every photo! That's right! - HANDS. And that's great! I think hands are fantastic! Hands do two things. They are two utterly amazing things, and you rely on them every moment of the day, and most Future Interaction Concepts completely ignore both of them. Hands feel things, and hands manipulate things.

Go ahead and pick up a book. Open it up to some page. Notice how you know where you are in the book by the distribution of weight in each hand, and the thickness of the page stacks between your fingers. Turn a page, and notice how you would know if you grabbed two pages together, by how they would slip apart when you rub them against each other.

Go ahead and pick up a glass of water. Take a sip. Notice how you know how much water is left, by how the weight shifts in response to you tipping it.

Almost every object in the world offers this sort of feedback. It's so taken for granted that we're usually not even aware of it. Take a moment to pick up the objects around you. Use them as you normally would, and sense their tactile response - their texture, pliability, temperature; their distribution of weight; their edges, curves, and ridges; how they respond in your hand as you use them.

There's a reason that our fingertips have some of the densest areas of nerve endings on the body. This is how we experience the world close-up. This is how our tools talk to us. The sense of touch is essential to everything that humans have called 'work' for millions of years.

Now, take out your favorite Magical And Revolutionary Technology Device. Use it for a bit. What did you feel? Did it feel glassy? Did it have no connection whatsoever with the task you were performing?

I call this technology Pictures Under Glass. Pictures Under Glass sacrifice all the tactile richness of working with our hands, offering instead a hokey visual facade."

(Bret Victor, 8 November 2011)

1

TAGS

2011After EffectsApple • Bret Victor • close-up • concept design • curves • designedgesenvisionenvisioningfeedback • feel things • fingertips • future interaction concepts • future interfaces • glassy • green screen • hands • haptic devicehaptic interface • human capabilities • human factorshuman needshybrid forms • hybrid technology • incremental developmentinteractioninteraction design • interaction paradigm • interactions • iPadiPhone • manipulate things • nerve endings • numbness • our tools talk to us • page-turning modelphysical objectspick uppictures under glass • pliability • product design • ridges • sense of touch • simulationspeculative design • status quo • tactile • tactile response • tactile richnesstechnical innovationtemperaturetexture • transitional technology • visionary • visual facade • visual metaphor • we experience the world • weight distributionworking prototypes • working with our hands • your fingers

CONTRIBUTOR

Simon Perkins
12 MARCH 2009

Parody of MS Surface Promotion

"Sadly, with my current rate of savings I won't be able to afford the 10 grand sticker price until my kids are out of diapers and my wife and I are in them. So I decided to parody it instead."
('Doc', SarcasticGamer)

1

TAGS

convergenceculture jammingdevicehaptic deviceinteraction designinterfaceiPhonemash-up • MS Surface • parodypictures under glassremix culture • SarcasticGamer • tabletechnologyusability

CONTRIBUTOR

Simon Perkins
24 DECEMBER 2008

Ergonomic and Innovative Mouse Design

"Although the Swiftpoint device looks very unlike a traditional pen, it employs a familiar 'pen grip' offering increased accuracy and ergonomics.
...
The Swftipoint Slider™ is the perfect solution to the challenges of new and emerging technologies and operating environments: offering full mouse functionality and more, in a compact and ergonomic package, without the need for the additional "mousing surface" that mobile environments often lack."

(Swiftpoint, 2008, http://www.futuremouse.com/?q=slider#panels-tabs-0-2)

Fig.1 Uploaded by TypeLog on 11 Mar 2008
Fig.2 Uploaded by swiftpointglobal on 16 Jun 2010
Fig.3 March 2008 "gliding-slider" [http://www.wired.com/gadgetlab/2008/03/gliding-slider/].

1
2
3

TAGS

Aotearoa New ZealandChristchurchdesign solutiondeviceentrepreneurshipergonomichaptic deviceindustrial designinnovationinput devicekiwi ingenuitymouseproduct designprotoductionresearch and development • Simtrix • Slider • South Island • Swiftpoint • Tablet PC • technology • touchpad • Triped • usability

CONTRIBUTOR

Simon Perkins
15 DECEMBER 2008

Evolution of game controllers

"This is a collection of small multiples of game controllers of the main gaming systems from the past 25 years, spanning from the Atari 2600 to the Nintendo Wii. The images have been normalized, and the hands are all approximately the same size as each other, and thus the controllers all to scale."

(Damien Lopez : A History of Game Controllers)

1

CONTRIBUTOR

William Barton
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.